A ready-to-teach beginner debate program for classrooms, clubs, tutors and homeschool families. Includes two full 25-lesson curricula plus a pack of twelve speaking games, all built on the Steelman Method: students build the strongest version of an opposing argument before defending their own. Each lesson is 60 minutes with teacher notes.
Bundle includes:
Lincoln-Douglas Debate Curriculum for Beginners (25 lessons)
SPAR Debate Curriculum for Beginners (25 lessons)
Beginner Debate Games and Activities Pack (12 speaking games)
Buying the bundle costs less than buying the three resources separately.
Everything a coach needs to run a competition-level debate program across three formats. Includes full 25-lesson curricula for Lincoln-Douglas, SPAR and World Schools Style debate, plus the Advanced Debate Game Lab with 12 tournament strategy drills. Each lesson is 60 minutes with teacher notes, built on the Steelman Method: students build the strongest version of the opposing argument before defending their own.
Bundle includes:
Lincoln-Douglas Debate Curriculum: Competition Level (25 lessons)
SPAR Debate Curriculum: Competition Level (25 lessons)
World Schools Style Debate Curriculum (25 lessons)
Advanced Debate Game Lab (12 tournament strategy drills)
Buying the bundle costs less than buying the four resources separately.
Four ready-to-use resources for teaching students to disagree respectfully, see other points of view and talk through real dilemmas. Suited to SEL lessons, advisory periods, speaking and listening units and homeschool discussion time.
Bundle includes:
Conflict Resolution Role Play Cards (SEL scenarios, grades 3-5)
Respectful Disagreement Sentence Stems (speaking and listening, grades 3-6)
Perspective Taking Scenario Cards (SEL discussion activities)
The Line You Draw (morality and ethics debate activity, ages 12-14)
Buying the bundle costs less than buying the four resources separately.
A complete middle school debate toolkit: a 25-lesson curriculum plus the supporting games and cards that give students daily practice. Built on the Steelman Method, so students learn to build the strongest version of an opposing argument before defending their own.
Bundle includes:
Middle School Debate Curriculum (25 lessons)
Intermediate Debate Games and Activities Pack (12 argument games)
Rebuttal Sentence Stems and Mini Debate Activities
Logical Fallacies Detective and Repair Cards
Buying the bundle costs less than buying the four resources separately.
A starter set for teaching students to speak up, listen well and argue fairly. Includes the 24-lesson Debate and Critical Thinking Curriculum, built on the Steelman Method, plus two card sets that give young speakers a low-pressure way to rehearse opinions and see other points of view.
Bundle includes:
Debate and Critical Thinking Curriculum (24 lessons)
Opinion Writing Oral Rehearsal Cards (speaking activities)
Perspective Taking Scenario Cards (SEL discussion activities)
Buying the bundle costs less than buying the three resources separately.
The complete ClaimLore library in one purchase: beginner-to-competition debate curricula, speaking and perspective-taking practice, and every activity pack and game lab. Built on the Steelman Method, where students build the strongest version of an opposing argument before defending their own.
Bundle includes 18 resources:
Lincoln-Douglas, SPAR and World Schools curricula at beginner and competition levels (25 lessons each)
Debate and Critical Thinking Curriculum (24 lessons)
Middle School Debate Curriculum (25 lessons)
Beginner, Intermediate and Advanced debate game packs
Opinion writing, rebuttal, respectful disagreement, conflict resolution and perspective-taking cards
Logical Fallacies Detective and Repair Cards
Philosophers in Debate and The Line You Draw ethics activities
Buying the bundle costs less than buying the resources separately.
These rebuttal sentence stems and mini debate activities teach students to answer the exact argument they heard instead of changing the subject or repeating, ‘I disagree.’ Short practice rounds keep the focus on listening, clash and clear explanation.
Students use the four-part response: You said, However, Because, Therefore. The 24 argument cards provide ready-to-use claims and reasons about school, technology, community, everyday life and fairness. Sixteen rebuttal cards target assumptions, evidence, exceptions, missing links, unintended effects and other common weaknesses.
Use this resource for debate clubs, speaking and listening lessons, argument writing preparation, public-speaking warm-ups, fast finishers, partner work, homeschool classes or substitute plans. The included clash tracker, prep sheet and quick judge ballot support complete mini-debate rounds.
12 high-energy drills for students who already know the basics and need sharper debate strategy. These games force precision: name the warrant, identify the drop, ask the question that exposes the weak link, weigh two impacts, or explain why a judge should prefer one argument. Works in person or online.
