ComputersQuick View


Let’s learn about Computers! This worksheet includes 20 pages with a large variety of activities and exercises about computers. The materials have informative exercises about many different computer related topics such as computer games, viruses, cyber-crime, hardware components, supercomputers and many other things! Crosswords, word searches, puzzles and other kinds of activities are included to make it a fun and interesting class. GOOGLE SLIDES WITH PREMADE TEXTBOXES INCLUDED! Overview: Page 1-3: Computers (puzzles and exercises) Page 4: History of computers Page 5: Pioneers Page 6-7: Hardware components Page 8: Games Consoles Page 9-10: Viruses Page 11-12: Cyberbullying Page 13-14: Cyber-crime Page 15: Computer Brands Page 16-17: Supercomputers Page 18-19: Common Terms Page 20: Reflection **Extra: **Puzzles in various levels The answers and an answer sheet are included. The following questions are a few of the topics handled in this worksheet: What is the difference between hardware and software? What is a computer virus? What is cyber-crime? What are the functions of hardware components? How can I protect my computer? You might also like these worksheets: Internet (FREE!) Facebook Keywords: e-mail, computers, PC, desktop, laptop, gadget, wi-fi, processor (CPU), apple, virus, software, hardware, download, operating system, programmer, RAM, motherboard, Tetris, World of Warcraft, cyber-crime, hacker, google, facebook, USB, Bill Gates, Steve Job, Charles Babbage.
Computational Thinking Escape RoomQuick View

Computational Thinking Escape Room

This highly interactive lesson that requires the pupils to work in teams and use computational thinking skills to solve a range of puzzles. This activity perfect for pupils about to learn Python programming and you want to show the importance of computational thinking skills. This resource was shortlisted for the Teach Secondary Awards, a very rare honor for an independent resource creator. You can find out more here. Your class need to work together to escape a locked laboratory in a spaceship and start the engines to avoid being sucked into a black hole by completing different challenges which will use a variety of computational thinking skills. They are given most of the lesson to work together and at the end of the lesson, time is dedicated to discuss the computational thinking skills they used during the activity. This gives them a practical application for the computational thinking theory rather than using the tired old “making a jam sandwich” or “getting up in the morning” scenarios which are commonly used. This activity is not a handout driven escape room, it involves using an interactive PowerPoint presentation and physical tasks that moves away from pupils filling in yet another worksheet, to working together in a team to solve interesting and challenging puzzles. Pupils enjoy the lesson and are fully engaged whilst developing the key computational thinking skills of decomposition, pattern recognition, abstraction and algorithms. Please note: This lesson does require teachers to prepare some props beforehand and it is highly recommended the teacher reads through the teacher’s instructions and creates the props well before they want to use the lesson. Also please note that this resource does not work with Google Slides. Written primarily for key stage 3, this activity can be used in a variety of situations: Introducing pupils to computational thinking skills before they are introduced to a text-based programming language Used as an end of term fun lesson which still has an education element A fun activity to use on a year 6 transition day Allow your new year 7s to get to know their new classmates and grow team sprit Helping a reluctant class see the benefits of learning programming skills . What are you waiting for? Download this interactive escape room NOW, to help students learn about computational thinking skills in a fun and memorable lesson they will love and remember. You may also be interested in my Computational Thinking Worksheets which you can buy from here.
Computer Science Escape RoomQuick View

Computer Science Escape Room

Computer Science Team Building Escape Room - Virtual Escape Room run through PowerPoint by Cre8tive Resources! This lasts an hour or under depending on how quick the teams can solve each puzzle! Students love this style of lesson, great as an educational treat for your middle school or even high school class. Will your students be able to escape before time runs out? The escape room puzzles content will be tailored to the topic of this escape room. Escape Room Product Contents: ☞ Escape Room Interactive Tracker PowerPoint - Keeps the competitive nature on display ☞ Escape Room Puzzle Keys (Six Sets for Six Teams) ☞ Escape Room Team sheet - Record codes, answers clues as they progress through the 7 rooms ☞ Escape Room Puzzles (7 Rooms = 7 Different styles of Puzzles involving numeracy, literacy and lateral thinking) ☞ Bonus Riddles with every puzzle. ☞ Teacher Answer Sheet - Quickly confirm to teams they have solved the puzzle correctly ☞ Teacher instructions of how to set up the escape room and what to print and top tips and shortcuts. ☞ Successful Escape Certificates for those that complete the entire challenge (There is a difficult bonus escape too :) for any quick teams ✿ The 7 Rooms include: The Garage, The Attic, The Nowhere, The Dungeon, The Entrance, The Rest Room and the Garden. (Each Puzzle has been adapted to suit the topic of this Escape Room (this one is very general and fun!) and is suitable for Middle School and High School students. Our Philosophy ✿ We aim to help you equip students with the knowledge and skills to take ownership of their own learning. ✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰ Why not try out one of our other fantastic best selling Escape Rooms ⇨ English and Language Digital Escape Room ⇨ Dr. Jekyll and Mr. Hyde Digital Escape Room ⇨ Big Fun End of Term Digital Escape Room ⇨ PSHE and Form Time Escape Room ⇨ Careers Digital Escape Room ⇨ Drama and Performance Digital Escape Room JUST PRINT AND GO! They can also be used to encourage a flipped learning environment.
Exam Technique for GCSE Computer ScienceQuick View

