This highly interactive lesson that requires the pupils to work in teams and use computational thinking skills to solve a range of puzzles. This activity perfect for pupils about to learn Python programming and you want to show the importance of computational thinking skills. This resource was shortlisted for the Teach Secondary Awards, a very rare honor for an independent resource creator. You can find out more here. Your class need to work together to escape a locked laboratory in a spaceship and start the engines to avoid being sucked into a black hole by completing different challenges which will use a variety of computational thinking skills. They are given most of the lesson to work together and at the end of the lesson, time is dedicated to discuss the computational thinking skills they used during the activity. This gives them a practical application for the computational thinking theory rather than using the tired old “making a jam sandwich” or “getting up in the morning” scenarios which are commonly used. This activity is not a handout driven escape room, it involves using an interactive PowerPoint presentation and physical tasks that moves away from pupils filling in yet another worksheet, to working together in a team to solve interesting and challenging puzzles. Pupils enjoy the lesson and are fully engaged whilst developing the key computational thinking skills of decomposition, pattern recognition, abstraction and algorithms. Please note: This lesson does require teachers to prepare some props beforehand and it is highly recommended the teacher reads through the teacher’s instructions and creates the props well before they want to use the lesson. Written primarily for key stage 3, this activity can be used in a variety of situations: Introducing pupils to computational thinking skills before they are introduced to a text-based programming language Used as an end of term fun lesson which still has an education element A fun activity to use on a year 6 transition day Allow your new year 7s to get to know their new classmates and grow team sprit Helping a reluctant class see the benefits of learning programming skills . What are you waiting for? Download this interactive escape room NOW, to help students learn about computational thinking skills in a fun and memorable lesson they will love and remember.
Careers in Computing Escape Room for a class. This is a print and play digital escape room. Every student loves to solve a mystery. This brand new escape room activity will not only improve students knowledge of Careers in Computing but will hone their problem solving skills, build up their teamwork and leadership skills and allow opportunities to show creativity and resilience. ** Escape Room Contents** ☞Interactive Tracker PowerPoint - Keeps the competitive nature on display ☞ Escape Room Keys (Six Sets for up to Six Teams) ☞ Escape Room Puzzles (7 Rooms = 7 Different styles of Puzzles) ☞ Teacher Answer Sheet - We do the hard work for you! ☞ Teacher instructions to run the escape ☞ Successful Escape Certificates for those that complete the entire challenge (There is a difficult bonus escape for any quick finishing teams :) ☞ The 7 Rooms each have subject specific Puzzles that have been adapted to suit the topic of this Escape Room and are suitable for a variety of students. Each Escape Puzzle is designed by our amazing subject specialist! ☞ Optional Escape Room Script you can use! ☞ Professionally made optional Video to introduce the Escape Room Plot - With Voice overs and alternate endings. ✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰ As well as solving 7 different subject themed puzzles they will have to answer a series of bonus questions (12 in total) testing their subject knowledge to the max! As students complete each puzzle they will be one step closer to solving the mystery. Teams must be careful as they are racing against up to 5 or 10 other teams via an interactive PowerPoint displayed on the board to see who will escape first!! This Escape Room is a great way to have an education treat lesson for your students and make learning new topics / or consolidating old ones fun! The Escape Room is fully editable so you can chose to adapt the vocabulary and questions if you wanted. Why not even show your class the matching animated Escape Room introduction video we have on our YouTube Channel for this product. Product Code: C8/ES/779 ✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰ Why not check out our full range of over 2,750 products on our website and sign up to our monthly newsletter to access free resources
A set of 8 PDF worksheets covering the basic elements of OCR GCSE Computer Science - Computer Systems J276/01. Intended for use as revision aids or end of topic summaries to consolidate understanding of key concepts and terms. They could also be used for other Computing qualifications.