Games included: Steelman Showdown, Warrant Detective, Evidence Auction, Cross-Ex Hot Seat, Flow Race, Dropped Argument Hunt, Impact Weighing Battle, Turn It Around, Fallacy Fix-It, Judge’s Bench, Extemp Roulette, and Constraint Debate.
What’s included: a full guide with rules, time estimates, online/in-person adaptations for every game, three ready-to-run game-day lesson recipes (Rebuttal Lab, Round Strategy Lab, Tournament Skills Game Day), student worksheets, and fast prompt banks for each drill.
Good for intermediate and advanced debaters who already understand the basics: competitive debate teams, tournament prep, debate clubs, and advanced speech classes. Activities run 10-25 minutes each, so teachers can use one as a focused skills drill or combine several into a full practice session.
Prep is simple: open the guide to the chosen game, print the relevant worksheet, and use a timer. No paid tools required.
A ready-to-run collection of 12 low-prep debate games for beginners. Build opinion + reason, specific examples, questions, rebuttals, and mini-cases through short speaking turns. Works in person or online.
What’s included:
29-page Beginner Game Lab guide with rules, time estimates, online/in-person adaptations, three game-day lesson recipes, eight student worksheets, and a 72-topic prompt bank.
8-page printable deck with 64 cut-apart prompt cards for ten of the games.
4-page reusable sheets: game picker, talk tokens, game passport, and game-day record.
Games included: This or That Lightning, Because Chain, Opinion Corners, Mystery Object Mini-Speech, Reason Relay, Example Hunt, Switch Sides, Question Catch, Rebuttal Ping-Pong, Claim Detective, Talk Token Challenge, and Build-a-Case Race.
Good for upper elementary and middle school beginners: debate clubs, speech classes, enrichment groups, small groups, and speaking warm-ups. Activities take approximately 5-20 minutes each, so teachers can run one game as a quick reset or combine several into a full lesson.
Prep is simple: open the guide to the chosen game, print the relevant card sheet and optional student worksheet, and use a timer. No paid tools required.
Take debaters who already know Lincoln-Douglas fundamentals and turn them into tournament-ready competitors with this 25-lesson Competition Level curriculum.
What’s included:
This is the advanced sequel to ClaimLore’s LD Beginner course and does not re-teach fundamentals from scratch — it assumes students can already hold a basic LD round and spends its time on what actually wins or loses rounds: deep philosophical framework construction (social contract theory, utilitarianism vs. deontology, Rawlsian justice, virtue and rights theory), in-round combat skills (seven-column flowing, strategic cross-examination, 1AR time-pressure triage, rebuttal crystallization), advanced rhetoric and judge-paradigm adaptation, and kritiks and non-traditional argumentation. The back third of the course runs full timed round simulations, tournament file management, and a capstone showcase. The package includes full Teacher’s Companion Notes (one page of facilitation guidance per lesson) and a complete Scope & Sequence document mapping all 25 lessons across five units.
How it works:
Built for coaches actively preparing a team for UIL, NSDA-affiliated, or independent invitational tournaments — not a first exposure to debate. Each lesson turns basic competence into tournament-ready execution.
Ideal for:
Debate coaches and forensics teachers running competitive LD teams, classes, or homeschool debate co-ops training students for actual tournament rounds.
Take your competitive debaters from solid fundamentals to tournament-ready performance with this 25-lesson SPAR (Spontaneous Argumentation) curriculum built for Competition Level students.
What’s included:
This course pushes every core SPAR skill to tournament depth — single cross-examination questions become full three-step question chains, naming an impact becomes weighing it against an opponent’s impact on five separate metrics, and a constructive speech that simply follows a format becomes one that is persuasively delivered and adapted to the judge in the room. Students build a complete AREL case, prep and deliver under time pressure, interrogate and defend in cross-examination, track and refute an opponent’s case, weigh competing impacts, and run the entire pipeline independently under real tournament conditions. The package includes full Teacher’s Companion Notes (lesson-by-lesson facilitation guidance, common mistakes, and support/stretch scaffolding) and a complete Scope & Sequence document mapping the full 25-lesson progression across six units.
How it works:
Each lesson fills a 45-60 minute class period with an “I do / We do” teacher-modeling structure, retrieval-practice review, and a built-in formative check. Designed for teachers and coaches running competitive debate classes or WSDA/SPAR tournament prep — no prior coaching certification required.
Ideal for:
Debate coaches and competitive debate teachers working with grades 6-12 students who already know SPAR basics and are preparing for tournament-level competition.
