WJEC Vocational ICT Unit1 (first 2 topics full 12 lessons)Quick View
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WJEC Vocational ICT Unit1 (first 2 topics full 12 lessons)

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If you are like me you would have been struggling to find any pre-prepared resources for Unit1. I decided to created my own for the first 2 topics to get myself, and others started. 1.1.1 Functionality of different hardware devices 1.1.2 Functionality of different software There are 12 lessons in total covering all the course content (in conjuntion with the WJEC course companion and spec). All lessons have a teacher presentations and pupil workbooks (which is well scaffolded, with modelled examples and recall activities). Some lessons have been made more engaging with videos. Most lessons have exam style questions and scenarios covering the course content. I have also created a series of homeworks throughout. Each lesson has taken around 2 hours to prepare so these have not just been thrown together. 1.1.1 Functionality of different hardware Lesson 1 - Computer devices Lesson 2 - Input and output devices Lesson 3 - Storage devices Lesson 4 - Internal components Lesson 5 - Extension lesson with additional devices Lesson 6 - End of unit test (I have created this myself along with a mark scheme) 1.1.2 Functionality of different software Lesson 1 - System software operating system Lesson 2 - System software utility software Lesson 3 - Application software Lesson 4 - Specialist software Lesson 5 -Communication software Lesson 6 - Open source and Proprietary software
BTEC Level 3 National Diploma in Information Technology Unit 4: College tournamentQuick View
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BTEC Level 3 National Diploma in Information Technology Unit 4: College tournament

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Attached is a Python file which meets all areas of the brief for the 2023 assignment (see below) ***You are a junior employee at a small software development company. Your company recently visited a local college and delivered a guest lecture. The college were pleased with the outcome of the visit and have asked your company to judge an upcoming tournament. **The college will be running a tournament for students to compete in a series of events for prizes. Participants may enter the tournament as individuals or as part of a team It is expected that will be 4 teams each with 5 members and there will be 20 spaces for individual competitors Each team or individual will complete 5 events Each event will be defined as a team or individual event The events will vary in type, from sporting to academic challenges Individuals and teams will be awarded points according to their rank within each event The points awarded for each event are as yet undecided and the college are willing to hear any suggestions you may have Also the college would like to include the possibility of entering for one event only This solution fully hits the brief and was an efficient way of hitting all the brief requirements in a logical way, using mainly data added to lists. The hardest part for this was populating the data within a table and to do that variables had to be used to define each individual competitor. The finished program allows the user to collect data for; Teams, individuals completing 1 event only and individuals completing all 5 events. This data is then populated to a table and exported to a excel file. The only problem i could not fix within python was arranging the table to display the winners in rank order, however this can be done with a simple sort on the data after it has been populated to an excel file. In order export to an excel file you need to ensure the ‘Pandas’ module is installed. This can be installed in the command line by typing ‘pip install pandas’
HTML  and CSS (7 lessons)Quick View
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HTML and CSS (7 lessons)

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This is a 7 lesson unit of work. It covers basic to more advanced skills in html and is broken into 7 lessons: L1: What is the internet? L2: Planning a website and understanding basic code L3: Adding basic code to create a basic webpage (colours, formatting text, adding images) L4: Adding sound and a marquee L5: More advanced HTML L6: Using CSS and understanding the advantages of this This unit includes starter activities, a clear differentiated guide to use HTML for students. Help sheets for students. A reflection log which can be filled in each lesson by students to show progress. This unit of work allows students to explore different areas of coding and programming and introduces them to web design. Ideal for KS3 classes.
Creative imedia RO81 (9 lessons and revision packs/lessons)Quick View
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Creative imedia RO81 (9 lessons and revision packs/lessons)

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Whether you are new to delivering this course and need full lessons, revision, homeworks etc… or whether you want to have a bank of full resources, this will be great for delivering most of RO81 for the OCR Cambridge National in Creative i media course. I have delivered this course for over 4 years and have developed these lessons, linked in with exam questions for plenaries, to get anyone started on this course. Included: Lesson 1 - Mood boards Lesson 2 - Visualisation diagrams Lesson 3 - Mind maps Lesson 4 - Storyboards Lesson 5 - Scripts Lesson 6 - Mini assessment on the pre - production documents Lesson 7 - Client briefs Lesson 8 - Image file types Lesson 9 - Workplans/gantt charts Other resources including: Addition pre production activities, R081 revision booklet with activities These lessons can easily be delivered in both a classroom and also easily used for online delivery
Scratch Pacman series of 6 lessons ( game examples, help sheets, starters, homework, tick lists)Quick View
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Scratch Pacman series of 6 lessons ( game examples, help sheets, starters, homework, tick lists)