Complete exam technique lesson to help GCSE computer science students boost their grades. Do you feel your students know their computer science theory but are worried they still need a little extra help on understanding how to answer the exam questions to get the highest marks possible? Fear not, help is at hand. This stand-alone lesson introduces your pupils to common exam terminology so they feel more prepared in understand exactly what type of answers the questions require to get the top marks available. It gives them plenty or practice in answering a variety of questions including a min exam paper you can set as a homework task or during a second lesson. Buy this resource now and give your students the opportunity of gaining a few more valuable points. This can mean the difference between getting the grades they need or possibly missing out just because they didn’t know how to answer one particular type of question. What is included? This complete lesson includes : a 29-slide PowerPoint presentation (editable) 1-page PDF teacher’s lesson plan (not-editable) 1-page PDF algorithms question handout (not-editable) 2-page PDF mini exam paper (not-editable) . Please note: This lesson was created specifically for the OCR GCSE Computer Science (J277) and AQA GCSE Computer Science (8525) exams and will help your pupils feel more prepared for their exams. How can it be used? The exam preparation PowerPoint presentation is best used during your computer science exam revision lessons. Use the PowerPoint presentation along with the class working through all the exam practice activities together. You can either set the mini exam paper as a homework task and mark it together the next lesson or even let them mark it themselves. Alternatively set the mini exam paper during a second dedicated lesson and mark it together in class. What are you waiting for? Grab your copy of this invaluable lesson now and give your pupils the boost they need to get a few extra marks in their computer science exams. Looking for computer science revision material? Check out these fabulous self-study workbooks that completely cover the exam specifications: Complete set of OCR Revision Workbooks Complete set of AQA Revision Workbooks
Christmas Computing whole class escape room. No printing required! Just project the Powerpoint and off you go. Built in timers, Video clips and answer reveals after every slide. This is an educational fun immersive ‘Escape room’ experience. Have the students compete individually, in teams or as a whole class the choice is yours! This resource is a great team-building activity to keep your students engaged during the last few days (or week) leading up to the end of term. There are seven different challenging puzzles and you have the choice of setting the timer at easy, medium or high difficult level for each escape. Students will complete a variety of tasks using different skills including: problem-solving, critical thinking, reading comprehension, literacy challenges and some clever deduction to work out who has stolen the presents this Christmas. The puzzles, bonus questions and challenges are a fun way to assess a topic or subject area. This resource covers a variety of different elements including: vocabulary, key terms. key themes, general subject knowledge, literacy and much more… Computing Escape Room is fully editable and takes less than 1 Minute to set up. Computing Escape Room Contents ☞ Interactive 26 slide Powerpoint Escape Room Challenge ☞ Optional Escape Certificates ☞ Optional Team Sheet (Print it or use scrap paper instead) Common FAQ’s ★Group sizes: 1-30 students per team - (Participants up to 180) ★Time: Approximately 50-60 minutes (Provide hints along the way if time is a factor!) ★Materials: Aside from Powerpoint - all students need is a pen / pencil. How to run this Computing escape Challenge This escape room can be done without any printing we have however still included a team sheet (Slide 2) should you wish to use it, if not plain paper will more than suffice. The escape room is story driven by a YouTube video which is split into 9 sections. Introduction - Puzzle 1 – Puzzle 2 - Puzzle 3 – Puzzle 4 – Puzzle 5 – Puzzle 6 – Puzzle 7 - Success At various points you will be instructed to pause the video at these points you can go to the next slide in the presentation. Each video section (excluding Introduction and Success) will be followed by a puzzle. Every puzzle has three built in timers in the lower right hand corner to put the teams on a time limit of your choice if you so wish. Once the timer has expired or everyone has completed the puzzle teams can check their answers on the next slide using the CLICK TO REVEAL boxes. Once all answers for the current puzzle have been revealed move on to the next video section and subsequent puzzle until all 7 puzzles have been completed and everyone has escaped successfully (Optional) Give out winning certificates to the highest scorers.