Exam Technique for GCSE Computer Science

Complete exam technique lesson to help GCSE computer science students boost their grades. Do you feel your students know their computer science theory but are worried they still need a little extra help on understanding how to answer the exam questions to get the highest marks possible? Fear not, help is at hand. This stand-alone lesson introduces your pupils to common exam terminology so they feel more prepared in understand exactly what type of answers the questions require to get the top marks available. It gives them plenty or practice in answering a variety of questions including a min exam paper you can set as a homework task or during a second lesson. Buy this resource now and give your students the opportunity of gaining a few more valuable points. This can mean the difference between getting the grades they need or possibly missing out just because they didn’t know how to answer one particular type of question. What is included? This complete lesson includes : a 29-slide PowerPoint presentation (editable) 1-page PDF teacher’s lesson plan (not-editable) 1-page PDF algorithms question handout (not-editable) 2-page PDF mini exam paper (not-editable) . Please note: This lesson was created specifically for the OCR GCSE Computer Science (J277) and AQA GCSE Computer Science (8525) exams and will help your pupils feel more prepared for their exams. How can it be used? The exam preparation PowerPoint presentation is best used during your computer science exam revision lessons. Use the PowerPoint presentation along with the class working through all the exam practice activities together. You can either set the mini exam paper as a homework task and mark it together the next lesson or even let them mark it themselves. Alternatively set the mini exam paper during a second dedicated lesson and mark it together in class. What are you waiting for? Grab your copy of this invaluable lesson now and give your pupils the boost they need to get a few extra marks in their computer science exams. Looking for computer science revision material? Check out these fabulous self-study workbooks that completely cover the exam specifications: Complete set of OCR Revision Workbooks Complete set of AQA Revision Workbooks
KS3 Computer Systems BundleQuick View

KS3 Computer Systems Bundle

5 Resources
This bundle includes both my year 7 and year 8 Computer Systems units of work! What you will learn within the year 7 unit of work: To show understanding of the difference between input and output devices with suitable examples. To understand the difference between internal and external devices with suitable examples. To describe the different types of storage: Magnetic, Optical and Solid State. To understand the role and purpose of the CPU and the relationship with RAM (Fetch-Execute Cycle). To show an understanding of an embedded system including suitable examples. What you will learn within the year 8 unit of work: Explain factors affecting CPU performance. Clock Speed Cache Size Number of Cores RAM, ROM and Virtual Memory – understanding of differences between volatile and non-volatile memory. Explain factors affecting secondary storage. Cost Capacity Speed Portability Understand the Fetch – Execute Cycle. Both units of work include a range of information and activities to develop student knowledge and understanding of computer systems. Knowledge organisers, revision sheets and final assessments are also included. Teacher answer powerpoints for both units of work are also included. **Please leave a review!
GCSE Computer Science Revision QuizQuick View

GCSE Computer Science Revision Quiz

50 Question multiple choice revision quiz for GCSE Computer Science. Ideal class activity testing knowledge and understanding of content from different parts of the specification. Suitable for students who have completed or nearly completed the course as part of a revision lesson and helps with developing memory recall skills. Fully editable with ‘Ask me’ to give all students opportunities to answer. The quiz makes use of a 15 second timer to encourage quick thinking and improve speed of knowledge recall, after which the question is covered, only leaving the possible answers. Incorrect answers chosen are highlighted red to provide instant feedback to the students during the quiz and allowing for opportunities to discuss the correct answer. When playing the presentation, the quiz is navigated by on-screen buttons to encourage students to answer all questions rather than skipping through to ensure that they are familiar with these topics and consolidate their learning across the course. This also provides opportunities for students to identify areas of weakness where they need to focus their revision.
Computer Systems Revision WorksheetsQuick View

