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Nichola Wilkin - Computer Science

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(based on 1079 reviews)

Helping computer science teachers take control of their workload. My refreshingly different teaching resources enable you to teach great lessons that help your pupils engage with the subject matter. I’m an experienced teacher and HoD and professionally create resources through my company Nichola Wilkin Ltd. My book “Python by Example” published by Cambridge University Press has been a runaway success. Download my free resources now to see why I am one of the most popular authors on TES.

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Helping computer science teachers take control of their workload. My refreshingly different teaching resources enable you to teach great lessons that help your pupils engage with the subject matter. I’m an experienced teacher and HoD and professionally create resources through my company Nichola Wilkin Ltd. My book “Python by Example” published by Cambridge University Press has been a runaway success. Download my free resources now to see why I am one of the most popular authors on TES.
Computational Thinking Escape Room
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Computational Thinking Escape Room

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This highly interactive lesson that requires the pupils to work in teams and use computational thinking skills to solve a range of puzzles. This activity perfect for pupils about to learn Python programming and you want to show the importance of computational thinking skills. Your class need to work together to escape a locked laboratory in a spaceship and start the engines to avoid being sucked into a black hole by completing different challenges which will use a variety of computational thinking skills. They are given most of the lesson to work together and at the end of the lesson, time is dedicated to discuss the computational thinking skills they used during the activity. This gives them a practical application for the computational thinking theory rather than using the tired old “making a jam sandwich” or “getting up in the morning” scenarios which are commonly used. This activity is not a handout driven escape room, it involves using an interactive PowerPoint presentation and physical tasks that moves away from pupils filling in yet another worksheet, to working together in a team to solve interesting and challenging puzzles. Pupils enjoy the lesson and are fully engaged whilst developing the key computational thinking skills of decomposition, pattern recognition, abstraction and algorithms. Please note: This lesson does require teachers to prepare some props beforehand and it is highly recommended the teacher reads through the teacher’s instructions and creates the props well before they want to use the lesson. Written primarily for key stage 3, this activity can be used in a variety of situations: Introducing pupils to computational thinking skills before they are introduced to a text-based programming language Used as an end of term fun lesson which still has an education element A fun activity to use on a year 6 transition day Allow your new year 7s to get to know their new classmates and grow team sprit Helping a reluctant class see the benefits of learning programming skills . Find out what sort of computer science teacher you are with this FREE fun 10-minute quiz.
Build Your Own Paper Computer
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Build Your Own Paper Computer

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This highly engaging series of 3 lessons can be run with no student computers so is suitable for lessons in a standard non-ICT classroom, in a computer suite or when pupils are self-isolating at home. Each lesson comes with a dyslexia-friendly PowerPoint presentation that includes all the instructions and takes the teacher and class through each lesson making this resource suitable for specialist and non-specialist teachers. The students have a workbook they fill in each lesson as they progress, extending their knowledge and helping you monitor their progress. An answer book is provided which can be used by the teacher or issued to students as a self-marking aid. This is a hands-on enjoyable series of three lessons that help pupils understand the hardware in a computer along with common software. Written for KS3 this is suitable for years 7 to 9 and can even be used with GCSE groups if you wish. Equipment needed: pupils should have access to a pair of scissors, a glue stick and a sheet of colourful A4 (or letter sized) paper along with a print-out of the 7-page template and 13-page workbook each (oh, and they will also need a pen).
Python Loops and Iteration
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Python Loops and Iteration

(3)
This Python lesson teaches pupils to programming about using iterations, namely for loops and while loops. It is suitable for KS3 computing and GCSE 9-1 computer science pupils. It also includes lots of practice with reading and drawing flow diagrams. It includes an attractive dyslexia friendly PowerPoint presentation that includes differentiated lesson objectives, videos to teach key skills and lots practical programming practice. It also includes a comprehensive teacher’s lesson plan including all the answers. Please note: This lesson does assume the pupils are familiar with using basic if and else statements in Python. Duration: 1 lesson This lesson teaches pupils about: For loops using the range statement and While loops The difference between count controlled and condition controlled loops . Find out what sort of computer science teacher you are with this FREE fun 10-minute quiz.
Network Protocols and the TCP/IP 4-layer model
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Network Protocols and the TCP/IP 4-layer model

