Data RepresentationQuick View
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Data Representation

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This is a 24 page booklet, with examples and activities for pupils to practice their data representation. This can be set as a homework for each topic too. It includes the following topics: Binary to Denary Denary to Binary Binary to Hexadecimal Binary Addition Overflow Logical Shifts Arithmetic Shifts Sign and Magnitude Two’s complement Data Storage Calculate file sizes Images Pixel Resolution Colour depth No. of bits required for certain values Please leave a review on how it can be improved too.
Computer Science Key WordsQuick View
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Computer Science Key Words

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More than 250 keywords related to the GCSE Computer Science specification. Each keyword in a specific colour related to the unit it is about. It can be used as flashcards to play games and learn keywords or it can be used to place it as a display on the walls which is what I did.
Designing a game to create in ScratchQuick View
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Designing a game to create in Scratch

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Introducing our comprehensive 6-page booklet designed to spark creativity and innovation in your pupils’ minds! With just two 60-minute lessons, your students will embark on an exciting journey of game design to create using the user-friendly Scratch platform. This meticulously crafted resource guides students through the process of conceptualizing and bringing their game ideas to life. But the excitement doesn’t end there! Our booklet also includes a thorough marking and feedback section, empowering you to provide personalized guidance and support to each student on their creative journey. Plus, with a peer evaluation activity, students will have the opportunity to learn from each other’s successes and challenges, fostering a collaborative and supportive learning environment. Transform your classroom into a hub of innovation with our game design booklet today!