The resource includes 8 printable maths games/worksheets targeted at KS3.
This includes:
Wordsearch
Battleships
Codebreaker
Pyramid
Sudoku
Cross Number Puzzle
Corners
Magic Square
Answers are included.
Arithmetic Master is a game I use with Year 6 in the last few weeks before the SATs.
You know how it feels - when you’ve done past paper after past paper and you still need to work on retrieval but you need some ENERGY!
This is a quiz which involves partner work, peer support, team names and unlimited points and my children LOVE it.
Covering all of the Arithmetic question areas from Paper 1 in a quiz format.
• Children work in pairs for this quiz.
• For each section (PPT slide) each child will be given 2 to 3 minutes (your discretion) to answer the questions independently on their own piece of paper.
• The next 2 minutes will be sharing and discussing answers with their partner.
• Before sharing, they will need to decide upon a final answer as a team.
• This is great for peer work, talking through HOW they came to their answer.
• Points are decided by the teacher: correct answers; superb explanations; good behaviour; staying focused.
• I also deduct points to maintain behaviour management: shouting out, arguing etc. I find that the children learn very quickly that it’s all a bit of fun in the midst of all their revision and behave well beyond the first couple of deductions!
• Having ultimate power over the points also ensures that you can award points to children with low self esteem who need the boost.
There are over 20 colourful question slides, each containing at least 6 Arithmetic questions. This quiz can easily be broken down into sections, over several sessions .
I show this as a PPT presentation and everyone looks at the main smartboard but I have also included a PDF in case you need to print out or Air Drop questions.
Another PPT and PDF contains the answers which I use as a class so I can see what everyone is getting out of it, what my areas of need are, giving out points and also to keep up the energy.
However, this could also be used for self marking.
I really hope you and your class enjoy this resource as much as we do!
This is a game for revision for KS2 maths SATS. Suitable mainly for Year 6, but can be adapted for other year groups. The instructions are:
Put the children into pairs
Give each pair 20 counters and cards with A, B, C and D
Each pair works out the answer the question and they have to put their counters on the correct answer card.
If they are not sure, they can split their counters.
When the answer is revealed, if they have counters on an incorrect answer, they lose those counters.
The winning pair are the ones who have the most counters left at the end.
There are various classroom maths activities, including maths games, which are purely recreational – and no doubt they have their place. But there are maths games which demand a real involvement on the part of the players and which call for both reasoning and imagination(surely two key features of any worthwhile mathematical activity). Some of these are games for two players, where the aim is to win and where competitive excitement can run high; others are solo games, where the aim is to achieve a particular objective and where the satisfaction is a more private one. We have tried numerous games in the classroom, with pupils of different ages and abilities, and have selected eight of our favourites for the collection offered here.
The booklet provides clear instructions for each game, together with the appropriate grid for you to photocopy and laminate. None of the games requires complicated materials and all of them are easy to explain and to put into practice.
This is a game for Year 6 KS2 SATS revision.
Maths game - motivating the children, teamwork and revision.
Can be easily adapted once bought.
Instructions
Split the class into two groups
Give the children the question and get them to answer on whiteboards
If the children answer the question correctly, they need to decide whether they keep or give the points to the other team.
Show the children the points (they are either positive or negative)
Keep a score of all the points on the board, so they are clear to the children.
A simple but effective maths game which can be easily adapted and suitable for a range of ages and abilities.
Ideal for team games and partner work.
Good for discussion
13 Engaging Games for Fun-Filled Learning!
Bring maths to life with this exciting collection of 13 interactive board games designed to help children practise key mathematical concepts while having fun. Perfect for classrooms, small groups, homeschooling, or intervention sessions!
What’s Included:
This resource pack features 13 unique board games, each aligned with core maths skills:
Race to 100! – Add and move forward to land exactly on 100.
Even or Odd Dash! – Roll and determine if your move is even or odd.
Tens and Ones Hop – Use place value skills to move across the board.
Math Trap Squares – Avoid “trap” numbers or solve riddles to escape!
Add and Multiply Cover – Choose a strategy: add, multiply, or combine!
Target Total – Roll to reach a target number through running totals.
Add & Jump – Choose your starting number and add to move forward.
Backward Bump – Subtract from 100 and bump opponents off!
Doubles Dash – Recognize and double numbers to move ahead.
Up and Down the Square – Even rolls go forward, odd go backward.
Multiple Marker – Land on your chosen multiple and mark it.
Mystery Squares – Use clues and estimation to guess hidden numbers.
Snakes and Ladders (Maths Style!) – Classic fun with number focus.
