Arithmetic Master is a game I use with Year 6 in the last few weeks before the SATs.
You know how it feels - when you’ve done past paper after past paper and you still need to work on retrieval but you need some ENERGY!
This is a quiz which involves partner work, peer support, team names and unlimited points and my children LOVE it.
Covering all of the Arithmetic question areas from Paper 1 in a quiz format.
• Children work in pairs for this quiz.
• For each section (PPT slide) each child will be given 2 to 3 minutes (your discretion) to answer the questions independently on their own piece of paper.
• The next 2 minutes will be sharing and discussing answers with their partner.
• Before sharing, they will need to decide upon a final answer as a team.
• This is great for peer work, talking through HOW they came to their answer.
• Points are decided by the teacher: correct answers; superb explanations; good behaviour; staying focused.
• I also deduct points to maintain behaviour management: shouting out, arguing etc. I find that the children learn very quickly that it’s all a bit of fun in the midst of all their revision and behave well beyond the first couple of deductions!
• Having ultimate power over the points also ensures that you can award points to children with low self esteem who need the boost.
There are over 20 colourful question slides, each containing at least 6 Arithmetic questions. This quiz can easily be broken down into sections, over several sessions .
I show this as a PPT presentation and everyone looks at the main smartboard but I have also included a PDF in case you need to print out or Air Drop questions.
Another PPT and PDF contains the answers which I use as a class so I can see what everyone is getting out of it, what my areas of need are, giving out points and also to keep up the energy.
However, this could also be used for self marking.
I really hope you and your class enjoy this resource as much as we do!
Make early maths exciting with this colourful Bonfire Night number matching activity! Children choose a numbered rocket and find the matching fireworks circle by recognising the number represented in different ways.
This hands-on matching game is ideal for EYFS Nursery and Reception, as well as Year 1 children who are developing their number recognition, subitising and understanding of numbers to 10.
What’s included?
This printable resource includes:
Numbered rocket cards from 1–10
Fireworks-themed circular matching cards
Different representations of numbers, including dice patterns, fingers, ten frames and pictured quantities
A colourful Bonfire Night theme to engage young learners
The rockets are arranged four per A4 page, and the fireworks circles are arranged six per page.
Skills developed
Number recognition to 10
Subitising and recognising familiar dot patterns
Counting and matching quantities to numerals
Recognising different representations of numbers
Mathematical vocabulary and reasoning
Visual discrimination and concentration
Turn-taking and independent learning
Ideas for classroom use
Bonfire Night continuous provision
EYFS maths areas
Small-group maths activities
Matching games and adult-led challenges
Independent learning stations
Year 1 number recognition and fluency practice
This is a game for revision for KS2 maths SATS. Suitable mainly for Year 6, but can be adapted for other year groups. The instructions are:
Put the children into pairs
Give each pair 20 counters and cards with A, B, C and D
Each pair works out the answer the question and they have to put their counters on the correct answer card.
If they are not sure, they can split their counters.
When the answer is revealed, if they have counters on an incorrect answer, they lose those counters.
The winning pair are the ones who have the most counters left at the end.
This is a game for Year 6 KS2 SATS revision.
Maths game - motivating the children, teamwork and revision.
Can be easily adapted once bought.
Instructions
Split the class into two groups
Give the children the question and get them to answer on whiteboards
If the children answer the question correctly, they need to decide whether they keep or give the points to the other team.
Show the children the points (they are either positive or negative)
Keep a score of all the points on the board, so they are clear to the children.
The resource includes 8 printable maths games/worksheets targeted at KS3.
This includes:
Wordsearch
Battleships
Codebreaker
Pyramid
Sudoku
Cross Number Puzzle
Corners
Magic Square
Answers are included.
There are 8 pages of spinners and 2 pages of arrows. You can print one large spinner per page or 3 small spinners per page.
These spinners are great for a variety of Maths Games and Maths Centres. I use the smaller spinners for students to cut out and place in their Math notebooks for early finishers.
To fasten the arrow to the spinner, use a brad or a paper clip.
60 Curriculum-Aligned Challenges | Perfect for Y5/Y6 | Teamwork + Problem Solving
Transform your classroom into a high-stakes maths mystery with The Traitors – a fast-paced, strategic game inspired by the hit BBC show. Aligned to the Year 5/6 curriculum, this unique resource combines collaboration, suspense and core maths practice in one unforgettable lesson.