Computer Systems Revision Worksheets

A set of 8 PDF worksheets covering the basic elements of OCR GCSE Computer Science - Computer Systems J276/01. Intended for use as revision aids or end of topic summaries to consolidate understanding of key concepts and terms. They could also be used for other Computing qualifications.
Computing ICT report comment bankQuick View

Computing ICT report comment bank

Sample report comments based on NC14 Computing. Fits well with Rising Stars Switched On Computing but can also be used without scheme. Years 1-6. Differentiated 4 ways.
Computing - NetworksQuick View

Computing - Networks

An entire UNIT OF WORK for the new Computing curriculum, looking at: - what networks are, - how they are made, - how the Internet works, - data protection and encryption - and touching on E-Safety. Includes Medium and Short Term Planning, professional PowerPoint presentation for the whole unit, ALL worksheets and EXEMPLAR photographs for ease of understanding. Simple reference system - L1 means Lesson 1, L2 - Lesson 2 etc. ALL necessary worksheets for each lesson are highlighted on the Short Term Planning in Yellow in both the Resources column and when describing the activities. Most worksheets are editable to suit. This has been successfully delivered to Y3, but could it be used for most of KS2 if they have not yet looked at it. Please review and rate.
Computer science display periodic tableQuick View

Computer science display periodic table

Computer Science periodic table wall display of key terms in programming. Wall display for ICT and Computer Science classroom. Key terms and keywords with definitions for programming in Python. Contains 32 key words used in programming with definitions under each one. Grouped together as publisher documents to easily print all 4 groups seperately. PLEASE NOTE: You will recieve 8 documents with this download. 4 documents are the coloured version to be printed out on white paper. The other 4 are black images with transparent text created on Photoshop to allow you to print on coloured paper of your choice. All files are Publisher Documents ready to be printed.
Computer Systems WorksheetsQuick View

Computer Systems Worksheets

Here are 6 ready to use computer systems worksheets you can immediately use with your class with absolutely no preparation necessary. They can be printed out or completed on-screen as they comprise of PDF files with editable areas for students to enter their answers. You can even assign these worksheets as learning tasks using a VLE for students working at home. You even have a separate copy of each handout that contains the answers, making these a brilliant easy to use addition to your teacher toolkit. HOW CAN I USE THEM? These worksheets are ideal for An easy grab-and-go classroom activity, homework tasks and cover worksheets. . These engaging worksheets are perfect for computer science teachers, non-specialists and new teachers. WHAT IS INCLUDED? The 6 PDF worksheets included: Input, Process, Storage, Output – An easy worksheet where students need to write their understanding about each term. A great starter activity o find out your students’ current understanding before starting the a computer systems unit. Hardware and Software – This simple worksheet asks students to explain the difference between hardware and software and identify hardware and software from the listed items. This is perfect for a starter or a plenary to recap what they have learnt. Inside the Computer – This asks students to write how different pieces of hardware are used inside a typical computer system. Great as a homework task. Von Neumann Architecture – Students describe what the different registers and parts of a CPU do, including the program counter, accumulator, arithmetic/logic unit and control unit. Great as a homework or to assess their understanding of the parts of the CPU. System Architecture Crossword – Students complete a crossword by using the clues given to them. A nice way of assessing their understanding of key phrases. Perfect for a homework task or plenary. Fetch, Decode, Execute – Students read the description of the processes and tick if they take part in the fetch, decode or execute sections of the processing life cycle. Great as a plenary activity. Don’t forget the answers to each worksheet are included meaning you can use the answers yourself or give them to students for self-marking. These 6 worksheets will quickly become an essential tool in your teacher toolkit. They are a great way to break up the lesson, reinforce the learning and check your pupils’ understanding of computer systems. What are you waiting for? Buy them now and use them straight away to enhance your lessons whilst saving yourself hours of preparation.
Lower KS2 Computing Knowledge Organisers Bundle!Quick View

Lower KS2 Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at lower KS2. Included are organisers based on: -Year 3: Computing Systems and Networks - Digital Devices -Year 3: Creating Media - Animations -Year 3: Creating Media - Desktop Publishing -Year 3: Programming - Events and Actions in Scratch -Year 3: Programming - Sequencing in Scratch -Year3: Data and Information - Data Logging -Year 4: Computing Systems and Networks - The Internet -Year 4: Creating Media - Audio Editing -Year 4: Creating Media - Desktop Publishing -Year 4: Programming - Repetition in Scratch -Year 4: Programming - Repetition in Shapes -Year 4: Data and Information - Data Logging The content is fully aligned with the age-related expectations for lower KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
GCSE Computer Science Paper 2 RevisionQuick View

