Computational Thinking Escape RoomQuick View
nwilkin

Computational Thinking Escape Room

(6)
This highly interactive lesson that requires the pupils to work in teams and use computational thinking skills to solve a range of puzzles. This activity perfect for pupils about to learn Python programming and you want to show the importance of computational thinking skills. **This resource was shortlisted for the Teach Secondary Awards, a very rare honor for an independent resource creator. ** Your class need to work together to escape a locked laboratory in a spaceship and start the engines to avoid being sucked into a black hole by completing different challenges which will use a variety of computational thinking skills. They are given most of the lesson to work together and at the end of the lesson, time is dedicated to discuss the computational thinking skills they used during the activity. This gives them a practical application for the computational thinking theory rather than using the tired old “making a jam sandwich” or “getting up in the morning” scenarios which are commonly used. This activity is not a handout driven escape room, it involves using an interactive PowerPoint presentation and physical tasks that moves away from pupils filling in yet another worksheet, to working together in a team to solve interesting and challenging puzzles. Pupils enjoy the lesson and are fully engaged whilst developing the key computational thinking skills of decomposition, pattern recognition, abstraction and algorithms. Please note: This lesson does require teachers to prepare some props beforehand and it is highly recommended the teacher reads through the teacher’s instructions and creates the props well before they want to use the lesson. Also please note that this resource does not work with Google Slides. Written primarily for key stage 3, this activity can be used in a variety of situations: Introducing pupils to computational thinking skills before they are introduced to a text-based programming language Used as an end of term fun lesson which still has an education element A fun activity to use on a year 6 transition day Allow your new year 7s to get to know their new classmates and grow team sprit Helping a reluctant class see the benefits of learning programming skills . What are you waiting for? Download this interactive escape room NOW, to help students learn about computational thinking skills in a fun and memorable lesson they will love and remember. You may also be interested in my Computational Thinking Worksheets which you can buy from here.
GCSE Computer Science Python ProgrammingQuick View
amrittanday1998

GCSE Computer Science Python Programming

(4)
Recently updated with even more tasks! An entire 100+ slide PowerPoint covering Python Programming topics as stated in the OCR GCSE J277 Computer Science Specification. This set of slides includes theory, examples, coding tasks and answers as well as starter activities for the following topics: Variables Comments Data Types Casting Operators User Input Strings String Methods Concatenation Booleans Built in functions Conditional Statements FOR and WHILE loops Lists 2-D Arrays Functions and Procedures Worksheet for strings and string methods included WORKSHEET HAS NOW BEEN ADDED TO FILES. Table of contents is linked to relevant slides to save you as much time as possible!
End of Term Summer Computing Quiz 2026Quick View
amrittanday1998

End of Term Summer Computing Quiz 2026

(0)
**NEW for 2026 ** Need an end of term activity that is also educational and engaging? This quiz is the perfect resource for that. This resource includes a 50 question summer computing quiz with an answer sheet included! There are 10 rounds to the quiz, with a mixture of computing questions and fun rounds too. Rounds include guess the logo, pixelated images, spot the error, real or AI and many more! With 50 questions, it will last an entire lesson.
Cybercrime + ComputingQuick View
Cre8tive_PSHE

Cybercrime + Computing

(0)
Cybercrime. A fully-resourced lesson (1 hour +) which can be used by teachers to deliver a detailed PSHE / Citizenship / Careers / Personal Development lesson Learning objectives To understand what cybercrime is. To consider where and when cybercrime can happen. To consider how cybercrime can be prevented. Some Key Terms Covered Hacking, Pirated Software, Credit Card Fraud, Cyber Harassment, Copyright Each Lesson Pack Contains: 1 Fully Editable Careers PowerPoint (Learning Outcomes, Confidence Checkers, Assessment of Learning, Variety of Tasks, Video Embedded URL Clips, Engaging Premium Quality Slides, Extra Support Websites, Challenging & Thoughtful Questioning) Assessment Opportunity (Confidence Checker) The lesson includes a detailed PowerPoint, variety of student facing tasks and comprehension tasks These resources have been designed to be engaging, informative and pick up and teach.
OCR GCSE Computer Science exam paper analysis (now including 2025!)Quick View
alexshaw86

OCR GCSE Computer Science exam paper analysis (now including 2025!)

