T Level case studies to support  2nd year examsQuick View
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T Level case studies to support 2nd year exams

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“Case Studies to Support Assignment 1 & 3” is a ready‑to‑use teaching and learning resource designed specifically for Early Years students. It provides 10 detailed, realistic case studies, each aligned with the EYFS Development Matters and Birth to 5 Matters frameworks. The package gives learners everything they need to practise key assessment and planning skills required in their assignments. What the resource includes Pair‑Activity Instructions Clear, step‑by‑step tasks guide students through Ten Fully Written Case Studies Each profile includes: • Home background • Seven EYFS areas (C&L, PD, PSED, Literacy, Maths, UW, EAD) An Answer Guide Includes model answers for age estimates, needs, theories, observation types and justifications. Why this resource is valuable • Saves planning time • Helps students grasp assignment expectations • Mirrors real EYFS practice • Ideal for class tasks, homework, and skill development
T Level Escape room challengeQuick View
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T Level Escape room challenge

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Escape Room Activity – Sales Explanation What it is: This Escape Room activity is an interactive, team‑based learning tool designed to help T Level students understand key child development concepts through a fun, immersive challenge. Students work through a realistic case study of Leo, solving developmental and theoretical questions that unlock each stage of the escape room. Why it’s effective: It turns theory into active learning – Students must apply knowledge rather than passively read it. It reinforces the Graduated Approach – ASSESS → PLAN → DO → REVIEW is embedded into the structure. It supports teamwork and communication. It’s fully curriculum‑aligned – covering developmental milestones, theorists, SEND processes, language development, behaviour, and safeguarding. It engages students who struggle with traditional worksheets. It’s quick to run and easy to differentiate (45 minutes). It mirrors how children learn – modelling scaffolding, guided learning, and reflective practice. This Escape Room transforms child development theory into an immersive, team‑based challenge where students apply real‑world knowledge to unlock each stage—making T Level content more engaging, memorable, and fun.
T Level theory gameQuick View
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T Level theory game

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The Imposters Game is an engaging, fast‑paced activity based on the Traitors programme, that helps Early Years learners apply the knowledge and skills required for the T Level Early Years Educator (EYE) qualification. As students work together to identify the “imposter,” they actively practise key professional skills, including: • Observation skills — noticing subtle cues, behaviours and patterns • Communication skills — questioning, clarifying, explaining, and active listening • Teamwork and collaboration — sharing ideas, negotiating and reaching group decisions • Critical thinking — analysing evidence, evaluating different viewpoints, and justifying decisions • Professional judgement — making informed choices based on available information • Safeguarding awareness — recognising inconsistencies and potential concerns • Reflective practice — reviewing decisions, identifying bias, and linking actions to theory • Confidence in applying Early Years theories — behaviour, development, attachment, interactions, etc. These skills directly support core elements of the T Level EYE, including professional behaviours, working with others, understanding child development, and applying theory to real‑world practice. Fun, practical and purposeful — the game turns classroom theory into meaningful Early Years learning.
T Level theory linked to developmentQuick View
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T Level theory linked to development

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Transform complex early years theory into active, memorable learning with this T Level EYE – Development & Theory Matching Card Game. Designed specifically for Education & Early Years learners, this printable resource helps students confidently link key areas of child development to the most influential theorists in the field. Perfect for revision, retrieval practice, group work, independent study, or theory consolidation, the game encourages learners to go beyond simple recall. Students must justify their choices, apply theoretical language accurately, and deepen their understanding of how theory underpins early years practice. This ready-to-use pack includes: ✔ Development cards across all EYFS areas ✔ Theorist cards with clear, student‑friendly summaries ✔ Instructions for individual or group use ✔ Teacher guidance and suggested answers ✔ Opportunities for discussion, reasoning, and exam-focused justification Whether you’re preparing learners for Occupational Specialism assessments or reinforcing classroom teaching, this interactive game strengthens critical thinking, boosts exam confidence, and brings theory to life in a fun, accessible way. Empower your students to understand, apply, and explain early years theory — not just memorise it.
The Imposters-Placement EditionQuick View
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The Imposters-Placement Edition

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The Imposters: Placement Edition Early Years | Applied Scenario Game An engaging, discussion-based game designed to develop students’ understanding of professional practice within Early Years placements. Learners are presented with realistic placement scenarios and a range of professional responses — but not all of them are correct. Working in teams, students must: • Analyse the scenario • Identify appropriate professional actions • Apply safeguarding and legislation knowledge • Justify their decisions using Early Years theory and practice This resource promotes critical thinking, professional language, and confident decision-making — perfect for consolidation, or stretch-and-challenge sessions.