Maths Rummy – Maths Game for Years 4–7Quick View
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Maths Rummy – Maths Game for Years 4–7

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Maths Rummy is a fast-paced card game for Years 4–7 that builds fluency with powers, roots, operations, and BODMAS—fun, engaging, and classroom-ready. Help your students develop mathematical fluency and confidence while having fun with Maths Rummy – the perfect blend of play and learning! Perfect for small groups (2–4 players), this 15–25 minute game challenges students to create sets of four equivalent mathematical expressions, reinforcing their understanding of powers, roots, the four operations, and order of operations (BODMAS/PEMDAS). What’s Included 40 colourful Maths Rummy cards – arranged in 10 unique sets of 4 cards (e.g., all cards in a set equal 16). Answer key for teachers to make verification quick and easy. A clear, step-by-step guide with setup, rules, and differentiation tips. Skills Reinforced Identifying equivalent mathematical expressions. Applying BODMAS/PEMDAS to solve and check calculations. Strengthening number sense and mental maths skills. Encouraging collaborative problem-solving and self-correction. Why Teachers Love It Flexible: Ideal for classroom warm-ups, maths centres, or homework clubs. Differentiated: Includes strategies to support and challenge all learners. Engaging: Turns maths into a game students genuinely enjoy.
Make a noise about BullyingQuick View
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Make a noise about Bullying

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This resource is a presentation designed to help teachers, school counselors, or other educators lead a conversation with students about bullying. It includes slides with prompts and guiding questions to encourage discussion. The presentation covers key topics, including: Defining Bullying: It helps students differentiate between a one-time unkind or mean act and repeated bullying behavior. Identifying Bullying: It shows students what bullying can look like in various forms, such as physical, emotional, and social. Understanding the Impact: The resource prompts a discussion on how bullying can make someone feel and why it’s important to understand these emotional effects. Empowering Students: It encourages students to consider what they can do to make a difference and help someone who is being bullied. Recognizing the Signs: It provides guidance on how to spot the signs that someone might be experiencing bullying. Seeking Help: The presentation addresses the difficulty of asking for help and provides examples of trusted adults at school to talk to. This resource is fully adaptable for your school’s specific needs and can be used to support initiatives like Anti-Bullying Week. The overall theme is “Together, we can make a difference”.
Survey Sprint: Data DetectivesQuick View
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Survey Sprint: Data Detectives

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This engaging 30–40 minute activity introduces Year 7 students to the key concepts of categorical vs numerical data and primary vs secondary data, through the practical use of sampling, surveys, and interviews. Designed for easy delivery and high engagement, this hands-on task helps students see the real-world value of statistics and data collection. Learning Objectives: Distinguish between categorical and numerical data Understand the difference between primary and secondary data Practise designing and conducting a simple survey Reflect on the fairness and usefulness of a sample Format: PDF and Word document versions included for flexible use.
Year 7 & 8 Mathematics — Body Surface Area WorksheetQuick View
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Year 7 & 8 Mathematics — Body Surface Area Worksheet

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This is a ready-to-use worksheet for Year 8 students covering body surface area calculations — ideal for reinforcing applied measurement and surface-area skills. It includes worked examples, practice questions, and space for students to show full working, making it suitable for classwork or homework use. What’s included: 1 PDF (printable worksheet for students) Worked “example section” demonstrating step-by-step surface area calculations Practice questions framing real-life “body surface area” scenarios — connecting maths to everyday contexts Clear layout, easy to read, NZ-friendly language (metric units)
Bullying - ExclusionQuick View
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Bullying - Exclusion

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Bullying by Exclusion – Awareness and Action Presentation This student-friendly presentation explores bullying by exclusion—a subtle but harmful form of social bullying. Designed for upper primary and lower secondary students, the resource helps learners understand what exclusion looks like, why it matters, and how it affects individuals’ wellbeing and confidence. Through real-life examples, reflective questions, and practical guidance, students are encouraged to think critically about inclusion and empathy in their daily interactions. The presentation also includes scenarios for class discussion and roleplay, giving students the chance to practise safe, kind responses—whether they’re experiencing exclusion, witnessing it, or recognising their own behaviour. This resource supports whole-school anti-bullying efforts and complements well-being, health, and pastoral education programmes. Ideal for form/tutor time, assemblies, or health lessons, this resource promotes a culture of kindness and belonging. Includes: editable PowerPoint with teaching prompts, student discussion tasks, and action steps.
Dice Duel - A Probability GameQuick View
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Dice Duel - A Probability Game

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Description: Dive into the exciting world of Dice Duel, a probability-based maths game designed to engage students in critical thinking and strategy. Perfect for classroom use, this game encourages learners to predict the outcomes of rolling dice, calculate probabilities, and earn points based on their predictions. Students take turns as the Predictor, choosing sums before dice rolls and explaining their choices using probability reasoning. Points are awarded for exact matches, near-misses, and well-justified predictions. Bonus challenge variations like “Doubles,” “Even or Odd,” and “Risk vs. Reward” add excitement and deepen understanding. With its easy-to-follow gameplay, emphasis on probability, and versatile group sizes, Dice Duel is an ideal resource for making maths interactive and fun. Includes: Complete game instructions. Scoring system and variations. Printable materials for tracking predictions and points. Perfect for: KS2 and KS3 maths classrooms, group activities, and interactive learning sessions.