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This lesson is about network protocols and the TCP/IP 4-layer model is suitable for GCSE Computer Science pupils. This lesson is suitable for teaching the new updated syllabus starting September 2020 including the OCR GCSE Computer Science (J277) and AQA GCSE Computer Science (8520). It includes an attractive dyslexia friendly PowerPoint presentation that includes differentiated lesson objectives, a video and lots of tasks and questions. It also includes 3 differentiated exam style questions along with a comprehensive 3-page teacher’s lesson plan including all the answers. This lesson teaches pupils: IP addresses MAC addresses Packet Switching TCP/IP 4-layer model HTTP HTTPS FTP POP IMAP SMTP Ethernet Duration: 1 lesson Check out these other useful lesson resources from Nichola Wilkin (nwilkin): What is the internet? Network Topologies Wireless Networks
Python If Statements
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Python If Statements

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This Python lesson introduces pupils learning programming, about basic if statements and if…else statements. It is suitable for KS3 computing and GCSE 9-1 computer science pupils. It also teaches them about flow diagrams including terminators, input/output boxes, processes and decision diamonds. It includes an attractive dyslexia friendly PowerPoint presentation that includes differentiated lesson objectives, several videos to teach key skills and lots practical programming practice. It also includes a comprehensive teacher’s lesson plan including all the answers. Please note: This lesson does not teach pupils about nested if statements or elif statements as that is covered in another lesson. Duration: 1 lesson This lesson teaches pupils about: Logical operators Basic if statements If…else statements Flow diagrams . Find out what sort of computer science teacher you are with this FREE fun 10-minute quiz.
KS3 Python Programming Complete SoW
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KS3 Python Programming Complete SoW

14 Resources
12 ready to use lessons, you can use immediately to teach pupils how to program in Python. This bundle includes 12 lessons making a complete unit of work that teaches pupils how to program in Python and also includes two end of unit tests to assess their programming skills. The National Curriculum for England specifies that by the end of Key stage 3 pupils should have been taught to “use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures (for example, lists, tables or arrays); design and develop modular programs that use procedures or functions (for example, sub programs).” (National curriculum in England: computing programmes of study - key stages 3 and 4:) This complete unit of work teaches pupils how to programming in Python and takes them through the basics to using data structures and sub programs. Each lesson includes an attractive PowerPoint presentation and include videos to teach the key skills and loads of Python programming practice and questions. The teacher’s lesson plans include differentiated objectives and all the answers to the programming problems making this series of lessons ideal for specialist and non-specialist teachers. The recommended order of the lessons are as follows: Lesson 1 – Computational thinking escape room Lesson 2 – Input and output Lesson 3 – If statements Lesson 4 – More if statements Lesson 5 – Going loopy Lesson 6 – Text and numbers Lesson 7 – Random values Lesson 8 – Python turtle Lesson 9 – Creating robust programs Lesson 10 - Lists Lesson 11 – 2D lists Lesson 12 – Sub programs Python end of unit assessment (paper test) Python practical programming assessment Find out what sort of computer science teacher you are with this FREE fun 10-minute quiz.
Python 2D lists
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Python 2D lists

