Technology-led resources

Bringing technology to the Tudors

Easily adapted to suit the exploration of life in any historical period, this cross-curricular activity offers pupils the opportunity to work together to present their learning in a unique way.

These resources are hand-picked by the Tes team

Interior Design using Sweet Home 3D (Freeware) Part 2 - Applying Textures

Sweet Home 3D is free software that allows the user to design and furnish buildings in 3D. Part 2 focuses on applying suitable textures and materials to walls and floors . Designed with middle school STEM, high school mandatory technology, and elective design and technology classes in mind, the print ready instructions and practice task are suitable as handouts for self paced learning or as a teacher resource for more formal instruction.
By Steve Kelly

Sketchup Make Basics - Wooden Toy Train

Complete step by step instructions for drawing a toy train in 3D using Sketchup Make (Freeware). This resource is an ideal introduction to using the software for project visualization in STEM and mandatory and elective technology courses. The full colour pdf can be supplied to students as a printed handout (not so eco-friendly at 7 pages) or as a digital file for self pace learning. It can also be displayed on a screen for use in more formal teacher directed instruction.
By Steve Kelly

Into Graphics - Colour

An understanding of colour theory is basic in design work.
It is important to know which colours work well with others and how colour influences the mood of a design by appealing to emotions, evoking feelings, or stirring memories.
In this unit we review the basics of colour. To do this we investigate:
• how colour is perceived by the eye
• reflective and emitted light
• making a colour wheel in Illustrator
• primary, secondary and tertiary colours
• additive and subtractive colour and their relation to RGB and CYMK colours
• colour temperature
• tone, shade and tint
• colour combination schemes: complementary, analogous, triad, split-complementary, tetratic and square
• colour moods.
By Kevin Savage

STEM Summer Challenges

This is my set of 6 summer STEM challenges, to keep young minds engaged and engineering throughout the summer.
***PLEASE NOTE: Additional materials are needed to complete these activities***
The topics for these challenges are:

1. Melting in the Sun
(broken crayons, chocolate, marshmallows, butter, Legos, marbles, ice cubes, rock, wood block, coin, shredded cheddar cheese, paper clip, 12 space muffin pan, recording sheet (1 per student).

2. Making Ice Cream
1 Pint and 1 Gallon sized Ziploc bags, ice cubes, 1 cup half and half, 􏰀 cup Kosher salt, 2 tbsp.sugar, 􏰀 tsp. vanilla extract, ice-cream cones or bowls, spoons.

3. Lemonade Taste Test
Pitcher or container with spout for pouring, cups, pre-cut lemons, sugar, water, strawberries, blackberries, raspberries, blueberries, spoons, fork or lemon juicer. (For younger students, pre-crush berries to help the juice release.)

4. Cooking in the Sun
Pizza box, tin foil, glue, bowl lined with foil, marshmallows, graham crackers, chocolate, a chopstick or skewer,

5. Building Water Slides
Cardboard (for base), masking tape, straws, cardboard tubes/toilet tubes/paper towel tubes, aluminum foil, Lego figures or other small plastic toys, plastic
or Styrofoam bowls.

6. Water Balloon Parachutes
Small water balloons, paper towel tubes, rubber bands, popsicle sticks, masking tape, Styrofoam bowls, aluminum foil, cotton balls, straws.

Students will complete the different challenges and give some feedback/assess their learning. Some activities have extensions included for further learning.
By LyndsDive

An Introduction to Stop Motion Animation

This Into Film resource provides an introduction to stop-motion animation, detailing the history of the technique, as well as guidance on how to create your own stop motion films. Styles included use silhouettes, paper cut outs and modelling clay, with activity sheets and cut-out materials also provided for an interactive historical understanding of inventions such as the zoetrope and thaumatrope. More information can be found at www.intofilm.org/resources/200. To find out more about Into Film and start an Into Film Club visit: www.intofilm.org/clubs.
By IntoFilm

Moving Vehicles- D and T focus KS1

Moving Vehicles whole project booklet.
Covers the progression from start to finish- Ideas, Design, Make, Evaluate.
Allows children to comment on each section.
By philschool25

STEM HOMEWORK TASKS (15 DIGITAL TECHNOLOGIES, DESIGN & STEAM ACTIVITIES)

Twenty weeks of engaging ⭐STEM / STEAM⭐ independent tasks are included in this engaging bundle designed for students aged 8 - 12 years old. This is excellent for covering both DIGITAL TECHNOLOGIES and DESIGN AND TECHNOLOGIES. All with ABSOLUTELY NO PREP REQUIRED!!

Just print out and away you go... All instructions are easy to follow and will involve students completing all tasks at home. Answer sheets included.

TASKS INCLUDED
✔ Decoding Binary
✔ Visual Representation of Recycling data at home
✔ Understanding Pixels, bytes and Sprites
✔ Algorithmic Sleuths and code breaking
✔ Creating digital images with numbers
✔ Identifying technologies that changed our world
✔ Mapping and co-ordinates with BOLTS
✔ Write your name in Binary
✔ Code Cracking
✔ Technology Keytword search
✔ Following Algorithms
✔ Coding Challenge
✔ Make your won Codes and Encryption
✔ Analyzing data and Inferring
✔ Recording sounds as images.
✔ Bottle Toss Challenge
✔ Timeline of technological evolution task
✔ Paper Plane challenge task
✔ Which shapes are the strongest?
✔ Design a Virtual Reality Controller

Best of all if you buy in NOW you will receive ALL FUTURE ADDITIONS FOR FREE we regularly add more tasks. These additions will incur a greater expense for late adopters as THE PRICE WILL RISE.
By Innovativeteachingideas

