pptx, 5.81 MB
pptx, 5.81 MB
docx, 17.77 KB
docx, 17.77 KB
pub, 642 KB
pub, 642 KB
pub, 239 KB
pub, 239 KB

*This resource is ideal for upper KS2 pupils who have some Scratch knowledge from Year 3-5.
The Powerpoint has some consolidation slides which can be deleted if learners are confident moving a sprite up, down, left and right (for example).

This is also a good resource for teachers who aren’t confident using Scratch themselves as there are screenshots which will help guide pupils.

Outcome: A Spooky Interactive Game
Example: a witch flying through the night sky - she must collect stars in order to score points and avoid the dropping bats. If one of the bats hits her it’s game over!

Learning Points:
 Consolidate that there are 3 different ways of creating a sprite – draw, import or choose an existing Sprite (within Scratch)
 Consolidate using the arrow keys in order to move a sprite up, down, left and right
 Consolidate coding a sprite to move back to its original location in order to reset the game
 Learn how coding a sprite to change costume can create different effects (example - stars moving on a background)
 Understand the basic meaning of cloning and how this, when coded can enable a sprite to clone itself
 Begin to recognise and use the show, hide and layers options within Scratch (located in the Looks category)
 Continue to independently ‘debug’ coding problems
 Recognise how to add a scoring system using variables
 Begin to understand how switching backdrops can introduce new levels to the user (this objective is about applying their current knowledge)

**Included in this download: **

Planning document
Powerpoint which will guide the teacher through the whole lesson
Worksheet for children to plan a spooky game
Problem solving sheet to encourage children to be independent when they get stuck!
This resource can be used over a few lessons or would work brilliantly as a Computing Day resource.

Get this resource as part of a bundle and save up to 0%

A bundle is a package of resources grouped together to teach a particular topic, or a series of lessons, in one place.

Bundle

Exciting Halloween Spooky themed day of Computing! For Year 3 - 6 Includes planning, worksheets and Powerpoints with annotated screenshots

**This bundle contains a whole day of exciting Computing resources for Year 3 to Year 6.** This bundle contains resources personalised to each year group including: * Detailed planning for the teacher * Powerpoint with annotated screenshots * Planning worksheet for learners to write/draw their ideas Even teachers who are less confident using Scratch will love this resource as there are annotated screenshots in each Powerpoint which will guide pupils through their spooky creations. Have a great spooky day of coding with this resource! ---------------- **YEAR 3** Outcome: A Spooky Interactive Setting eg. haunted castle with ghosts that move around and make noises when clicked Learning Points:  How to add, edit and rename a sprite / background  Recognise the Control menu and how this works as an input in order to start a script of code  Begin to problem solve (debug)  Recognise the effect of adding wait times between code  Learn how to make a sprite move, talk and play a sound ---------------- **YEAR 4** Outcome: A Spooky Interactive Setting eg. haunted castle with ghosts that move around and make noises when clicked Learning Points:  How to add, edit and rename a sprite / background  Recognise the Control menu and how this works as an input in order to start a script of code  Begin to problem solve (debug)  Recognise the effect of adding wait times between code  Learn how to make a sprite move, talk and play a sound  Try to change a sprite’s costume using the ‘Looks’ change costume tab  Learners record their own sounds and add these to their sprites ---------------- **YEAR 5** Outcome: A Spooky Interactive Game Example: a witch flying through the night sky - she must avoid the dropping bats or it’s game over! Learning Points:  Recognise that there are 3 different ways of creating a sprite – draw, import or choose an existing Sprite (within Scratch)  Consolidate using the arrow keys in order to move a sprite up, down, left and right  Consolidate coding a sprite to move back to its original location in order to reset the game  Learn how coding a sprite to change costume can create different effects (example - stars moving on a background)  Understand the basic meaning of cloning and how this, when coded can enable a sprite to clone itself  Begin to recognise and use the show, hide and layers options within Scratch (located in the Looks category)  Continue to independently ‘debug’ coding problems ---------------- **YEAR 6** Outcome: A Spooky Interactive Game Example: a witch flying through the night sky - she must collect stars in order to score points and avoid the dropping bats. If one of the bats hits her it’s game over! Learning Points:  Consolidate that there are 3 different ways of creating a sprite – draw, import or choose an existing Sprite (within Scratch)  Consolidate using the arrow keys in order to move a sprite up, down, left and right  Consolidate coding a sprite to move back to its original location in order to reset the game  Learn how coding a sprite to change costume can create different effects (example - stars moving on a background)  Understand the basic meaning of cloning and how this, when coded can enable a sprite to clone itself  Begin to recognise and use the show, hide and layers options within Scratch (located in the Looks category)  Continue to independently ‘debug’ coding problems  Recognise how to add a scoring system using variables  Begin to understand how switching backdrops can introduce new levels to the user (this objective is about applying their current knowledge)

£20.00

Review

5

Something went wrong, please try again later.

grantjlockley93

2 years ago
5

Wow! Very good value! Thanks!

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