Give your middle schoolers a complete, ready-to-teach debate curriculum built on the Steelman Method — where students learn to build the strongest version of an argument they disagree with before defending their own position.
What’s included:
This 25-lesson curriculum guides students through five core reasoning lenses — Fairness, Consequences, Practical, Values, and Rights — applied to real-world questions they actually care about. Each lesson pairs a discussion-ready topic with structured reasoning practice, building toward confident, evidence-based argument and live structured debate. The package includes full Teacher’s Notes (lesson-by-lesson guidance, timing, and facilitation tips) and a complete Scope & Sequence document mapping the full 25-lesson progression.
How it works:
Lessons are designed to be self-taught by the class teacher — no debate coaching background required. Each lesson builds on the last, moving students from basic claim-and-evidence thinking to full structured debates where they must steelman the opposing side before making their own case.
Ideal for:
Middle school ELA, social studies, and critical-thinking teachers, as well as debate club coaches and homeschool parents looking for a structured, sequential curriculum rather than one-off activities.
Introduce upper-elementary and early-middle-school students to competitive debate with this 25-lesson SPAR (Spontaneous Argumentation) curriculum designed for complete beginners.
What’s included:
This course builds one skill at a time — starting with the four-part AREL argument (Assertion, Reasoning, Evidence, Link), then prep and delivery, then questioning and answering under cross-examination, then attacking and defending arguments, then comparing whose impact matters most (impact weighing) — before assembling all of it into full competitive rounds. The final third of the course shifts from learning each skill to performing under real tournament conditions: unseen motions, hyper-fast brainstorming, high-intensity rebuttal drills, judging, and a capstone championship round. No prior debate experience is assumed — every technical term is introduced from scratch, with vocabulary and a worked example before students are asked to produce it themselves. The package includes full Teacher’s Companion Notes (one page of facilitation guidance per lesson, with support/stretch scaffolding) and a complete Scope & Sequence document mapping the full 25-lesson progression across nine units.
How it works:
Each lesson is written to fill a 30-45 minute session, appropriate for an upper-elementary/early-middle-school class period. No debate coaching background is required to run this course.
Ideal for:
Teachers and coaches running debate clubs, ELA enrichment, or critical thinking blocks for students in grades 3-6, as well as homeschool groups looking for a structured introduction to competitive debate.
A full World Schools Style debate program built around the 2026 World Scholar’s Cup theme “Are We There Yet?” Students build AREL-based cases (Argument, Reasoning, Evidence, Linkage) and work through 8 structured units culminating in a 3-lesson tournament capstone.
What’s included: a complete teacher’s notes guide covering facilitation for all 25 lessons, and a full scope and sequence map showing how each unit builds toward competition-ready WSC debate skills: case construction, team role division, cross-examination, rebuttal and persuasive delivery, and mock tournament rounds.
How it works: each unit moves students from foundational argument-building through strategic team roles to live practice rounds, ending in a full mock WSC tournament. Teacher-led and ready to run session by session.
Ideal for: debate coaches preparing students for World Schools Style competition, and secondary classroom teachers building advanced argumentation skills. Suits grades 8-12.
Help students solve realistic peer conflicts without turning it into a performance contest. This set of 20 paired role-play cards gives each partner a different perspective — students must listen, restate the other viewpoint, name the underlying need, and agree on a workable next step using the CALM resolution routine.
What’s included: 20 paired role-play cards covering common classroom conflicts (shared projects, playground disputes, group chats, seating, credit for ideas, and more), a CALM solution planner, a partner planning sheet, an observer checklist, and an exit ticket with teacher debrief prompts.
How it works: read a scenario, assign Role A and Role B, give partners two minutes to plan keywords only, then run the role play for two to three minutes while an observer scores listening, clarity, and fairness. Includes differentiation notes for support, challenge, and ELL students.
Supports CCSS SL.3.1, SL.4.1, and SL.5.1 collaborative discussion skills, plus SEL skills in communication, perspective-taking, and responsible decision-making. Ideal for advisory, SEL blocks, or ELA speaking and listening units, grades 3-5.
These opinion writing oral rehearsal cards help students say a complete argument before they begin writing. Speaking first allows students to hear missing reasons, weak examples and unclear connections while a partner can still ask questions and help them improve.
Students use the CLEAR framework: Claim, Link, Evidence or example, Answer another view and Restate the conclusion. The 24 prompts cover school, technology, community, everyday life, fairness and high-interest topics suitable for grades 4 and 5.
Use the cards during writing workshop, intervention, literacy centres, partner speaking, multilingual learner support, debate preparation or as a low-prep substitute activity. Students can deliver a 45-second response, receive partner feedback and then transfer their improved ideas to the paragraph planner.