Pupils work together to complete 60 maths challenges while secretly uncovering the traitors among them… Who will be faithful? Who will deceive?
What’s Inside
★ 60 fully differentiated maths challenges with answers
★ Printable Traitor & Faithful role cards
★ Full instructions for setup, gameplay, and variations
★ Covers Number, Fractions, Decimals, Percentages, Algebra, Ratio, Shape, Measurement, and more!
Why Teachers Love It
★ Keeps every child engaged — even the reluctant mathematicians!
★ Builds problem-solving, logic and communication skills
★ Perfect for team-based learning and end-of-term fun
★ Easily adapted for different abilities, topics, or lesson lengths
Ideal for:
★ KS2 maths lessons (Y5/Y6 focus)
★ Supply cover or one-off lessons
★ Maths investigations & enrichment days
★ End-of-term fun or Ofsted-worthy lessons
Whether you’re revising percentages or tackling tricky algebra, The Traitors Maths Game makes maths meaningful, memorable, and full of energy.
No prep. Just print, play, and let the games begin!
A set of three SATS style question Games based on Arithmetic, Roman numerals and problem solving questions found in the SATs papers - INCLUDES ANSWERS. Can be done as a independent revision activity or used in boosters.
Created by a year six teacher (97% maths at and above expected pass rate last year), maths coordinator and deputy head. Used on the afternoon before the 2018 maths SATS tests and updated in 2019.
The games allow the teacher to check the mathematics concept with a SATS style questions.
This is designed specifically for revision purposes as I have found my class sometimes fail to retain certain mathematical methods or struggle to use what they know to figure out what they don’t.
Requires dice and counters.
Please click on my name above for loads of maths, reading and writing resources that are aimed at getting the best out of your year 6 class.
There are various classroom maths activities, including maths games, which are purely recreational – and no doubt they have their place. But there are maths games which demand a real involvement on the part of the players and which call for both reasoning and imagination(surely two key features of any worthwhile mathematical activity). Some of these are games for two players, where the aim is to win and where competitive excitement can run high; others are solo games, where the aim is to achieve a particular objective and where the satisfaction is a more private one. We have tried numerous games in the classroom, with pupils of different ages and abilities, and have selected eight of our favourites for the collection offered here.
The booklet provides clear instructions for each game, together with the appropriate grid for you to photocopy and laminate. None of the games requires complicated materials and all of them are easy to explain and to put into practice.
Revise KS2 arithmetic with laughter, strategy, and a little bit of chaos!
The Unfair Arithmetic Game is a fast-paced, PowerPoint-based maths challenge designed to help Year 6 pupils revise for the SATs in a fun, engaging way.
With 30 SATs-style questions, teams compete to earn points — but there’s a twist! Each question carries an unexpected outcome: teams might gain big, lose everything, or get hit with a silly challenge. It’s “unfair” in all the best ways and perfect for building maths confidence while having a great time.
What You’ll Receive:
1x PowerPoint game file (.pptx)
30 ready-made arithmetic questions with animated slides
Built-in scoring rules and instructions
Editable so you can tweak or add your own questions
Ideal For:
KS2 SATs arithmetic revision
Year 6 end-of-term maths activities
Small group or full class team games
Maths interventions
Tutor sessions and booster groups
Key Features:
Fully interactive PowerPoint (no printing required)
Aligned with KS2 arithmetic topics (fractions, multiplication, division, percentages, decimals)
Encourages teamwork, mental maths, and strategy
Designed by a UK primary teacher
Fun, classroom-friendly humour
How It Works:
This is a digital download – no physical product will be shipped.
After purchase, you’ll instantly receive the full PowerPoint game file, ready to use.
EDIT: Removed background image to reduce file size and speed up printing. Sincere apologies if this has been a problem for you - if you’ve already purchased this, the new file will be available to download for free
The Lobster Pot Game - including play sheets, teacher guide and variants to extend the game. Links included to dedicated website with random generators and ideas for extending the game further.
The Lobster Pot Game is a well-known maths game, suitable for UKS2 and KS3. It is helpful for reinforcing probability, times tables and decision theory - while also being a lot of fun. It is highly requested by my maths groups and is a staple of the end of term.
