A series of lessons including PowerPoints, resources and teacher guide for an S1-3 STEM project. Includes instructions on building a simple circuit (zombie detection pad) and some numeracy tasks and links to health and wellbeing. A few research tasks and how to build a catapult.
Game of “Go-fish” for teaching higher biology.
Cards have matching pairs, play as a game of “go-fish” and set into piles of either parasitism or mutualism. They only get the points if they put the cards under the correct heading.