Year 6  Mayan city-building  game  and teaching notesQuick View
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Year 6 Mayan city-building game and teaching notes

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This is an exciting city-building game set at the height of Mayan civilisation in which children strive to build the most extravagant temple through expanding their cities. This game will give children a hands-on experience of how settlements develop, especially the interdependence that is present in large human settlements. It provides children with human geography objectives as well as providing a great basis for some non-fiction writing afterwards (ideas, templates and activities are provided). This pack includes game rules, game tokens, ideas for non-fiction writing, templates for non-fiction writing.
Battling Grammar - Upgrade pack for the exciting grammar card gameQuick View
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Battling Grammar - Upgrade pack for the exciting grammar card game

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Included in this pack is an upgrade for the three core decks of cards (Water, Earth and Forest). This pack includes all three decks with upgraded background artwork themed to each deck which really make your cards pop out! Great for further inspiring children to play this exciting, addictive grammar card game. For the original game and decks of cards, go to the following link and download them for FREE: https://www.tes.com/teaching-resource/battling-grammar-grammar-game-for-upper-primary-school-11223955
Battling Grammar -   An Exciting Grammar Game for upper primary schoolQuick View
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Battling Grammar - An Exciting Grammar Game for upper primary school

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BATTLING GRAMMAR Card Game Here is an exciting, fast-paced card game in which players summon fantastical creatures to battle each other while practising their grammar terminology. Aimed at upper primary school children it is an ideal way to get your class to practise their grammar terms in a fun way! The children I have used it with have absolutely loved it, to the point where they are playing at break time, lunch time and at home. Additional cards can also be used as a reward within the class. To activate their cards, the players must use their knowledge of different grammatical terms. Very much like the pokemon card game. Download this free starter set get started . Included is the rule book and 5 sets of cards to begin playing straightaway. New and exciting decks are available for purchase on the TES To find the latest rules, cards and resources, as well as explanation videos, visit www. battlinggrammar.wordpress.com For videos explaining how to play Battling Grammar: https://www.youtube.com/channel/UC1B1sXGv5Mdcuja1X4p5ehg I would love to hear from anyone that has used this game, comment below or email at battlinggrammar@gmail.com
Year 6 Integrated unit of work on Ancient Greek StorytellingQuick View
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Year 6 Integrated unit of work on Ancient Greek Storytelling

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This is a unit of work that I have used with my year 6 class for literacy and history. The unit of work focuses on Ancient Greek storytelling . It challenges children to think more deeply about the the themes of stories (in this case Hubris). I have included an introduction, (vague) planning and resources for the unit of work. My classes have loved doing it
Year 5 and 6 recognising and showing  sharing and grouping for division Quick View
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Year 5 and 6 recognising and showing sharing and grouping for division

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Some resources for introducing and recapping sharing and grouping for division for upper Key Stage 2. These lessons would lead on to using the short and long methods for division. They are the start of a Maths Narrative that I run in my class in which the class are settling a new planet. For a full explanation about the narrative : https://teachinggamesinks2.wordpress.com/2016/01/30/a-brave-new-world-a-maths-narrative/
Upper Key Stage 2 - Choose your own adventure Maths gameQuick View
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Upper Key Stage 2 - Choose your own adventure Maths game

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‘Search for the Surface’ is a ‘choose your own adventure’ maths game in which players are stranded in a maze-like underground structure of rooms and passages that was built by a past alien civilisation. This is a cooperative game in that players work in groups to try and find their way out of the subterranean maze using mathematical visualisation, compass points, problem solving, and scaling. Ideally used in year 6