Each day, players distribute their lobster pots either ‘offshore’ (more risk, more reward) or ‘inshore’ (less risk, less reward). Using the money earned, they can purchase further pots and so increase their profits on later days. The aim is to have enough money at the end of each week to pay a steadily-increasing rent.
This contains everything you need to play the game with your class, including dedicated worksheets and full instructions for running the game. Simply print and play!
**If your class enjoyed this kind of game, have a look at these too:
The Energy Game - No-prep lesson about energy generation - dice game with full lesson plan including reflection activities. Recommended for science (energy), geography (land use) and general end of term fun!
Number Bonds to 10 Board Game
This engaging board game helps children practice number bonds to 10 in a fun and interactive way. Players land on a square and must quickly identify the number that completes the bond to 10. The pack also includes an alternate version where children write the answer on their turn, providing an additional opportunity for practice and reinforcing their number bond skills. Perfect for building foundational math skills while having fun!
HOW TO GET IN TOUCH WITH ME
Feel free to ask any questions or let me know of any problems regarding my resources by emailing me directly, especially if you have any requests or ideas I can create: MissGsteacherthings@gmail.com
A Matching Pairs memory game where students have to match up questions with relevant answers and use their memory skills to assist them.
There is a template with instructions which should enable you to adapt it for your own subject and needs.
The example provided is a basic Maths Multiplication Game.
Let me know any problems or improvements that could be made and how it worked for you.
Football Mental Maths Game Penalty Shoot Out Maths Game
Football inspired maths fun. This is a Penalty Shootout game for the whole class.
There are 5 game sheets included with a total of 105 questions.
These are quick fire mental maths questions designed to get students thinking on their feet!
✎ Contents:
This resource includes:
• 5 game sheets – each with 21 mental maths questions.
• Teachers notes.
• All answers.
The questions are mental math questions, for example:
What is 1,000 minus 2?
What is 7 squared?
What is 2.3 add 1.4?
✦ Objectives:
This resource has been designed to practice:
• Mental Maths
• Times Tables
• Addition – including some negative numbers.
• Subtraction
• Multiplication – including some negative numbers.
• Division – including some negative numbers.
• Multiplying by 10
• Multiplying by 100
• Dividing by 10
• Square Numbers
• Adding simple fractions
• Fractions of amounts
• Adding simple decimals
• Converting fractions, decimals and percentages
• 2D shape properties
• Metric Measurements
✦ Notes:
All answers are included.
These questions should take at least an hour.
✷ Suggestions:
You could also use these worksheets as a partner activity, with 2 students competing to score the most goals.
✎ Teacher’s Instructions - Match Rules
• Divide the players into 2 teams – e.g., blue and red (or choose team names).
• Each team nominates one person to take the 1st penalty.
The nominated students from each team both stand up.
The teacher asks the blue team question 1 to the blue team player and awards a penalty if the student answers correctly.
The red team penalty taker is then asked the matching red question 1 and is awarded a penalty if the answer is correct.
• Another person from each team is then chosen to take the 2nd penalty.
• Play continues for 10 rounds (10 questions) and then the number of goals is added up for each team.
• If there is a draw, play goes to extra time.
Each team chooses their best player to take the final penalty.
Only one question is asked to both team players and the 1st player to answer correctly wins the whole match for their team.
• At the end of the match, players in the winning team pick a “man of the match” - the student who they think played the best.
• This game can also be played by groups of students by allowing one student to be the “teacher”.
• It might be fun if the teacher uses their whistle and acts as the referee.
• Teachers may also want to allow a victory dance/celebration on scoring a penalty!
♥ You may also like:
Balancing Equations
Earth Day Maths Animals
Time Word Problems
☞ To view my other resources, please go to Maths Shop
This, is the Pirate Game! It is amazing! Updated for 2026. I play this with each of my classes at the end of each term. This resource includes my updated version of my original game sheet included a symbol I’ve used over the past few years - the ‘Lightning Bolt’ symbol. The resource includes my Pirate Game sheet (pdf), a fully editable ppt file with the Pirate Game sheet so you can adapt it to include your own symbols/rules. The Grid to display on the IWB and I have also updated and provided a guide as to how to play the game for anyone who hasn’t had the pleasure as of yet.
A game I made as a revision tool for covering the topic of Pythagoras' Theorem with my year 9s and 10s. Pupils reveal squares with questions hidden behind them which they must work out.