(0)
UPDATED TO INCLUDE 2025 series. A complete breakdown of the 2022, 2023, 2024 and 2025 exam papers for both components 1 and 2 for the OCR GCSE Computer Science specification (J277). Each paper has been mapped out to include the specification points covered and the questions asked. Questions have been colour coded to show repetition over the 3 past-papers. Each paper also has a clear matrix mapped to the specification to help see which specification points are questioned more often, and which have been questioned least often. I use this as a revision tool with my classes to ensure they know the key knowledge for the types of questions that appear every year. I also use it to try to predict what may appear in the next summer exam series (which worked to great effect in summer 2024 when ‘Operating Systems’ was questioned after seeing it had not appeared on the 2022 or 2023 paper!).
OCR GCSE (J277) Computer Science Practice Workbook BUNDLEQuick View
ReytGoodResources

OCR GCSE (J277) Computer Science Practice Workbook BUNDLE

2 Resources
UPDATED - Now includes Answer Booklets in PDF format. Revision and practice are vital components to any GSCE Computer Science student’s preparation for their examinations. This workbook is filled with just that, a great resource to support learners with recall and to check their understanding of key GCSE Computer Science course content prior to their exams. This Bundle includes both GCSE OCR (J277) Paper 1 and Paper 2 Workbooks in PDF format which can be printed as an A4 or A5 booklet. The booklets includes recall tasks to support revision for the OCR GCSE Computer Science Paper 1 – Computer Systems and Paper 2 – Computational Thinking, Algorithms and Programming exam papers and includes exercises like True and False, Vocabulary matching and tick-box questions, among others.
OCR GCSE J277 Computer Science Revision Booklet Paper 2Quick View
amrittanday1998

OCR GCSE J277 Computer Science Revision Booklet Paper 2

(1)
A revision booklet with revision theory and questions for Paper 2 in the OCR J277 Computer Science specification. A range of questions are included in the booklet, and answers are included. Topics covered: Programming Errors Variables Inputs and Outputs Data Types Operators Selection Iteration String Manipulation Flowcharts Trace Tables Sorting Algorithms Searching Algorithms
Cambridge IGCSE Computer Science 0478: Ultimate Pseudocode WorkbookQuick View
STEMedu

Cambridge IGCSE Computer Science 0478: Ultimate Pseudocode Workbook

(0)
A complete student-friendly workbook designed to help Year 11 learners master Cambridge IGCSE Computer Science 0478 pseudocode for Paper 2. This resource takes students from the basics of input, output and variables through to loops, arrays, validation, functions, procedures, file handling and full 15-mark exam-style questions. Each section includes clear explanations, worked examples, common mistakes, practice questions and space for students to write and improve their answers. The booklet is ideal for revision, classroom teaching, independent study, homework, intervention lessons or exam preparation. Includes: Clear pseudocode explanations Worked Cambridge-style examples Practice questions for every key topic Student writing spaces 15-mark exam question practice Model answers for checking and improvement Perfect for building confidence, improving algorithmic thinking and preparing students for IGCSE Paper 2
AS & A Level Computer Science 9618 FULL CURRICULUM (2026-2028)Quick View
JamesGan

AS & A Level Computer Science 9618 FULL CURRICULUM (2026-2028)

