Year 5 – Spooky Scratch Day - Computing  Game - Halloween themed Powerpoint, planning & worksheetsQuick View
eckford91eckford91

Year 5 – Spooky Scratch Day - Computing Game - Halloween themed Powerpoint, planning & worksheets

(1)
*This resource is ideal for upper KS2 pupils who have some Scratch knowledge from Year 3 and 4. It’s also a good resource for teachers who aren’t confident using Scratch themselves as there are screenshots which will help guide pupils. Outcome: A Spooky Interactive Game Example: a witch flying through the night sky - she must avoid the dropping bats or it’s game over! Learning Points:  Recognise that there are 3 different ways of creating a sprite – draw, import or choose an existing Sprite (within Scratch)  Consolidate using the arrow keys in order to move a sprite up, down, left and right  Consolidate coding a sprite to move back to its original location in order to reset the game  Learn how coding a sprite to change costume can create different effects (example - stars moving on a background)  Understand the basic meaning of cloning and how this, when coded can enable a sprite to clone itself  Begin to recognise and use the show, hide and layers options within Scratch (located in the Looks category)  Continue to independently ‘debug’ coding problems **Included in this download: ** Planning document Powerpoint which will guide the teacher through the whole lesson Worksheet for children to plan a spooky game Problem solving sheet to encourage children to be independent when they get stuck! This resource can be used over a few lessons or would work brilliantly as a Computing Day resource.
Year 6 – Spooky Scratch Day - Computing Game - Halloween themed Powerpoint, planning & worksheetsQuick View
eckford91eckford91

Year 6 – Spooky Scratch Day - Computing Game - Halloween themed Powerpoint, planning & worksheets

(1)
*This resource is ideal for upper KS2 pupils who have some Scratch knowledge from Year 3-5. The Powerpoint has some consolidation slides which can be deleted if learners are confident moving a sprite up, down, left and right (for example). This is also a good resource for teachers who aren’t confident using Scratch themselves as there are screenshots which will help guide pupils. Outcome: A Spooky Interactive Game Example: a witch flying through the night sky - she must collect stars in order to score points and avoid the dropping bats. If one of the bats hits her it’s game over! Learning Points:  Consolidate that there are 3 different ways of creating a sprite – draw, import or choose an existing Sprite (within Scratch)  Consolidate using the arrow keys in order to move a sprite up, down, left and right  Consolidate coding a sprite to move back to its original location in order to reset the game  Learn how coding a sprite to change costume can create different effects (example - stars moving on a background)  Understand the basic meaning of cloning and how this, when coded can enable a sprite to clone itself  Begin to recognise and use the show, hide and layers options within Scratch (located in the Looks category)  Continue to independently ‘debug’ coding problems  Recognise how to add a scoring system using variables  Begin to understand how switching backdrops can introduce new levels to the user (this objective is about applying their current knowledge) **Included in this download: ** Planning document Powerpoint which will guide the teacher through the whole lesson Worksheet for children to plan a spooky game Problem solving sheet to encourage children to be independent when they get stuck! This resource can be used over a few lessons or would work brilliantly as a Computing Day resource.
Year 3 – Spooky Scratch Day - Computing - Halloween themed Powerpoint, planning & worksheetsQuick View
eckford91eckford91

Year 3 – Spooky Scratch Day - Computing - Halloween themed Powerpoint, planning & worksheets

(1)
*This resource is ideal for lower KS2 pupils who are new to using Scratch! It’s also a good resource for teachers who aren’t confident using Scratch themselves as there are screenshots which will help guide pupils. Outcome: A Spooky Interactive Setting eg. haunted castle with ghosts that move around and make noises when clicked Learning Points:  How to add, edit and rename a sprite / background  Recognise the Control menu and how this works as an input in order to start a script of code  Begin to problem solve (debug)  Recognise the effect of adding wait times between code  Learn how to make a sprite move, talk and play a sound **Included in this download: ** Planning document Powerpoint which will guide the teacher through the whole lesson Worksheet for children to plan a spooky setting Problem solving sheet to encourage children to be independent when they get stuck! This resource can be used over a few lessons or would work brilliantly as a Computing Day resource.
Year 4 – Spooky Scratch Day - Computing - Halloween themed Powerpoint, planning & worksheetsQuick View
eckford91eckford91