Great for a starter/plenary activity.
A simple but effective maths game which can be easily adapted and suitable for a range of ages and abilities.
Ideal for team games and partner work.
Good for discussion
**Celebrate Bonfire Night with this fun domino maths game! Match the domino dots to numbers and build counting and addition skills. **
Includes 4 designs with printer friendly versions to save ink. (8 mats altogether)
Make maths sparkle this November with this Bonfire Night Domino Maths Game — perfect for Early Years and KS1 learners!
Children count and add the dots on each domino to match the correct number on the bonfire-themed mats, developing key counting and addition skills through hands-on play.
Includes 4 vibrant designs plus printer-friendly versions to save on ink — ideal for classroom activities or seasonal maths centres.
What’s included:
4 Bonfire Night maths mats (PDF format)
Printer-friendly versions included
Fun fireworks, bonfire, and sparkler designs
Perfect for:
✔ EYFS & KS1 counting and addition
✔ Seasonal maths activities
✔ Bonfire Night classroom fun
✔ Hands-on, active learning
This resource contains 8 printable QR code flashcards designed to support the development of measurement skills through engaging and interactive online maths games.
Each flashcard includes:
A clear image of the game
A QR code linking directly to the game
The title of the game for easy identification
The flashcards have been carefully selected to provide focused practice in a range of measurement concepts, including length, height, weight, mass, capacity, volume, and time. By providing instant access to interactive games, these cards help pupils develop their understanding of measurement in a fun and meaningful way.
Perfect for independent learning, maths centres, intervention groups, early finishers, and home learning, these ready-to-use flashcards offer a simple and engaging way to reinforce key maths skills.
Suitable for:
Key Stage 1
Lower Key Stage 2
Maths fluency practice
Measurement units of work
Intervention sessions
Independent learning stations
Home learning activities
Subtraction Safari Differentiated Maths Board Game
Make subtraction practice fun, engaging and purposeful with Subtraction Safari, a ready-to-use maths board game designed to help pupils consolidate essential subtraction skills through play.
Designed primarily for children aged 9-1 1, this differentiated resource is suitable for Progression Step 3 (Wales), Key Stage 2 (England), Second Level (Scotland) and Stage 4 / 5th and 6th Class (Ireland).
Subtraction Safari gives pupils repeated opportunities to apply their mathematical knowledge, develop calculation strategies and build confidence with subtraction in a relaxed and motivating game format.
Why teachers will love it
Subtraction Safari turns traditional subtraction practice into an interactive activity that pupils will actually want to play! It is ideal for consolidating previously taught skills, developing calculation fluency, encouraging mathematical discussion and providing meaningful independent practice.
The game can be used during maths lessons, independent learning, rotations, interventions, revision sessions, morning activities or as an engaging early-finisher task.
The game can be used during maths lessons, independent learning, rotations, interventions, revision sessions, morning activities or as an engaging early-finisher task.
This means the whole class can play the same game while accessing questions appropriate to their level of understanding.
Skills Developed:
Through playing Subtraction Safari, pupils have opportunities to practice and consolidate skills including:
Subtracting numbers accurately
Applying written and mental subtraction strategies
Selecting appropriate calculation methods
Solving subtraction problems
Applying subtraction skills in different contexts
Mathematical reasoning and discussion
Explaining and justifying answers
Learning Through Play
Games provide a fantastic opportunity for pupils to practice mathematical skills repeatedly without learning feeling repetitive. Subtraction Safari encourages pupils to talk about maths, learn from one another, problem-solve and apply previously taught knowledge while enjoying a little friendly competition!
It is particularly useful once subtraction strategies have been explicitly taught and pupils need opportunities to consolidate, revisit and strengthen their understanding.
Suitable For
Designed primarily for children aged 9-1 1, with three differentiated challenge levels allowing the resource to support a range of abilities and levels of mathematical confidence.
Wales: Curriculum for Wales : Progression Step 3
England: Key Stage 2 Mathematics : particularly Years 5 and 6
Scotland: Curriculum for Excellence : Second Level / P 5-P 7
Ireland: Primary Curriculum : Stage 4 / 5th and 6th Class
The differentiated Hard, Harder and Hardest challenge levels make the game suitable for mixed-ability classes, allowing pupils to access the same engaging activity while working at an appropriate level of challenge.