Python Programming ExerciseQuick View
jake20bt

Python Programming Exercise

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This is a side quest that I have created to help guide my learners in AQA 8525 GCSE Computer Science. It is based on a Zombie Apocalypse and guides the students through the PRIMM model. This resource contains the following: Python complete teacher code in a text doc Python incomplete student code - to allow PRIMM - in a text doc A PRIMM worksheet in a word doc A PowerPoint to guide students through in a PowerPoint doc There is no lesson plan attached as this is a PRIMM task so is relatively easy to deliver. To complete the task in full in took my class a couple of lessons.
C# Programming ExerciseQuick View
jake20bt

C# Programming Exercise

(0)
This is a side quest that I have created to help guide my learners in AQA 8525 GCSE Computer Science. It is based on a Zombie Apocalypse and guides the students through the PRIMM model. This resource contains the following: C# complete teacher code in a txt doc C# incomplete student code - to allow PRIMM - in a text doc A PRIMM worksheet in a word doc A PowerPoint to guide students through in a PowerPoint doc There is no lesson plan attached as this is a PRIMM task so is relatively easy to deliver. To complete the task in full in took my class a couple of lessons.
C# PRIMM ActivitiesQuick View
jake20bt

C# PRIMM Activities

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These are C# PRIMM programming activities that are designed for the AQA GCSE Computer Science 8525 specification. Each activity has: Structured table with questions and programming activities Access to code so that students are able to run it for themselves - both a link or QR code - depending on whether worksheets are printed or used online This pack includes activities to match the following specification points in some capacity: 3.2.1 Data Types 3.2.2 Programming concepts 3.2.3 Arithmetic operations in a programming language 3.2.4 Relational operations in a programming language 3.2.5 Boolean operations in a programming language 3.2.6 Data structures 3.2.8 String handling operations in a programming language 3.2.10 Structured programming and subroutines (procedures and functions) 3.2.11 Robust and secure programming