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Python 2D lists - ready to use practical challenges! A great 2 page handout for your pupils to practice using 2D lists in Python . Includes example code, a task to read code, a task to explain code and 3 practical challenges for them to practice writing Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study. You may also be interested in these other Python challenges to add to your collection. Python Basics -https://www.tes.com/teaching-resource/python-basics-practical-challenges-11925892 Python If Statements -https://www.tes.com/teaching-resource/python-if-statements-practical-challenges-11925948 Python For Loop -https://www.tes.com/teaching-resource/python-for-loop-practical-challenges-11925972 Python While Loop -https://www.tes.com/teaching-resource/python-while-loop-practical-challenges-11926194 Python Random Values -https://www.tes.com/teaching-resource/python-random-values-practical-challenges-11929327 Python Mathematical Operators -https://www.tes.com/teaching-resource/python-mathematical-operators-practical-challenges-11929571 Python Lists-https://www.tes.com/teaching-resource/python-lists-12402933 Python Turtle-https://www.tes.com/teaching-resource/python-turtle-11992208 Python Text Files-https://www.tes.com/teaching-resource/python-text-files-11994635 Python CSV files-https://www.tes.com/teaching-resource/python-csv-files-11995021 Python Subprograms-https://www.tes.com/teaching-resource/python-subprograms-11999426
Von Neumann Architecture
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Von Neumann Architecture

(4)
This lesson on Von Neumann architecture is suitable for GCSE Computer Science pupils. This lesson is suitable for teaching the new updated syllabus starting September 2020 including the OCR GCSE Computer Science (J277) and AQA GCSE Computer Science (8520). It includes an attractive dyslexia friendly PowerPoint presentation that includes differentiated lesson objectives, a video and lots of tasks and questions. It also includes 3 differentiated exam style questions along with a comprehensive 3-page teacher’s lesson plan including all the answers. This lesson teaches pupils about: How cache memory is used by the CPU The three levels of cache memory The component parts of the CPU in the Von Neumann architecture model How the component parts of the CPU work in the fetch-decode-execute cycle Duration: 1 lesson Check out these other great resources by Nichola Wilkin (nwilkin): The purpose of the CPU CPU Performance Rom, Ram and Virtual Memory Embedded Systems Secondary Storage
Identifying and preventing network vulnerabilities
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Identifying and preventing network vulnerabilities

(1)
This lesson on system security and cyber attacks is suitable for GCSE 9-1 Computer Science pupils. This lesson is suitable for teaching the new updated syllabus starting September 2020 including the OCR GCSE Computer Science (J277) and AQA GCSE Computer Science (8520). It includes an attractive dyslexia friendly PowerPoint presentation that includes differentiated lesson objectives, a video and lots of individual and paired tasks and questions. It also includes 3 differentiated exam style questions along with a comprehensive 3-page teacher’s lesson plan including all the answers. This lesson teaches pupils about: Denial of service (DoS) attacks Brute force attacks Data interception attacks SQL injection attacks Poor network security policy Penetration testing Network forensics Firewalls Passwords Duration: 1 lesson Have you checked out this great FREE lesson on cyber security created by Nichola Wilkin Ltd (nwilkin): Malware
Ethical, Legal, Cultural And Environmental Impacts OCR GCSE Computer Science Workbook (J277)
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Ethical, Legal, Cultural And Environmental Impacts OCR GCSE Computer Science Workbook (J277)

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This ethical, legal, cultural and environmental impacts of digital technology workbook is perfect for students studying for the OCR GCSE (9-1) in computer science and has been updated to completely cover the new specification J277. It can be used in the classroom as a teaching aid, for self-study or as a revision tool. In this resource you will receive an interactive PDF workbook so your students can either print it out and complete the activities by hand or fill it in electronically making this an ideal workbook for use in school or for students studying at home. The answer booklet is provided as a separate PDF file so you can assign your students the workbook without including the answers. This 31-page workbook completely covers the new specification J277 1.6 ethical, legal, cultural and environmental impacts of digital technology theory. Table of Contents: How to investigate and discuss Computer Science technologies Ethical issues Legal issues Cultural issues Environmental issues Privacy issues How key stakeholders are affected by technologies Legislation relevant to Computer Science The Data Protection Act 2018 (GDPR) Wireless networking The Computer Misuse Act 1990 The Copyright, Designs and Patents Act 1988 Software licences . You may also be interested in these workbooks which have also been written to cover the J277 specification: Systems Architecture Memory and Storage Computer networks, connections and protocols Network Security Systems Software Algorithms Programming Fundamentals Producing Robust Programs Boolean Logic Programming Languages and IDEs
Computer Networks
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Computer Networks