GCSE Computer Science Paper 2 Revision

An A3 revision sheet for GCSE Computer Science (AQA) Paper 2. Random questions covering the topics from paper 2. Double sided document including 30+ questions.
Computational Thinking WorksheetsQuick View

Computational Thinking Worksheets

12 computational thinking worksheets you can use with your class, no preparation necessary. You even have the answers, making these a brilliant easy to use addition to your teacher toolkit. They can be printed out or completed on-screen as they are PDF files with editable areas for students to enter their answers. HOW CAN I USE THEM? These worksheets are ideal for An easy grab-and-go classroom activity, homework tasks and cover worksheets. . Perfect for computer science teachers, non-specialists and new teachers. WHAT IS INCLUDED? The 12 PDF worksheets included: Decomposition: Delivery Robot – A 2-page worksheet where students break down larger tasks into smaller tasks. A great starter activity. Decomposition: Make a Snowman – This simple worksheet where students put the steps in order and then decompose one of those steps further. This is perfect for a starter or a plenary. Decomposition: Robot Arms – This asks students to break down the tasks a robot arm in a factory would need to do. Great as a homework task. Pattern Recognition: Finding Order – Students decide on the order or steps that are required to follow a recipe successfully. A nice starter. Pattern Recognition: Spot the Correct Pattern – a 3-page worksheet where students need to pick the correct set of instructions to draw the shape. Perfect for a homework task or plenary. Pattern Recognition: Create a Pattern – a 2-page worksheet. Students follow the example given and adapt it to match the scenarios. A great way to check progress. Abstraction: London Underground – Students look at the London underground map, then answer questions about why the map has been simplified. A nice way of introducing the topic of abstraction in computational thinking. Abstraction: Film – Students describe answer questions on abstraction about a film synopsis. A nice in-class activity to reinforce learning. Abstraction: Gathering Important Facts – Students read a statement and answer questions. A nice homework task or plenary. Algorithms: Writing Instructions – A fun in-class pairs activity to write instructions for a secret handshake. A great interactive starter activity which reinforces the need for clarity in instructions. Algorithms: Pseudocode – Students write pseudocode. A nice homework task, in-class tasks to reinforce learning or plenary to check understanding. Algorithms: Flow Diagrams – A 3-page worksheet where students need to answer questions about flowcharts. Great as a plenary activity or homework task. What are you waiting for? Buy them now and use them straight away to enhance your lessons whilst saving yourself hours of preparation. Click here to discover what is computational thinking? And how do I effectively teach it?
Computational Thinking Starter PuzzlesQuick View

Computational Thinking Starter Puzzles

Get your students into the right mindset from the off with these fantastic starter activities! With 20 different puzzles for your students to try and solve, there are enough activities to cover a full 8 week term! This resource includes a range of puzzles such as code breaking, symbol grids, number pyramids, understanding algorithms and many more! Solutions included!
Computational Thinking: Code BreakingQuick View

Computational Thinking: Code Breaking

Develop your students problem solving skills with this resource! Learn about and break codes used across the ages including: Caeser Cypher Polybius Square Pigpen Cypher Braille Morse Code Also learn about how cryptanalyst Alan Turing shortened the length of World War II and saved millions of lives in the process! Includes both student PowerPoint work book and Teacher solutions. Final consolidation exercise includes differentiated challenges!
Build Your Own Paper ComputerQuick View

Build Your Own Paper Computer

This highly engaging series of 3 lessons can be run with no student computers so is suitable for lessons in a standard non-ICT classroom, in a computer suite or when pupils are self-isolating at home. Each lesson comes with a dyslexia-friendly PowerPoint presentation that includes all the instructions and takes the teacher and class through each lesson making this resource suitable for specialist and non-specialist teachers. The students have a workbook they fill in each lesson as they progress, extending their knowledge and helping you monitor their progress. An answer book is provided which can be used by the teacher or issued to students as a self-marking aid. This is a hands-on enjoyable series of three lessons that help pupils understand the hardware in a computer along with common software. Written for KS3 this is suitable for years 7 to 9 and can even be used with GCSE groups if you wish. Equipment needed: pupils should have access to a pair of scissors, a glue stick and a sheet of colourful A4 (or letter sized) paper along with a print-out of the 7-page template and 13-page workbook each (oh, and they will also need a pen).
Parts of a computerQuick View

Parts of a computer

This worksheet is a resource for children of ages 5-7. Children would use the names of parts of a computer in the box to fill in the empty boxes of the individual part . Good resource that can be used to review basic parts of computer