This logical fallacies activity helps students identify, explain and repair flawed reasoning through short detective task cards. Students often learn the names of logical fallacies but still struggle to explain what is wrong with an argument. This resource gives them a repeatable three-step response: identify the fallacy, explain the clue, and return to the real issue. The examples use familiar school and everyday topics, so students can concentrate on reasoning rather than background knowledge.
A ready-to-run collection of 12 structured debate games for students who already know how to state an opinion and give a reason. Build precise claims, warrants, evidence use, cross-examination, rebuttal, impact chains, flowing, and simple judging through short speaking rounds. Works in person or online.
What’s included:
Intermediate Game Lab teacher guide with full rules, timing, online and in-person adaptations, scaffolds, level-ups, three ready-to-run game days, 12 student worksheets, and a 72-motion bank.
64 cut-apart printable cards covering claims, reasons, evidence, cross-examination, rebuttal, impact chains, weak links, and judging.
Five reusable classroom sheets: game picker, talk tokens, game passport, game-day record, and skill tracker.
Games included: Claim Upgrade, Reason Ladder, Evidence Matchmaker, Question Chain, Two Sides One Story, Rebuttal Builder, Impact Chain Challenge, Weak Link Detective, Switch and Strengthen, Mini Flow Relay, Judge the Debate, and Case Clash Challenge.
Good for upper elementary and early middle school, including confident ages 8-9 who have completed a beginner debate course: debate clubs, speaking classes, enrichment groups, and homeschool groups, taught online or in person. Activities take approximately 8-30 minutes each.
This pack is the bridge between beginner opinion-and-reason games and advanced competitive strategy. Students should already be able to give a basic opinion, reason, and example. Prep is simple: choose a game, print the matching worksheet or cards if needed, and set a timer. No paid tools required.
A complete 25-lesson introduction to competitive Lincoln-Douglas (LD) debate for grades 6-9, built around the official UIL round structure. Designed for teachers and coaches with no prior debate background, this curriculum walks students step by step from the foundations of LD debate through to full tournament-style rounds.
Students progress through 7 units: Foundations of LD Debate, Case Framework, Building Constructive Cases, Flowing and Cross-Examination, Rebuttals, Weighing and Fallacies, Competition Readiness, and a Tournament & Capstone unit. Each 45-60 minute lesson builds on the last, giving beginners a clear, scaffolded path to confident, competition-ready debating.
This resource includes the full Teacher’s Notes (with lesson-by-lesson guidance, timing, and classroom instructions) and a Scope & Sequence document mapping every unit and lesson across the course, so you can see the whole curriculum at a glance and plan your term with confidence.
Perfect for debate club coaches, speech and debate teachers, and homeschool parents introducing Lincoln-Douglas debate for the first time.
Six moral dilemmas about the choices students actually face — a discussion-based slide deck built for real debate, not easy points. Students vote privately, defend a principle, then face a twist that tests whether their rule survives new information.
What’s included: 35 ready-to-teach slides covering six dilemmas (a private screenshot, an AI-written assignment, and four more), an eight-value moral priorities framework (Fairness, Compassion, Loyalty, Integrity, Freedom, Protection, Truth, Privacy), four discussion rules, teacher facilitation notes on every slide, and a “Your Rule” reflection prompt after each dilemma.
How it works: students choose privately before anyone argues, defend which value their choice protects and which it sacrifices, then reconsider after new information is revealed. The goal isn’t guessing the teacher’s answer — it’s building a moral rule that holds up under pressure.
Ideal for ethics, philosophy, PSHE, debate club, or advisory periods, ages 12-14. No prep beyond opening the slides — facilitation notes are built in throughout.
Replace vague “I disagree” with language that shows real listening. This 32-card set gives students sentence stems across four categories — Acknowledge, Challenge, Clarify, and Build — so they can respond to a classmate’s idea with precision instead of shutting the conversation down.
What’s included: 32 sentence-stem cards (8 per category), a talk-token discussion routine, a listening and response tracker, a common ground map, and a discussion exit ticket.
How it works: give each student two stem cards, pose a low-risk discussion prompt, and students may only speak by using a card accurately — listeners must paraphrase before adding a new point. Includes differentiation notes for support, challenge, and ELL students, plus six ready-to-use practice prompts.
Supports CCSS SL.3.1-SL.6.1 for building on others’ ideas and following discussion rules. Ideal for ELA, SEL, debate club, or advisory periods, grades 3-6.