I have... Who has...? - HalloweenQuick View
Alexandra-Wit

I have... Who has...? - Halloween

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I Have, Who Has? – Halloween A fun and simple Halloween speaking and listening game for young learners aged 5–7. Use the pictures to listen, speak and keep the game going! Make Halloween fun with this easy-to-use I Have, Who Has? game! Each of the 32 cards features a colourful Halloween picture. Students listen carefully, look at their own card and respond when they recognise their picture. They then read the next “Who has…?” question aloud. The cards form a continuous chain, so every child gets a turn and needs to listen carefully to keep the game going. What’s included? 32 illustrated Halloween cards A complete I Have, Who Has? game Simple instructions Ready to print, cut and play The game is ideal for speaking and listening practice, picture recognition and concentration. It can be played with the whole class, in small groups or as part of a learning centre. A fun, low-preparation activity for Halloween lessons with young learners. Print, cut and play – and let the Halloween chain begin!
The Secret of the Witches’ House - 12 Logic Grid PuzzlesQuick View
Alexandra-Wit

The Secret of the Witches’ House - 12 Logic Grid Puzzles

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The Secret of the Witches’ House – 12 Logic Puzzles A spooky Halloween mystery adventure for Grades 4–5. Read the clues, complete the answer grids and help three witches uncover a hidden secret. Step into the mysterious Witches’ House and join Hazel, Morra and Zora on an exciting adventure. On Halloween evening, the three witches receive a mysterious invitation to an old house at the edge of the forest. Inside, they discover secret rooms, magical objects and strange clues. Students must carefully examine every clue and use logical thinking to solve each mystery. This resource contains 12 connected chapters. Each chapter continues the story and presents a new puzzle. Students practise logical thinking, deduction, reading carefully, problem-solving and attention to detail. Perfect for Grades 4–5, independent work, early finishers, enrichment and Halloween activities.
Maths Mission: Emergency LandingQuick View
Alexandra-Wit

Maths Mission: Emergency Landing

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A normal school trip suddenly turns into an emergency! When the plane develops a technical problem, the automatic systems stop working. The pupils must use their maths skills to help the crew restore the systems and land safely. This exciting maths escape challenge contains 30 maths problems across 6 missions. Each correct calculation reveals a digit of a partial code. Pupils must carefully follow the instructions, record their codes and use them in the final challenge to crack the complete code. The activities practise a range of key maths skills, including: Large numbers Addition, subtraction, multiplication and division Fractions and percentages Time and distance Measurement and unit conversion Speed and problem-solving A fun and motivating resource for Year 5–6 that combines maths practice, problem-solving and teamwork with an exciting aviation adventure. Can your pupils solve the challenges and complete the emergency landing?*