Music for Video Games
There are four lessons each lasting around an hour with a PowerPoint for each and a complete guide, meaning it can be taught with minimal knowledge.
This resource is designed to be taught without the need for any musical equipment other than a screen to show the PowerPoints.
It has an accompanying booklet for students to complete tasks.
It covers both listening skills and creative activities.
A really easy resource to use when you don’t have many practical facilities and still want to keep students engaged.
1st lesson of a SOW based on Video Game Music - currently teaching this to Year 8, though would work for any KS3 class.
Lesson covers - why video game music is important? Where video game music is used in a game? How we can create music for a character?
Each slide in the notes section has information in regards to the task/information displayed.
A worksheet (powerpoint) and accompanying lesson powepoint with demo videos going over beginner watercolour painting techniques. Videos have been created to accompany the different techniques to help with Covid-19 social distancing guidelines.
To play the videos when in edit mode, click the video so the play button is shown then click play. To play in present mode just click the video to play.
Ideal for KS3 and KS4.
Could be a lesson/cover lesson/homework.
Both download as a powerpoint so you are able to edit them to fit your needs.
The worksheet is formatted for A3 size but can be printed A5, A4 or A3.
The videos recorded have no sound so that you can talk over the top.
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I use this in lessons for life skills and as a reading activity. Answers, PowerPoint and video included.
Welcome to the perfect compliment for the Darkwood Manor story!
Full of interesting activities, voice-overs and spine-chilling music; these detailed powerpoints and videos will take your delivery of Darkwood Manor to the next level and help further establish the gothic tone.
During remote learning in 2020, I created videos to introduce each upcoming lesson, which inspired the story of Darkwood to go in new and interesting directions, especially at a time when we could not be face-to-face. It was an excellent tool for engaging pupils in an innovative way and each week they started the lesson excited to hear what was coming next - hope you like them.
This scheme comes complete with detailed powerpoints and supporting resources, so no planning is needed, you are ready to go!
TES Shop: https://www.tes.com/teaching-resources/shop/PhilBrooks78
This is a double-sided A4 worksheet for reviewing a video game. It prompts the student to identify the most important information and to provide opinions and ratings. It’s great preparation for writing a summary or review and for class discussions, conversation practice, and presentations.
U.S. and U.K. English versions are included.
This worksheet is part of the complete 28-Worksheet Writing Prompt Pack
This download is a zip file containing printable pdfs.
You will need a zip extraction program, a pdf reader, and a printer.
Complete SOW for Eduqas GCSE Media Studies Set Text Taylor Swift ‘The Man’ Music Video. Includes; Do It Now tasks, Media Theories, Handouts and Research Tasks
Children will begin by playing different video games online to evaluate what makes them fun and engaging for their audience. They will then analyse the mechanics of the games and then plan a game of their own remixing a game on Scratch based on their criteria. Children will then use conditionals, operators, and variables on Scratch to make their own game.
Lesson plans, editable rubrics, and classroom examples from Year 6 are provided, as well as links to additional support on the Scratch website.
A digital copy of the file is available for editing and posting on Google Classroom and Seesaw provided with download.
A short video/audio guide explaining gene alleles and heredity: chromosome pairs are passed down from parents in sexual reproduction; dominant and recessive gene alleles; allele combinations for gene expression in the phenotype; sickle cell disease, cystic fibrosis, and polydactyly as examples; homozygous and heterozygous genotypes; using Punnett squares and genetic cross diagrams to determine probable outcomes.
Designed for GCSE revision, this high res animation is comprehensive in its coverage, and can also be used on a large screen as your main teaching resource for the topic.
An editable worksheet aimed at Year 13 AQA Spanish, to go with a video produced by El País which features interviews with two very different immigrants.
The worksheet consists of a gapfill of the transcript, plus a vocabulary exercise that asks pupils to look for expressions in the text and adapt the verb forms as needed.
Complete answers are provided at the end of the document.
A collection of 8 different reading comprehensions based on Youtube clips designed for WCR in KS2, all complete with answers.
