Murder Mysteries: The Mansion GameQuick View
AnthonywharmbyAnthonywharmby

Murder Mysteries: The Mansion Game

(2)
(updated) Murder at the Mansion! Perfect for Online lesons. A self contained point and click game to evolve inference skills, recognising links and comparisons of evidence through texts and logical development and above all…HAVE FUN! Suitable for all GCSE levels as well as Functional Skills English. This lesson works exceptionally well for cover lessons. Works well on tablets, laptops SMART boards and white-board projectors. Can your students solve the mystery at the Mansion. Each room offers clues to your student detectives. Can they spot the clues and recognise the red herrings!? Can they link, infer and collate the clues to spot the Killer from the innocents? This game works brilliantly in small groups or as a whole class task with lower levels. Encouraging note taking, and spotting small details as well as how to filter and disregard non-relevant information. This lesson has proven popular with all my students and is even a bit of fun for teachers and support staff to join in the investigation. The end also allows for class discussion on multiple topics such as ; crime, misunderstandings, communication skills, teamwork, mysteries, problem solving/puzzles and much more…! Note: for best results, save and run on computer rather than via a cloud or Onedrive.
Murder Mystery: The Mean Streets GameQuick View
AnthonywharmbyAnthonywharmby

Murder Mystery: The Mean Streets Game

(3)
Another murder! A self contained point and click game to evolve inference skills, recognising links and comparisons of evidence through texts and logical development and above all…HAVE FUN! Suitable for all GCSE levels as well as Functional Skills English. This lesson works exceptionally well for cover lessons. Works well on tablets, laptops SMART boards and white-board projectors. Can your students solve the mystery of Forestfield Estate? Each area offers clues to your student detectives. Can they spot the clues and recognise the red herrings!? Can they link, infer and collate the clues to spot the Killer from the innocents? This game works brilliantly in small groups or as a whole class task with lower levels. Encouraging note taking, and spotting small details as well as how to filter and disregard non-relevant information. This lesson has proven popular with all my students and is even a bit of fun for teachers and support staff to join in the investigation. The end also allows for class discussion on multiple topics such as ; crime, misunderstandings, communication skills, teamwork, mysteries, problem solving/puzzles and much more…! Note: for best results, save and run on computer rather than via a cloud or Onedrive.
English Fantasy Adventure Game: The Curse of the TowerQuick View
AnthonywharmbyAnthonywharmby

English Fantasy Adventure Game: The Curse of the Tower

(1)
An adventure style game designed to cover all key aspects of English. Easily used over 2-3 lessons. Set in a fantasy land, your team of skilled adventurers must help defeat an evil wizard who has cursed the kingdom. The game is split into chapters. The first 3 of which are contained here. Chapter 1 looks at identifying, classifying and comparing text types such a informative, persuasive, advise, descriptive and how to etc. Chapter 2 is a great riddle based game to embed maths easily as well as springboard into how language can be used to confuse but also clarify ideas. Finally, chapter 3 looks at skimming, scanning, extracting, comprehension and retention of textual information. The level of difficulty is designed for level 1 and 2 Functional skills but also is useful for GCSE when getting used to reading and understanding non-fiction texts by having it set in a fantasy world. designed with a few laughs and fun, the aim is for students to learn without realising it. The story is simplistic and the texts fun and creative. I have had great success with this game as it works in the classroom in groups but also as an individual “catch-up” task. It is in a Powerpoint slideshow format so makes it perfect for online teaching.
Murder Mysteries: The London Murder Mystery GameQuick View
AnthonywharmbyAnthonywharmby

Murder Mysteries: The London Murder Mystery Game

(0)
It is the late 19th/early 20th century. Women Suffrage, as a movement, is growing in popularity. A woman is found dead shortly after a Women’s Rights rally. Do you have the detective skills to solve this gruesome murder? This is a point and click adventure game. There are sounds to add immersion as well as small easter egg clickables of real posters, letters, newspaper clippings and facts from the time period. The London Murder mystery! Perfect for online lessons. A self contained point and click game to evolve inference skills, recognising links and comparisons of evidence through texts and logical development and above all…HAVE FUN! Suitable for all GCSE levels as well as Functional Skills English. This lesson works exceptionally well for cover lessons. Works well on tablets, laptops SMART boards and white-board projectors. This game works brilliantly in small groups or as a whole class task with lower levels. Encouraging note taking, and spotting small details as well as how to filter and disregard non-relevant information. This lesson has proven popular with all my students and is even a bit of fun for teachers and support staff to join in the investigation. The end also allows for class discussion on multiple topics such as ; Women’s/ equal rights, protests, Historical figures, crime, misunderstandings, communication skills, teamwork, mysteries, problem solving/puzzles… and much more! Note: for best results, save and run on computer rather than via a cloud or Onedrive. Main Program is a Powerpoint that will automatically run. there is an attached guidance document to help support the lesson.
Alien MetaphorsQuick View
AnthonywharmbyAnthonywharmby

Alien Metaphors

(0)
A self isolating point and click game designed to help better understand and interpret the meaning of metaphors. A great game for cover lessons as well as helping students to better grasp the skill of metaphor interpretation. An easy to follow game that can be done individually, in small groups or as a whole class (depending on level, confidence and ability. With 3 alternate endings. Good, bad and “meh” it can be fun to see how the game plays out with different groups. Premise: The Atraxian Empire has finally decided it would be willing to trade its powerful technology with the human race, but there is a catch… the Atraxians only communicate in Metaphor! Will your students manage to make a successful trade deal and allow mankind to open the door to the stars? Or will they anger the Atraxians and face their full and seemingly merciless wrath!?