Year 4 – Spooky Scratch Day - Computing - Halloween themed Powerpoint, planning & worksheets

(1)
*This resource is ideal for lower KS2 pupils who are new to using Scratch! It’s also a good resource for teachers who aren’t confident using Scratch themselves as there are screenshots which will help guide pupils. Outcome: A Spooky Interactive Setting eg. haunted castle with ghosts that move around and make noises when clicked Learning Points:  How to add, edit and rename a sprite / background  Recognise the Control menu and how this works as an input in order to start a script of code  Begin to problem solve (debug)  Recognise the effect of adding wait times between code  Learn how to make a sprite move, talk and play a sound  Try to change a sprite’s costume using the ‘Looks’ change costume tab  Learners record their own sounds and add these to their sprites **Included in this download: ** Planning document Powerpoint which will guide the teacher through the whole lesson Worksheet for children to plan a spooky setting Problem solving sheet to encourage children to be independent when they get stuck! This resource can be used over a few lessons or would work brilliantly as a Computing Day resource.
Yanomami tribe of the Amazon rainforest - non-chronological report comprehension KS2Quick View
eckford91eckford91

Yanomami tribe of the Amazon rainforest - non-chronological report comprehension KS2

(0)
I used this comprehension for a South America unit where my Year 5 class researched information about the 'Yanomami' tribe of the Amazon Rainforest. The comprehension helped them discover new information and brush up on their comprehension skills. We also used this in the lesson - learners used the text to identify features of a non-chronological report.
Alice's Adventures in Wonderland KS2 comprehension with answers - mix of question types Year 5/6Quick View
eckford91eckford91

Alice's Adventures in Wonderland KS2 comprehension with answers - mix of question types Year 5/6

(0)
Build up chapter in Lewis Carroll's narrative 'Alice's Adventures in Wonderland' - one and a half pages of text and 2 A4 pages of questions (8 questions in total). Aimed at Year 5/6 - questions are similar to those seen in the recent SATS tests. Answer sheet included I hope you find this resource useful - ratings and reviews are very welcome! PS. See my other resources for the Alice's Adventures in Wonderland introduction comprehension.
Persuasive letter comprehension KS2Quick View
eckford91eckford91

Persuasive letter comprehension KS2

(0)
‘All motorcyclists must wear full leather protective clothing whilst driving a motorbike’. Persuasive letter comprehension designed for my Year 5 pupils. This comprehension helped the children structure their speech for the 'Lights, Camera, Parliament!' competition.
SCRATCH planning sheet - for learners planning on making a computer game using SCRATCH softwareQuick View
eckford91eckford91

SCRATCH planning sheet - for learners planning on making a computer game using SCRATCH software

(0)
I have used this with my Year 5 class before designing a game on SCRATCH. The sheet scaffolds their ideas to ensure they don’t feel lost when opening SCRATCH for the first time. In my current school SCRATCH is new to the curriculum, so some Year 5 learners aren’t familiar with the software. This sheet helps them understand the importance of designing each game component. If you need a Powerpoint / planning to help structure your computer game design lesson please check out my other resources.
3x Differentiated  Explanation texts - water cycle, camels, formal and informal with questions KS2Quick View
eckford91eckford91

3x Differentiated Explanation texts - water cycle, camels, formal and informal with questions KS2

(0)
Let learners explore a variety of explanation texts with this resource: Lower Ability - 1x explanation - 'Why the camel is the perfect animal for the desert' Middle Ability - 1x explanation - 'How does the water cycle work?' Higher Ability - 2x explanations 1.) Diary entry style explanation with a child explaining why he was late (informal style) 2.) Police report explaining the cause of a road collision involving 2 children. Each explanation contains differentiated questions that allow learners to annotate the explore the text in greater detail.