GCSE Computer Science: Python Inputs and OutputsQuick View
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GCSE Computer Science: Python Inputs and Outputs

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This is the second lesson in a beginner-friendly Python series for GCSE Computer Science. It moves students past basic variables and teaches them how to build programs that ask questions, process answers, and “talk” to the user. What’s in the box? Easy-to-Follow Lesson Slides: A full PowerPoint that explains input(), print(), and “Casting” (converting text to numbers) with clear, visual examples. Student Practice Worksheet: 16 fun coding tasks that get progressively harder—starting with a simple “Hello World” and ending with building a multiplication table generator. Teacher Answer Key: A complete solution sheet with the exact code needed for every task. No guesswork required! Students will learn how to: Ask users for their name, age, and favorite things. Do math with user-provided numbers (like calculating a retirement year). Fix common “Syntax Errors” and handle different types of data. Use a basic for loop to automate tasks. Perfect for: GCSE Computer Science (Key Stage 4). Introductory Python units for Year 9 or Year 10. Non-specialist teachers looking for a “plug-and-play” lesson.
GCSE Computer Science Python Programming Variables LessonQuick View
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GCSE Computer Science Python Programming Variables Lesson

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This lesson, Python Variables, introduces students to how computers store and manage information. Using Python, students learn to create “containers” (variables) to hold different types of data, such as whole numbers for scores, text for player names, and “True/False” switches for game settings. Through practical exercises, they practice naming these containers correctly, updating the values inside them, and even performing calculations with dates and times. Resources comes with the lesson powerpoint, worksheet and worksheet solutions.