Scratch Maze Game — Complete Computing Unit (Years 5–6) | 6 Lessons, Slides, Workbook & Assessment
A complete, ready-to-teach 6-lesson Computing unit in which pupils design, code, test and evaluate their own maze game in Scratch - no prior Scratch experience needed, for pupils or teachers.
Pupils progress from unplugged algorithm work through to a fully playable game with sprite movement, collision detection, scoring, a moving enemy and a working debugging process - exactly the kind of sustained, purposeful project that OFSTED and subject leads want to see in a Computing curriculum.
What’s included:
6 fully editable PowerPoint lesson decks (48 slides), each with a starter, success criteria, key vocabulary, a visual teacher demo (code shown as colour-coded Scratch-style blocks), a step-by-step main task, MILD/SPICY/HOT differentiated challenges, and a plenary quiz
An editable Pupil Workbook (Word) with a glossary, maze-planning grids, bug-hunt exercises, a scoring/variables planner, peer feedback sheet and a unit self-assessment tracker
A Teacher Guide (Word) with National Curriculum links, lesson-by-lesson notes, full quiz answers, common misconceptions, a blank assessment grid and an e-safety note
Lessons:
Plan Your Maze Game - algorithms and unplugged coding
Make It Move - events and motion
Build the Walls - selection and repetition (if/then, forever)
Goals and Scores - variables and win conditions
Enemies and Debugging - a proper debugging routine (Stop, Read, Guess, Fix, Test)
Level Up, Test and Share - play testing, peer feedback and evaluation
Why teachers love it:
Zero-prep - just open Scratch and go
Every resource is fully editable, so you can adapt names, challenge levels or vocabulary to your class
Written for non-specialists - no computing background assumed