(9)
Chapter Included Chapter 1: Understanding Data Representation Chapter 2: Networking and Communication Systems Chapter 3: Hardware Chapter 4: Logic Gates and Logic Circuits Chapter 5: Core Concepts of Processor Functionality Chapter 6: Introduction to Assembly Language Programming Chapter 7: Monitoring and Control System Chapter 8: System Software and Operating System Chapter 9: Security, Privacy, and Data Integrity Chapter 10: Ethical Issues and Intellectual Ownership Chapter 11: Databases Chapter 12: Problem-Solving through Algorithm Design Chapter 13: Data Types and Structures Chapter 14: Programming Language Chapter 15: Introduction to Software Development Chapter 16: Advanced Data Representation Chapter 17: Networking and Internet Technologies Chapter 18: Computer Architecture, Processors, & Virtual Machines Chapter 19: Digital Logic and Boolean Algebra Chapter 20: System Software and Operating System (Advanced) Chapter 21: Cryptography and Secure Communication Technologies Chapter 22: Artificial Intelligence Chapter 23: Algorithms Chapter 24: Recursion Chapter 25: Programming Paradigm Chapter 26: Object-Oriented Programming Chapter 27: Low-level Programming Chapter 28: Declarative Programming Chapter 29: File Processing and Exception Handling Teach AS & A Level Computer Science with Confidence — Without Starting from Scratch Preparing clear Computer Science lessons takes time, especially when teaching across a full syllabus or taking on a new class. This AS & A Level Computer Science PowerPoint slide bundle supports teachers with ready-to-use lesson materials, so you can focus on teaching rather than slide preparation. All slides are organized by chapter, aligned with the Cambridge syllabus, and ready for immediate classroom use. What’s included Ultimate Teaching Companion (included) • Chapter Companion Handouts — ready-to-print summaries for student revision • End-of-Chapter Tests — print-ready assessments aligned with slide content • Chapter-Based Quizlet Flashcards — shareable links for student self-testing • YouTube Companion Videos — see how the slides are used in real lessons Complete lesson slides (full syllabus) • Covers all AS & A Level Computer Science chapters • Organised clearly by topic and chapter • Editable PowerPoint files • Ready to teach straight after download Designed for clear teaching • Concepts introduced step by step • Carefully selected diagrams to support explanation • Worked examples and questions included where appropriate • Subtle animations used to explain processes clearly
IGCSE Computer Science 0478 FULL CURRICULUM (2026-2028)Quick View
JamesGan

IGCSE Computer Science 0478 FULL CURRICULUM (2026-2028)

(0)
Please do not buy this if you have puchased the previous bundle (2023-2025). You should get the added bonuses for free. Contact me. Find my email on my profile. Chapter Outline Chapter 1 – Data Representation (174 slides) Chapter 2 – Data Transmission (108 slides) Chapter 3 – Hardware (275 slides) Chapter 4 – Software (128 slides) Chapter 5 – Internet and the World Wide Web (179 slides) Chapter 6 – Automated System (A.I) (87 slides) Chapter 7 – Algorithm and Problem Solving (182 slides) Chapter 8 – Programming with Python and Pseudocode (200 slides) Chapter 9 – Databases (53 slides) Chapter 10 – Logic Gates (117 slides) Teach IGCSE Computer Science with Confidence — Without Starting from Scratch Preparing clear Computer Science lessons takes time, especially when teaching across a full syllabus or taking on a new class. This IGCSE Computer Science PowerPoint slide bundle supports teachers with ready-to-use lesson materials, so you can focus on teaching rather than slide preparation. All slides are organized by chapter, aligned with the Cambridge syllabus, and ready for immediate classroom use. What’s included Ultimate Teaching Companion (included) • Chapter Companion Handouts — ready-to-print summaries for student revision • End-of-Chapter Tests — print-ready assessments aligned with slide content • Chapter-Based Quizlet Flashcards — shareable links for student self-testing • YouTube Companion Videos — see how the slides are used in real lessons Complete lesson slides (full syllabus) • Covers all IGCSE Computer Science chapters • Organised clearly by topic and chapter • Editable PowerPoint files • Ready to teach straight after download Designed for clear teaching • Concepts introduced step by step • Carefully selected diagrams to support explanation • Worked examples and questions included where appropriate • Subtle animations used to explain processes clearly
A Scratch Computing Christmas BundleQuick View
studeapps

A Scratch Computing Christmas Bundle

4 Resources
A Christmas bundle for Scratch. Wonderful resources with that festive feel for your classes! Resources suitable for KS2 and KS3, including extension activities (open-ended). Recommended that you pick an activity, and let their imagination run wild, while of course they are learning!
Computer Science Computer Hardware Worksheet (KS3 / GCSE)Quick View
AlexB527

Computer Science Computer Hardware Worksheet (KS3 / GCSE)

(0)
This worksheet introduces students to computer hardware and peripherals, building a clear understanding of how physical components work together in a computer system. Students learn: • The difference between hardware and software • Common input and output devices • The purpose of key internal components such as the CPU, RAM, storage devices, motherboard, and GPU • How computer parts work together to form a complete system The worksheet includes: • Hardware vs software fill-in-the-blank questions • Input and output device classification tasks • Matching computer components to their functions • Labelling and identification activities • An extended challenge using PCPartPicker to design a custom computer build • GCSE-style short answer questions to demonstrate understanding Suitable for: • KS3 Computing • GCSE Computer Science foundations • Classwork, homework, or cover lessons • Introducing hardware concepts before system architecture topics This resource is designed to reinforce core computer hardware knowledge using structured tasks and practical examples, and works well alongside theory lessons or practical computing activities. 
Computer Science Paper 2 Revision (3 lessons)Quick View
brettjoynson1988

