Introduction to a logic gates: OR, AND, NOT with the further fun activities such as designing your own 'girlfriend or boyfriend chooser' using the logic gates.
Measurement of Voltage, Resistance and Current by using Ohm's Law.
Practical lesson for KS3 Y8, which provides an introduction to levers and linkages, the understanding of its use to change motion and the difference between them. Pupils have an opportunity to work in a team and produce a mask for Halloween using levers and linkages to imitate a range of motions.
KS3 lesson allows Y7 pupils to understand different wood joints and to model example wood joints, to work in a team in the 'factory' to cut and assemble the longest & most accurate Dovetail joint. The lesson included a range of different short activities (such as modeling cardboard joints, the quiz 'Who wants to be a Millionaire?' and the 'Dovetail Challenge' competition) to reinforce pupils' understanding and the knowledge of wood joints and its use.
Help Sponge Bob! Design and draw a vehicle for Sponge Bob in isometric. Different lesson' s activities/tasks are designed to build up an understanding of isometric projection and to learn how to draw in isometric.
Anonymous questionnaire for pupils, which allows them to reflect on teaching and learning at the end of a project.
A quick and challenging activity (20 min maximum) for KS3 pupils, when they have to design by modelling functional 3D model of a flat pack pet carrier.
Lesson's activities are designed to work as a team and individually. Everything about different types of the fish, the nutrition value and cooking methods.
KS 3 project build up on cultural diversity and identity of Roma/Gypsy people. A range of different activities through the project will allow pupils to understand the history of the Gypsy people origin and its culture. To Investigate the playing cards design developments though time and to design and make the card based on your own identity. Make your own magic spell..!
Short activity on sustainability/environmental factors.
This KS3 project features a design inspired by bio-mimicry/Natural forms and used a pewter die casting method. In the course of the project students will learn to critically analyse existing products, to understand the role of the bio-mimicry and to adapt it to jewellery design. In addition, they will use CAD/CAM as a part of the manufacturing process, and 2D design to create a presentation for the completed product.
This is a differentiated, multi-skill, KS3 project which combines wood work (finger/butt joints), electronics (soldering skills, circuit, components & colour-coded resistors), 2D design, graphics (board game) and product design (a net, packaging and packaging symbols), including homework tasks. It helps students to choose their own level of difficulty in design & manufacture, to take control of their learning, to work individually and as a team, to peer-assess each other’s work, to test & evaluate their work based on the project activities, and to critically analyse & evaluate. In addition, it teaches the use of tally charts, bar charts & flow charts.
This is KS3 project which combines wood work skills, electronics (soldering skills, circuit, components & colour-coded resistors), 2D design, graphics and product design (a net, packaging and packaging symbols), including homework tasks. It helps students to work individually and as a team, to peer-assess each other’s work, to test & critically evaluate. In addition, it teaches the use of tally charts, bar charts & flow charts.
This KS3 project involves the design and construction of a face mask inspired by Mayan art. In the course of the project students will learn to understand the difference between Mortice & Tenon joint and comb/finger joint and to adapt them to the mask design. In addition, they will learn and apply Health & Safety rules when using hand tools to cut out the wood joints.
This practical and fun project is aimed at KS3. It helps students understand the two principal types of structure and the forces acting on them. Students will work in pairs to design and make to scale a structure that would withstand a weight of 6 kg.
This project takes several lessons to complete, which would include several stages: Research, Product Analysis, Identification of your own Target market & Success criteria. Design a new promotional watch using a range of graphic communications. Evaluate your watch against your own success criteria and to create an advertisement to promote your watch.
Investigate the existing Paul Smith designs and identify his style. Investigate about monogram and jigsaw. Design the key-ring of your own initials based on P. Smith design style. Make a sustainable key-ring by re-using scrap /left over plastic (acrylic), hand tools and the scroll saw. Complete mini-test at the end of the activity.
Quick challenge: Investigate the difference between Modelling & Prototypes and the importance of both. Examine mobile phone prototype and work in pairs on designing and developing a mobile phone holder. Model your best design idea and peer-assess work of others. Critically evaluate your own work and work of each team.\nP.S. The video link is given on the page 3.
Understand what corporate identity is and how it help to brand a company and its role in advertising.\nWork as a team to adapt existing Mc Donald's corporate identity for the Olympics. Work individually using your group&'s adapted image to create a spectator&';s hat that will provide TV advertising coverage for Mc Donald's during the Olympics. Design street poster using adapted image. Present your work to the class. Critically evaluate valuate work.