Christmas Writing: Letter to Santa, Wish List & Story KS1/KS2
Ten no-prep Christmas writing and drawing pages for KS1/KS2: a letter to Santa, a wish list, a countdown, a silly fill-in story, thank-you notes, Would You Rather? prompts and creative design pages.
SUGGESTED GRADE LEVELS / AGES
Grades 1–4 (ages 6–10), UK Years 1–5 (KS1/KS2). Great for primary/elementary classrooms, December and end-of-term lessons, early finishers, cover/sub plans, after-school clubs and home learning.
LEARNING OBJECTIVES
Students will be able to:
• Write for a purpose and audience (letter, thank-you note, list)
• Use nouns, adjectives and verbs correctly (fill-in story)
• Plan and describe ideas through drawing and labelling
• Give reasons when speaking (Would You Rather?)
HOW TO USE IT IN CLASS
• Model the letter format first (greeting, body, sign-off).
• Fill-in story: collect the words first, then read the silly story aloud to revise word classes.
• Design a sweater/jumper: add labels or a short description.
• Use Would You Rather? for circle time or oral rehearsal before writing.
WHAT’S INCLUDED (13 pages per PDF)
• Teacher notes (p. 2)
• Letter to Santa (p. 3)
• Wish list (p. 4)
• 24-day countdown (p. 5)
• Fill-in story (word classes) (p. 6)
• Thank-you notes (p. 7)
• Would You Rather? (12 questions) (p. 8)
• My best Christmas Day (p. 9)
• Design a Christmas sweater (p. 10)
• Decorate the tree (p. 11)
• How to draw a snowman (p. 12)
• Title page with contents and a thank-you / terms-of-use page
FORMATS
Two PDF versions are included: US Letter (8.5 × 11 in) and A4 (210 × 297 mm). Choose the file that matches your paper size and print at 100% / “Actual sizeâ€. Black-and-white, ink-friendly pages (only the title page uses colour).
Spelling note: the pages use US spelling (e.g., “coloringâ€, “favoriteâ€); everything works the same in UK classrooms.
Created with AI assistance: the text, puzzles, layout and original line-art illustrations in this resource were created with the help of AI tools and then reviewed and edited by Snowy Pine Puzzles. Every puzzle was checked by computer (each word search word appears exactly once, each maze has exactly one path, every sudoku has exactly one solution) and the answer keys were generated from the same data as the puzzles.




















