Bitmap activityQuick View
SignorSpielbergoSignorSpielbergo

Bitmap activity

(1)
Bitmap activity where students colour a design on the top grid using the 4-bit colour chart provided, the reproduce the same image in the grid below by filling in the pixels with the relevant bits
Virtual Pet Scratch projectQuick View
SignorSpielbergoSignorSpielbergo

Virtual Pet Scratch project

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Lesson resources for a small Scratch project creating a virtual pet. Perfect for a first programming project for KS2-KS3. Included: Labelling Scratch interface starter Scratch Virtual Pet file as working example Virtual Pet Plan for students to fill out before beginning programming Guide for finding image sprites and how to remove backgrounds Virtual Pet guide
Tube map algorithmsQuick View
SignorSpielbergoSignorSpielbergo

Tube map algorithms

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Lesson resource of homework designed for students to write algorithms for how to travel between 2 tube stations. This will teach the students: - the importance of thinking step-by-step - the importance of specificity of instructions (what direction to travel on which line and for how many stops) - that multiple solutions can be applied to on problem, but that some may be more efficient than others