Skills Covered:
Addition & Subtraction
Multiplication & Number Facts
Place Value (Tens and Ones)
Even & Odd Numbers
Number Patterns, Multiples, and Estimation
Strategic Thinking and Reasoning
Perfect For:
Year 1 to Year 4 students
Independent or collaborative play
Maths centres or rotations
Differentiated instruction and skill review
Fast finishers or enrichment
Resource Details:
Ready-to-print Microsoft Doc and PDF
Minimal prep required
Note: Dice and counters not included
Number Bonds to 10 Board Game
This engaging board game helps children practice number bonds to 10 in a fun and interactive way. Players land on a square and must quickly identify the number that completes the bond to 10. The pack also includes an alternate version where children write the answer on their turn, providing an additional opportunity for practice and reinforcing their number bond skills. Perfect for building foundational math skills while having fun!
HOW TO GET IN TOUCH WITH ME
Feel free to ask any questions or let me know of any problems regarding my resources by emailing me directly, especially if you have any requests or ideas I can create: MissGsteacherthings@gmail.com
A set of three SATS style question Games based on Arithmetic, Roman numerals and problem solving questions found in the SATs papers - INCLUDES ANSWERS. Can be done as a independent revision activity or used in boosters.
Created by a year six teacher (97% maths at and above expected pass rate last year), maths coordinator and deputy head. Used on the afternoon before the 2018 maths SATS tests and updated in 2019.
The games allow the teacher to check the mathematics concept with a SATS style questions.
This is designed specifically for revision purposes as I have found my class sometimes fail to retain certain mathematical methods or struggle to use what they know to figure out what they don’t.
Requires dice and counters.
Please click on my name above for loads of maths, reading and writing resources that are aimed at getting the best out of your year 6 class.
Key Stage 2 (KS2) Year 3, 4, 5 and 6 maths dice games for place value up to millions and decimals to 3 places. Includes games for 4, 5, 6 and 7 digit numbers (thousands, ten thousands, hundred thousands and millions) and 1, 2 and 3 decimal places (tenths, hundredths and thousandths). A fun, more challenging and strategic twist on an old idea, these 19 games will make students think carefully about where to place digits, practise their ordering skills, develop interesting tactics and prolong the uncertainty until the final moments. 24 pages, PDF format.
Great for starters, early finishers, revision or as a fun homework task
Many levels of challenge - ideal for differentiation or for use across year groups
Use as printed worksheets or else laminate (or use in dry-wipe sleeves) and complete with whiteboard pens
Instead of playing in pairs, you might form small groups - pairs could play against pairs instead of one-versus-one and you might appoint a checker who can adjudicate (and then swap roles for the next game). Consider enlarging to A3 for larger groups.
There is a mixture of Make the Biggest Number, Make the Smallest Number and Greater or Less Than games
Every turn, players can place the digit they throw on any row or column, until there are no vacant boxes remaining, prolonging the uncertainty! Keeping an eye on each other’s numbers as they form, players will begin to spot new tactics; for instance they might notice that a 1 placed in a thousands place might not be so costly if there’s a 9 in the ten thousands place, depending on what their opponent is doing on their grid. They can also practise saying their completed numbers aloud at the end.
If you don’t have a 0-9 dice, the games still work with a 1-6 dice. Alternatively:
Use 0-9 spinners (I have included black and white and colour templates for your convenience) if you wish to make some
Use digit cards (basic digit cards included in the file)
Use a pack of playing cards (use Aces as 1 and Jacks as 0, put aside the Kings and Queens; shuffle the pack and take one card in turn)
Instructions are printed on the boards.
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Maths Uno helping students recognise equivalent percentages, decimals and fractions. A fun way to give students incentive to learn how to convert between different ways of presenting numbers. Normal Uno rules where you can put the same number on top of each other except each colour represents a different percentage, decimal or fraction. Excellent for students who don’t enjoy practising maths but like to win games.
Revise KS2 arithmetic with laughter, strategy, and a little bit of chaos!
The Unfair Arithmetic Game is a fast-paced, PowerPoint-based maths challenge designed to help Year 6 pupils revise for the SATs in a fun, engaging way.
With 30 SATs-style questions, teams compete to earn points — but there’s a twist! Each question carries an unexpected outcome: teams might gain big, lose everything, or get hit with a silly challenge. It’s “unfair” in all the best ways and perfect for building maths confidence while having a great time.
What You’ll Receive:
1x PowerPoint game file (.pptx)
30 ready-made arithmetic questions with animated slides
Built-in scoring rules and instructions
Editable so you can tweak or add your own questions
Ideal For:
KS2 SATs arithmetic revision
Year 6 end-of-term maths activities
Small group or full class team games
Maths interventions
Tutor sessions and booster groups
Key Features:
Fully interactive PowerPoint (no printing required)
Aligned with KS2 arithmetic topics (fractions, multiplication, division, percentages, decimals)
Encourages teamwork, mental maths, and strategy
Designed by a UK primary teacher
Fun, classroom-friendly humour
How It Works:
This is a digital download – no physical product will be shipped.