Sample report comments based on NC14 Computing. Fits well with Rising Stars Switched On Computing but can also be used without scheme. Years 1-6. Differentiated 4 ways.
ICT FAMOUS PEOPLE TEACHING and DISPLAY RESOURCES Resources included are as follows: PDF file for you to print. Title page to head wall display (A4) – ‘famous people’ Long banner spread over 3 pages ‘Information Communication Technology’ 18 A4 posters of famous people in IT – such as Steve Job, Mark Zuckerberg, Ada Lovelace, Bill Gates etc. Each Poster has the persons name, photo and basic facts. Great for a wall display in classroom or around the school.
Let’s learn about Computers! This worksheet includes 20 pages with a large variety of activities and exercises about computers. The materials have informative exercises about many different computer related topics such as computer games, viruses, cyber-crime, hardware components, supercomputers and many other things! Crosswords, word searches, puzzles and other kinds of activities are included to make it a fun and interesting class. GOOGLE SLIDES WITH PREMADE TEXTBOXES INCLUDED! Overview: Page 1-3: Computers (puzzles and exercises) Page 4: History of computers Page 5: Pioneers Page 6-7: Hardware components Page 8: Games Consoles Page 9-10: Viruses Page 11-12: Cyberbullying Page 13-14: Cyber-crime Page 15: Computer Brands Page 16-17: Supercomputers Page 18-19: Common Terms Page 20: Reflection **Extra: **Puzzles in various levels The answers and an answer sheet are included. The following questions are a few of the topics handled in this worksheet: What is the difference between hardware and software? What is a computer virus? What is cyber-crime? What are the functions of hardware components? How can I protect my computer? You might also like these worksheets: Internet (FREE!) Facebook Keywords: e-mail, computers, PC, desktop, laptop, gadget, wi-fi, processor (CPU), apple, virus, software, hardware, download, operating system, programmer, RAM, motherboard, Tetris, World of Warcraft, cyber-crime, hacker, google, facebook, USB, Bill Gates, Steve Job, Charles Babbage.
Computer Science periodic table wall display of key terms in programming. Wall display for ICT and Computer Science classroom. Key terms and keywords with definitions for programming in Python. Contains 32 key words used in programming with definitions under each one. Grouped together as publisher documents to easily print all 4 groups seperately. PLEASE NOTE: You will recieve 8 documents with this download. 4 documents are the coloured version to be printed out on white paper. The other 4 are black images with transparent text created on Photoshop to allow you to print on coloured paper of your choice. All files are Publisher Documents ready to be printed.
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at KS1. Included are organisers based on: -Year 1: Computing Systems and Networks -Year 1: Creating Media - Digital Painting -Year 1: Creating Media - Digital Writing -Year 1: Data and Information - Grouping Data -Year 1: Programming - Moving a Robot -Year 1: Programming - Animations in Scratch Jr -Year 2: Computing Systems and Networks -Year 2: Creating Media - Digital Photography -Year 2: Creating Media - Making Music -Year 2: Data and Information - Pictograms -Year 2: Programming - Quizzes in Scratch Jr -Year 2: Programming - Robot Algorithms The content is fully aligned with the age-related expectations for KS1 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
This is a set of eleven KS3 Knowledge Organisers for Computing, including the original Template. These are in Word .docx, so are fully editable. A knowledge organiser is a document, usually no more than two sides of A4, that contains key facts and information that children need to have a basic knowledge and understanding of a topic. Knowledge organisers include: the essential facts about the topic, usually laid out in easily digestible chunks key vocabulary or technical terms and their meanings images such as diagrams Includes: Binary, Scratch, Understanding Computers, On-line saftey, Graphics, Modelling, Programming (Python), original template
Knowledge organisers that cover the entire J277 specification. PDF and PPT version provided. 29 for Unit 1 21 for Unit 2
This unit of work introduces students within KS3 to the concepts of computational thinking by helping Rob-bot the robot make a jam sandwich. Through the activity, students will learn about decomposition, pattern recognition, abstraction and algorithm design (through both basic flowcharts and pseudo code). They will also lean about the importance of debugging their algorithms. The duration of this work usually takes between 2-3 hours to complete, so is perfect as an introductory unit to computational thinking and programming. ***Please leave a review!***
An entire UNIT OF WORK for the new Computing curriculum, looking at: - what networks are, - how they are made, - how the Internet works, - data protection and encryption - and touching on E-Safety. Includes Medium and Short Term Planning, professional PowerPoint presentation for the whole unit, ALL worksheets and EXEMPLAR photographs for ease of understanding. Simple reference system - L1 means Lesson 1, L2 - Lesson 2 etc. ALL necessary worksheets for each lesson are highlighted on the Short Term Planning in Yellow in both the Resources column and when describing the activities. Most worksheets are editable to suit. This has been successfully delivered to Y3, but could it be used for most of KS2 if they have not yet looked at it. Please review and rate.