Early Childhood Education Activities - Boxes

Gather together all the boxes you can find and use them as a stepping stone for prerequisite skills that students need for language, reading and number work. Young students will love the activities dealing with tools and musical instruments. They will be able to make an alligator or build sculptures and towers – honing important skills at the same time.
By chicadee

Tessellations, MC Escher & Geometry: WebQuest, Art & Technology Activity

Incorporate STEAM in your classroom by combining technology with math and art! This unit teaches students the geometry of tessellations by combining art and math. First, students learn about what tessellations are and their history, as well as the math behind them as they answer questions by searching for the information on the Internet in a WebQuest. Next, they create tessellations following a step-by-step tutorial in MS PowerPoint. After creating three simple tessellations following the steps, they create a tessellation of their own and write a short paragraph explaining the math in their design.

For classrooms that don’t have access to technology (or teachers who prefer to do this without using technology), starter tessellation handouts (editable) are included so students can do the design portions on paper. This is perfect for a technology class, a math class, or an art class. The project was created for grades 7-8 but could easily be adapted for older students.

Files Included with this Lesson
• Teacher Notes and Resources
• Introduction to Tessellations and the work of M.C. Escher Questions/WebQuest worksheet
• Introduction to Tessellations and the work of M.C. Escher Questions/WebQuest worksheet answer key
• Tessellations in MS PowerPoint Lesson with Step-by-Step Tutorial and Rubric
• Tessellation Project Samples (editable MS PowerPoint)
• Tessellation Project to do on paper without a computer (editable MS PowerPoint)
By innovationsintechnology

PUMPKIN SOUP LESSON PLAN & EXTENSION RECIPE / PUMPKIN BOOK

I used this multi-sensory activity for a 30 minute NQT teaching session in a Reception class to introduce Pumpkins as part of Fruit & Vegetable/Harvest Topic. It includes KUW é CLL and can be extended into work on the letter P or introducing ideas on writing a recipe right through to making the Pumpkin Soup. I am new at this so I hope it is o.k?

By deKerckhove

Humpty Compose

Experiment with different sounds and make a sequence. Choose your instrument by clicking on each of the rectangles. Keep clicking until you reach the instrument you want to hear on that beat.
Leave a blank for a rest. Encourage children to experiment with different patterns and then to try out their composition using real instruments.

Note: This is a Flash activity and may not work on all devices and browsers. We recommend IE.
By TESiboard

Principia Space Diary: Design Your Space Suit for KS1-KS2, P2-7, Y1-6

Description:
Students will research and design a spacesuit. They will need to find out what different types of space suits do, what features need to be included and learn how an astronaut feels inside a space suit. This activity is accompanied by a video with TV Presenter Dallas Campbell in which he explains the features of the Sokol space suit. This activity also includes an augmented-reality app which can be downloaded free, and students can use to see Tim Peake wearing the Russian Sokol suit he wore during his space flights to and from the ISS.

Curriculum links:
Science: Materials, the body (life support systems)
SMSC: Making choices, Independent thinking skills
Maths: Problem solving
British values: Individual liberty
Literacy: Reading a variety of texts, select and retrieve information, using information.
Design and Technology (if using materials): using materials for purpose

Resources Available:
Teaching notes
Video
Zappar App instructions
Zappar App for exploring a real Sokol spacesuit
By PrincipiaSpaceDiary

Rocket Mice: Science Museum STEM Activity

In this activity you can make a paper mouse hit the ceiling using forces and the power of air. The objective of this lesson is to squeeze air through a small opening which gives it enough force to move objects.

By Science Museum Learning

Egg Drop Challenge

A PowerPoint and resource, order form sheet to give the children the task of designing and creating a structure than can hold an egg and protect it from a 3 metre drop. Children are also given a budget and will have to manage their finances accordingly. This was completed as part of a Parent's Engagement Session.
By Carl Farrant

Muffin development project

Booklet containing everything needed for a short project on developing a healthy muffin.
By plesters

STEM Challenge: Windmill STEM Challenge

Students will design and create a windmill to see which team has the most efficient windmill. This is a fun an simple activity.

Here is what is in the packet:
1. Teacher Guide
2. Prototype Worksheets
3. Results/Review Worksheet
By TEACHER GEAR

Drones: Friend or Foe?

This STEM resource box is aimed at KS3 and KS4 students and has been designed to be used as curriculum enrichment, STEM club activities or a drop down activity day. The resource explores how drones work and how they can be used for civilian, humanitarian and commercial purposes. Each session will be based around a different system in the drone.

By Royal Academy of Engineering

Flappy Bat (enhanced!) - Scratch Programming for Kids

Create a version of the popular phone app Flappy Bird and then add Percy the Parrot of Doom, Invincibility and Increasing Difficulty to enhance the game.

This colorful, exciting workbook introduces programming skills and develops problem solving skills while using proper computing terminology. Unlike a lot of programming resources this workbook has been targeted specifically at able Elementary School or Middle School students.

During a series of increasingly challenging tasks students will create a version of the popular mobile phone app Flappy Bird. They then go on to enhance the game by adding another character, increasing levels of difficulty (using variables) and invincibility mode (using the timer). Students will be expected to think like real programmers solving problems and testing their solutions.

The 52 page workbook contains detailed solutions to each task for both staff (who may lack programming confidence themselves) and students. A glossary of Computing terms is included at the back of the workbook.

Once students have completed the tasks (either on their own or with some help) they should be well equipped to write computer programs of their own.
By snegreid