The 8 different resources are:
The Solar System
The Extreme Life of a Sloth
Big Ben
Chameleons Are Amazing
The History of Pride
The African Lungfish
The Unsinkable Lizard
We Are All Different - AND THAT’S AWESOME!
Feedback on these resources has been that they are really fun and engaging, and a great way to improve comprehension skills.
Please follow https://www.facebook.com/tomsreadingresources for more.
SOW for Set Text Stormzy Superheroes for the Music Video Topic GCSE Eduqas Media Studies
Full SOW including Do It Now Tasks, Media Theory Handouts and Research Task
Overview: This lesson covers innovations in video game consoles from 1961 onwards. It has a relay activity followed by a written paragraph with peer assessments. Complete with differentiation sheets, plenaries, starters, lesson plan and pedagogy justifications.
Cardinal’s Corner: Do not be deceived.
This is an incredibly rich and well written book. Yes, it is about video games. But that does not in any way detract from its quality as a piece of writing. The author, David Sheff, is famed for having done one of the last interviews with John Lennon and his articles have appeared in all sorts of publications. It is essentially a history of one of the most culturally important companies of the late twentieth (and early twenty first) century. Nintendo as a company is over a hundred years old and the stories goes right back to its early days in Kyoto as a maker of card games (I’ve actually been lucky enough to visit their original office when on vacation).
I got this book free with a computer game magazine when I was in high school. I read it all in about a week – not bad for a 13 year old kid. When I came to re-read it as an adult I found it equally as fascinating and if pushed I would say this was probably my favourite book of all time. It is oozing with anecdotes and provides a depth of historical contexts – from how the Nintendo company survived the second world war to a Cold War legal battle with the Soviet Union over the video game rights to Tetris.
A fascinating read – and one that be found on pdf here.
Video games are a hugely important part of our recent culture, they’re something that all our pupils are familiar with and they provide a hugely important learning tool. Even commercial games are uniquely powerful at teaching children. I was once astonished in one of my worst Year 9 classes when a child started talking with some confidence about the work of Leonardo De Vinci and asked, entirely unprompted, “Wasn’t he important during the Renaissance?”. Of course, what had he been playing? Assassins Creed. That same game series incidentally hires historical consultants to get as an accurate picture of the past, in the same way that Hollywood movies do. One of the Assassin Creed games features an accurate model of Colonial Boston – based on maps and drawings of the times – in which the player explores and meets key characters, like Benjamin Franklin. I also, perhaps flippantly, swear that is a good grounding in Civilization 2 that got me my GCSE in History and an unhealthy obsession with Sim City that let me cruise to top grades in GCSE Geography. Games are not to be dismissed as learning tools.
Indeed, my hunch is that in the near future games will do most of the teaching for us. Keep checking back at Wolsey Academy’s Learning Worlds page to see how that’s coming along.
Hope it helps.
A short video displaying 24 European flags. This video was created to accompany this colouring worksheet https://www.tes.com/teaching-resource/european-day-of-languages-flags-colouring-activity-11377081
128 news video clips and headlines with key words and expressions in bold. As well as a useful translation activity, it is great for overall vocabulary. The clips vary in content but most are between 2-5 minutes which are great for starters in a lesson. The majority have subtitles and cover a range of topics including social issues, politics, sport and culture. Many of the topic areas are also directly and/or indirectly linked to themes and topics across the Spanish A level spectrum. I have also included a vocabulary list (from the headlines) at the end. These can also serve as a springboard to discussion points whilst consolidating listening skills too.
A detailed exploration of the music video for The Specials’ Ghost Town, AQA music video CSP. This includes important information of historical context as well as a detailed study of Media langauge and Media Representation
This is an upper intermediate (CEFR B2, IELTS 6.0) EFL Speaking class about video games. Students first brainstorm the various uses they have for computers. They then complete a short quiz about video games. Students then complete another brainstorm, this time the genres of video games. Target language (sandbox, first-person shooter, role-playing, racing, puzzle, action-adventure) is introduced in images. Pronunciation of each word is drilled, followed by a reading activity about video games and their effects. Students then answer multiple-choice comprehension questions and choose the correct answer based on the article. Finally, students discuss their opinions about some statements on video games.