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at lower KS2. Included are organisers based on: -Year 3: Computing Systems and Networks - Digital Devices -Year 3: Creating Media - Animations -Year 3: Creating Media - Desktop Publishing -Year 3: Programming - Events and Actions in Scratch -Year 3: Programming - Sequencing in Scratch -Year3: Data and Information - Data Logging -Year 4: Computing Systems and Networks - The Internet -Year 4: Creating Media - Audio Editing -Year 4: Creating Media - Desktop Publishing -Year 4: Programming - Repetition in Scratch -Year 4: Programming - Repetition in Shapes -Year 4: Data and Information - Data Logging The content is fully aligned with the age-related expectations for lower KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
50 Question multiple choice revision quiz for GCSE Computer Science. Ideal class activity testing knowledge and understanding of content from different parts of the specification. Suitable for students who have completed or nearly completed the course as part of a revision lesson and helps with developing memory recall skills. Fully editable with ‘Ask me’ to give all students opportunities to answer. The quiz makes use of a 15 second timer to encourage quick thinking and improve speed of knowledge recall, after which the question is covered, only leaving the possible answers. Incorrect answers chosen are highlighted red to provide instant feedback to the students during the quiz and allowing for opportunities to discuss the correct answer. When playing the presentation, the quiz is navigated by on-screen buttons to encourage students to answer all questions rather than skipping through to ensure that they are familiar with these topics and consolidate their learning across the course. This also provides opportunities for students to identify areas of weakness where they need to focus their revision.
Computer Science: Introduction to Networks for KS3 students The aim of this unit of work is to introduce KS3 students to computer networks. Within this unit of work, students will learn the following: What will you learn? To understand what is meant by a Local Area Network (LAN). Hardware required Methods of connection (WiFi & Ethernet cable) To understand what is meant by a Wide Area Network (WAN). Methods to connect (GPRS, mobile, telephone cables & satellite). To understand how peripheral devices can connect to a computer system using a Wireless Personal Area Network (WPAN). Methods to connect (Bluetooth). Understand the following methods of keeping you computer secure on a computer network: - Firewall - Anti-malware - Passwords - Encryption This unit of work includes a range of information and activities to develop student knowledge and understanding of computer systems. Please note two practical activities require the use of rope to create a human networks! A final assessment is also included. Teacher answer PowerPoint also included. **Please leave a review!
understand what a computer network is be able to discuss the advantages and disadvantages of using a computer network be able to describe and explain the bus, ring and star networking topologies be able to discuss the advantages and disadvantages of each of these topologies.
A remote learning workbook to introduce students to Computational Thinking.
This presentation will be useful for teachers introducing computer science at either KS3 or KS4. Its an introductory lesson I prepared to introduce OCR Entry Level Computing. It include information, youtube videos and a task at the end.
To support Echo3 chapter 1 topic of computers