Computer Science Paper 2 Revision (3 lessons)

(0)
3 PPTs that are fantastic for GCSE OCR Paper 2 Revision. Lots of past paper style exam questions, answers for each question perfectly animated onto the screen in a timely fashion. Lots of retrieval activities in between exam questions that help students recall key concepts. 60 slides in total covering a range of key topics on the paper 2 GCSE OCR exam.
KS3 Computing :  Inside the PCQuick View
nikoledepta

KS3 Computing : Inside the PC

(0)
An introductory lesson to components inside the PC and the boot up system with an editable do now activity at the start. Included: teacher presentation student slides which can be shared electronically or printed Lesson 2 of 6 in a sequence of KS3 (ideally Year 7) lessons.
AQA Computer Science Revision WorksheetsQuick View
ByteBoutique

AQA Computer Science Revision Worksheets

(0)
These work lovely as A3 worksheets, students to complete and fill with as much data as possible. Topics included from the AQA spec: Broad paper 1+2 Revision (one task is vb.NET but this can be easily changed to python/c#) Data representation Computer Systems Ethical and Legal impacts Cyber Security Computer Networks Answer sheets for data representation and also computer systems.
Computer Science Christmas Quiz! (Computing, ICT)Quick View
godwin86

Computer Science Christmas Quiz! (Computing, ICT)

(0)
A professionally designed Christmas quiz for teachers of Computer Science (Computing/ICT) to use with KS3-5 students, featuring 60 well-presented questions and an answer sheet. The quiz also includes a word-search (on screen) and a couple of anagram rounds. Fifty of the questions are all Christmas-related and not connected to a specific school-subject: the final ten are subject specific and deal either with GCSE terminology of “fun facts”. Differentiation can easily be achieved by changing quiz group sizes. The quiz is suitable for KS3-5. Completing and peer-marking the 60-question quiz should take the best part of a 1-hour lesson.
Inside a Computer - Define and label computer parts Computer ScienceQuick View
brad-ashley

Inside a Computer - Define and label computer parts Computer Science

(26)
Ideally printed on A3, students write about each part of the computer shown in the boxes and label the parts they can see. Space for teacher feedback and a gap task/extension/homework task to find one more part of the computer and define/label it. I've used this with year 7, but equally would suit up to GCSE and as low as year 5/6. Enjoy!
Computer Hardware - Building a ComputerQuick View
snegreid

Computer Hardware - Building a Computer

(74)
This unit was written to improve pupils understanding of the hardware and software components which are required to build a computer system. By learning how to understand specifications pupils should be able to make informed choices when they choose components. Geeky but great fun and engaging. The unit covers the Scottish Curriculum for Excellence, Es & Os 3-08c and 4-08d. Have fun Greg P.S. Please leave feedback.
The Computer Revolution - The History of Women in ComputingQuick View
WolseyAcademy

The Computer Revolution - The History of Women in Computing

(0)
The Computer Revolution - Meant as a cross department study with the Humanities and ICT/Computer Science. This is 1 lesson from a series of 17 (see below). Each lesson is well constructed and fully resourced (all resources contained at the end of each PowerPoint to avoid multiple files). Lessons include a varied sequence of activities building up content and skills to answer a large essay question in lesson 17 on the nature of change and continuity thanks to the computer revolution, and a speculative discussion of the impact of future developments. The series also runs parallel to a 17 part ‘Guided Reading’ pack on the same topic. Each lesson is paired with an extended piece of computing literature – for ease these extracts have been included inside the PowerPoints but you can access the reading as a separate bundle, and for free at Wolsey Academy. The lessons are as follows: Enigma and Turing (free) The History of Women in Computing (free) The Microchip and Moore’s Law The PC, GUI and Microsoft How Video Games Shaped Our World Mid-Unit Test and Revision Impact of the Internet Blockchain and Cryptocurrencies (free) Covid Track and Trace Quantum Computing (free) Artemis and Space X Facial Recognition Digital Divide DeepMind, AI, AlphaGo and ChatGPT (free) Emerging Technologies and their impact Cybersecurity case studies Revision keyword flash cards and essay assessment. Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. We hope it helps. #BetterTeachingBetterPlanet