Pokémon Crate Transport Challenge – STEM Game Using Volume, Mass & ProfitQuick View
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Pokémon Crate Transport Challenge – STEM Game Using Volume, Mass & Profit

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Engage your students with this fun and challenging logistics-themed maths activity! In this interactive HTML game, students take on the role of engineers tasked with transporting Pokémon. They must design crates, select materials, and choose safe transport speeds — all while working out if their decisions will result in profit or loss. All Pokémon data (weight, size, etc.) is taken directly from the official Pokédex, adding an extra level of authenticity for fans. Perfect for KS3 and KS4 maths, this task reinforces real-world problem solving and applied numeracy. How to Use: Best used by downloading and opening the HTML file on a PC or Mac. The file runs entirely offline — no internet or installation required. Avoid opening it within Microsoft Teams or OneDrive preview, as features may not work properly. Lesson Structure: Students should complete workings in their books as they progress through the stages: Choose a Pokémon Note down its volume, weight, and base profit (all from the Pokédex). Design a Crate Pick a crate shape (cuboid, triangular prism, or cylinder) and calculate its volume. Ensure it fits the Pokémon and stays under the material’s max load. Set a Transport Speed Understand how the speed affects cost. Use the formula provided to calculate transport cost based on chosen speed. Calculate Final Profit Use their crate and transport costs to work out a final profit or loss — then test their solution in the game and compare! Differentiation Tip: Scaffold the task by having students calculate each part on paper before checking in the app. Use easier Pokémon and crates for support, or push advanced students to experiment for maximum profit. Curriculum Links: Volume of 3D shapes Density, mass, and material strength Speed-distance-time and conversions Budgeting, cost modelling, and profit/loss Real-world application of multiple mathematical strands Bonus Features: Real Pokémon data from the official Pokédex Currency options (AED, USD, GBP, EUR, JPY) Audio feedback with Pokémon cries Replayable with different crate and transport combinations
F1 Telemetry Match-Up ChallengeQuick View
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F1 Telemetry Match-Up Challenge

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This engaging resource challenges students to match 2024 Formula 1 circuit layouts with the corresponding telemetry graphs from pole position laps. Each telemetry graph includes data on speed, throttle, and braking, encouraging students to apply critical thinking and pattern recognition to real-world racing data. The activity is perfect for: Maths lessons on speed-distance-time, graph interpretation, or data analysis STEM clubs or enrichment tasks related to motorsports engineering End-of-term activities with a real-world context that captures student interest Students must analyze the patterns in telemetry data and visually link them to the nature of each circuit. High-speed tracks show different throttle/braking signatures compared to street circuits — providing a great platform to discuss performance data in a competitive, hands-on setting. How to Use: Print out or display the telemetry graphs and track layouts. Ask students to match each telemetry profile to the correct F1 circuit based on characteristics like: Braking patterns Length of straights Corner frequency and layout complexity Extend learning by asking students to justify their decisions using mathematical or physics-based reasoning (e.g., acceleration profiles, estimated speeds in sectors, etc.). For more advanced groups, turn it into a timed challenge or team competition. Credit and Data Source: All telemetry graph data is taken from F1 Tempo, an excellent tool for visualizing and comparing F1 telemetry data from real qualifying laps.