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This folder contains 6 full lessons, showing in stages how to build a Pacman game (or similar) in Scratch, with examples and help sheets. It also allows students the ability to go further with higher extension task sheets. I have placed some starter activity sheets, Lesson objectives and a programming homework book also. Save any teacher teaching this unit a lot of time in preparing a whole unit from scratch (excuse the pun!). Lesson 1:- Creating Sprites, Costumes and Stage Lessson2:- Adding script to Pacman to move and change costume (open and close mouth) Lesson 3:- Adding script to move other sprites in the game (ghost) Lesson 4:- Adding variables (Counter, eating the dots) Lesson 5:- Creating the game over sprite/script Lesson 6:- Extra lives + other elements (bouncing off the walls, moving Pacman along a path) Note worksheets and game examples can be uploaded to web version of Scratch, but scripts may alter in colour slightly as web version is slightly different than desktop. best for version 1.3.1 Scratch and above
Scratch virtual pet (tamagotchi) unit of 6 lessonsQuick View
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Scratch virtual pet (tamagotchi) unit of 6 lessons

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Easy to follow set of six lessons in Scratch (offline and online). Lesson 1 - Planning the virtual pet and creating sprites Lesson 2 - Creating an opening scene (hatching from the egg) Lesson 3 - Costumes and basic scripts Lesson 4 - Creating variables (hunger, death, cleanliness etc) Lesson 5 - If statements (in more detail) and operators Lesson 6 - Functions Plus unit reflection - This can be completed at the end of each lesson (skills learnt etc) Stages of the game, complete game. Help book for students (scripts for each stage) Perfect for year 7 and year 8. Everything is done and allows students to progress and be creative. Also easy to follow and deliver.
Starting PythonQuick View
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Starting Python

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I created this to get some lower ability year 11 students, who were struggling with coding concepts understand basic Python. They are introduced to step by step Python terms and elements to create a two player number guessing game vs the computer. They will code each part of the game in stages and fill in a theory log as they go along. The skills they will learn are: Variables If statements While loops Random operators and comparing values This resource can easily last 3 - 4 lessons and each stage of the program is there to use as demonstration
Data threats and protection (4 lessons)Quick View
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Data threats and protection (4 lessons)

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4 lessons for pupils to complete on data threats and protection. Pupil workbooks are included which are perfect to be uploaded to Google Classroom or Teams. Lessons are complete and included scaffolded help. Lesson 1 - Social Engineering Lesson 2 - Attacks (Hacking and Ddos) Lesson 3 - Malware Lesson 4 - Protection methods
Interactive binary workbookQuick View
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Interactive binary workbook

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This workbook is in Microsoft Excel and divided into 3 tabs: Binary to denary and denary to binary Binary addition Hex to denary - Binary to hex - denary to hex Ideal for Key stage 3 and Key stage 4 Computer Science (AQA and OCR). Enough activities to last for a few lessons. Answers remain red until answered correctly.
AbstractionQuick View
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Abstraction

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Abstraction can be a computational term which is hard to understand from students. This lesson shows students real life examples of how abstraction is used and allows them to complete a number of fun exercises to cement this concept. Student tasks Teacher delivery
BTecTech award in Creative Media B2 (4 lessons)Quick View
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BTecTech award in Creative Media B2 (4 lessons)

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This is a series of highly engaging lessons for B2. The lessons contain movie clips and resources to deliver these lessons to a high quality (suitable for any observation). Lesson 1 - Camera Angles Lesson 2 - Lighting Lesson 3 - Sound Lesson 4 - Editing Techniques
Planned ObsolesceneQuick View
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Planned Obsolescene

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This is a lesson observed lesson with lesson plan and a full set of resources, pupil workbook and engaging video resources to teach this topic. The work is all scaffolded and tiered which allows tasks to build on knowledge.
Storage capacitiesQuick View
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Storage capacities

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This lesson follows on really nice from binary. Students will understand bits of data and are ready to look at kilobytes, megabytes etc. This lesson explores the size of storage and what files they are suitable for. A really good and engaging lesson for Year 8 or Year 7 students to grasp this concept
Esafety 3 lessonsQuick View
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Esafety 3 lessons

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3 lessons which promote discussion for esafety for Years 7, 8 and 9 Year 7 - Cyberbullying (1 lesson) Year 8 - Sharing information online (1 lesson) Year 9 - Legalities of posting innapropriate material online (1 lesson) These lessons have been created to be aged specific, promote discussion over 1 lesson.
Programming Variables (Scratch examples)Quick View
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Programming Variables (Scratch examples)

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This is perfect for a lesson observation with scaffolding throughout. Pupils work through the workbook (perfect for GC or online learning) and complete the activities and follow the task instructions to complete the variable tasks on the Scratch game included.