After purchase, you’ll instantly receive the full PowerPoint game file, ready to use.
EDIT: Removed background image to reduce file size and speed up printing. Sincere apologies if this has been a problem for you - if you’ve already purchased this, the new file will be available to download for free
The Lobster Pot Game - including play sheets, teacher guide and variants to extend the game. Links included to dedicated website with random generators and ideas for extending the game further.
The Lobster Pot Game is a well-known maths game, suitable for UKS2 and KS3. It is helpful for reinforcing probability, times tables and decision theory - while also being a lot of fun. It is highly requested by my maths groups and is a staple of the end of term.
Each day, players distribute their lobster pots either ‘offshore’ (more risk, more reward) or ‘inshore’ (less risk, less reward). Using the money earned, they can purchase further pots and so increase their profits on later days. The aim is to have enough money at the end of each week to pay a steadily-increasing rent.
This contains everything you need to play the game with your class, including dedicated worksheets and full instructions for running the game. Simply print and play!
**If your class enjoyed this kind of game, have a look at these too:
The Energy Game - No-prep lesson about energy generation - dice game with full lesson plan including reflection activities. Recommended for science (energy), geography (land use) and general end of term fun!
Football Mental Maths Game Penalty Shoot Out Maths Game
Football inspired maths fun. This is a Penalty Shootout game for the whole class.
There are 5 game sheets included with a total of 105 questions.
These are quick fire mental maths questions designed to get students thinking on their feet!
✎ Contents:
This resource includes:
• 5 game sheets – each with 21 mental maths questions.
• Teachers notes.
• All answers.
The questions are mental math questions, for example:
What is 1,000 minus 2?
What is 7 squared?
What is 2.3 add 1.4?
✦ Objectives:
This resource has been designed to practice:
• Mental Maths
• Times Tables
• Addition – including some negative numbers.
• Subtraction
• Multiplication – including some negative numbers.
• Division – including some negative numbers.
• Multiplying by 10
• Multiplying by 100
• Dividing by 10
• Square Numbers
• Adding simple fractions
• Fractions of amounts
• Adding simple decimals
• Converting fractions, decimals and percentages
• 2D shape properties
• Metric Measurements
✦ Notes:
All answers are included.
These questions should take at least an hour.
✷ Suggestions:
You could also use these worksheets as a partner activity, with 2 students competing to score the most goals.
✎ Teacher’s Instructions - Match Rules
• Divide the players into 2 teams – e.g., blue and red (or choose team names).
• Each team nominates one person to take the 1st penalty.
The nominated students from each team both stand up.
The teacher asks the blue team question 1 to the blue team player and awards a penalty if the student answers correctly.
The red team penalty taker is then asked the matching red question 1 and is awarded a penalty if the answer is correct.
• Another person from each team is then chosen to take the 2nd penalty.
• Play continues for 10 rounds (10 questions) and then the number of goals is added up for each team.
• If there is a draw, play goes to extra time.
Each team chooses their best player to take the final penalty.
Only one question is asked to both team players and the 1st player to answer correctly wins the whole match for their team.
• At the end of the match, players in the winning team pick a “man of the match” - the student who they think played the best.
• This game can also be played by groups of students by allowing one student to be the “teacher”.
• It might be fun if the teacher uses their whistle and acts as the referee.
• Teachers may also want to allow a victory dance/celebration on scoring a penalty!
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☞ To view my other resources, please go to Maths Shop
Practise place value to 100 by rolling a dice and building the number you land on, using base ten equipment.
Included:
PPT of baord game for editing numbers
PDF for easy printing
This, is the Pirate Game! It is amazing! Updated for 2026. I play this with each of my classes at the end of each term. This resource includes my updated version of my original game sheet included a symbol I’ve used over the past few years - the ‘Lightning Bolt’ symbol. The resource includes my Pirate Game sheet (pdf), a fully editable ppt file with the Pirate Game sheet so you can adapt it to include your own symbols/rules. The Grid to display on the IWB and I have also updated and provided a guide as to how to play the game for anyone who hasn’t had the pleasure as of yet.
2 Games that can be used as starters, team games etc.
All you need to do is click on any of the 12 numbers that the students can choose from.
A question will come up for the students to answer and then you can click on a team colour if they answer it correctly.
Several wipeout grids covering the following topics:
- Factors
- Multiples
- Prime Numbers
- Square numbers
- Triangle numbers
Pupils have to identify the 7 correct numbers from the incorrect answers.