Peripherals worksheet
Worksheet where students identify the functions of peripherals and whether they are inputs or outputs
Pseudocode translation sheet
Lesson activity or homework where students are given 5 pseudocode programs and they must identify what each line of the program will do
Bitmap activity
Bitmap activity where students colour a design on the top grid using the 4-bit colour chart provided, the reproduce the same image in the grid below by filling in the pixels with the relevant bits
Virtual Pet Scratch project
Lesson resources for a small Scratch project creating a virtual pet. Perfect for a first programming project for KS2-KS3.
Included:
Labelling Scratch interface starter
Scratch Virtual Pet file as working example
Virtual Pet Plan for students to fill out before beginning programming
Guide for finding image sprites and how to remove backgrounds
Virtual Pet guide
Flowcharts lesson and activities
Whole lesson on flowcharts, introducing the symbols and their meanings, algorithms, and flowchart activities
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Tube map algorithms
Lesson resource of homework designed for students to write algorithms for how to travel between 2 tube stations.
This will teach the students:
- the importance of thinking step-by-step
- the importance of specificity of instructions (what direction to travel on which line and for how many stops)
- that multiple solutions can be applied to on problem, but that some may be more efficient than others
File sizes research & complete task
File sizes lesson explaining bits, bytes, and greater file sizes
Sheet for students to complete by researching/calculating different file sizes in order (answer sheet also provided)
Flowchart challenge
Quick activity to follow a flowchart through with different inputs and identify to corresponding outputs
Directory trees lesson
An introduction to directory trees, including drawing them out using icons and using formatting more familiar to Windows.