6 Resources
This bundle of 6 lessons covers: Types of Networks Network Hardware What is the internet? Network Topologies Wireless Networks Network Protocols and the TCP/IP 4-Layer Model These lessons are suitable for teaching the new updated syllabus starting September 2020 including the OCR GCSE Computer Science (J277) and AQA GCSE Computer Science (8520). Each lesson includes an attractive dyslexia friendly PowerPoint presentation with differentiated lesson objectives, at lease one video and lots of tasks and questions. Each lesson also 3 differentiated exam style questions along with a comprehensive teacher’s lesson plan including all the answers.
Data representation revision
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Data representation revision

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This visually appealing knowledge organiser helps pupils revise binary, denary, hexadecimal, binary addition, binary shift, ASCII, Unicode, bitmaps, sound and data compression for the GCSE in Computer Science. Written originally for OCR Computer Science (J276), it is also suitable for helping pupils revise for other exam boards. One PDF document contains a 2-page PDF knowledge organiser and another PDF document which includes tips of revision techniques allowing pupils to pick a technique they prefer. Once they have revised the topic, they can attempt the 4 mark exam practise question on the second sheet and mark it themselves using the mark scheme included. This resource makes an ideal homework task, can be used as part of a lesson or given to pupils to help them with their exam revision. Covers: Data units Converting denary whole number to binary Add binary numbers Use binary shifts Convert binary into hexadecimal numbers The use of check digits Representing characters Character sets Representing images in pixels Metadata Colour depth Resolution Calculating the size of an image Sound sampling Sample size Bit rate Lossy and lossless compression For a high-quality PDF student workbook on algorithms that includes detailed theory, tasks and the answers visit https://www.tes.com/teaching-resource/data-representation-11953247 Check out these other great revision knowledge organisers by Nichola Wilkin (nwilkin): Systems Architecture Memory & Storage Wired & Wireless Networks Network Topologies, Protocols & Layers System Security System Software Ethical, Legal, cultural & Environmental Concerns Algorithms Programming Techniques Producing Robust Programs Computational Logic Translators & Facilities of Languages #KOCSGCSE2019 #nwrevision2019
KS3 Computing: Scratch Introduction complete 6 lesson SoW (Secondary Pupils)
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KS3 Computing: Scratch Introduction complete 6 lesson SoW (Secondary Pupils)

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In this high-quality 6-lesson complete scheme of work, the pupils will be first introduced to the programming language “Scratch 2”. ​ - Moving sprites using the mouse and keyboard as well as moving automatically around the screen - Repeat and forever loops - If statements and If…else statements - Use sensing tools so sprites can interact with each other - Use questions and answers in programs - Create and use variables to store and manipulate values during the running of programs - Create their own sprites and backgrounds - Use costumes - Apply broadcast messages ​​ This unit is ideal if the pupils have never used Scratch before or have had only very limited experience. Suitable for KS3 Computing and ICT classes.
Pattern Recognition (Computational Thinking Lesson)
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Pattern Recognition (Computational Thinking Lesson)

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This is lesson 2 from a series of 6 lessons which teach pupils computational thinking. In this lesson pupils learn about pattern recognition and look for repeating patterns in everyday scenarios. This lesson includes a PowerPoint presentation, fun activities to reinforce their learning and a differentiated homework task. There is also a teacher’s guide containing answers. For the full 6 lesson unit which also includes an end of unit test and self-assessment student marking sheet use this link https://www.tes.com/teaching-resource/computational-thinking-6-lesson-unit-of-work-gcse-computer-science-and-ks3-computing-11597274. For more lessons and complete units of work including full teachers notes, answer books, mark sheets and end of unit tests visit my website www.nicholawilkin.com. Suitable for GCSE Computer Science classes and KS3 Computing classes.
OCR GCSE (9-1) Computer Science J277 Workbooks
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OCR GCSE (9-1) Computer Science J277 Workbooks

11 Resources
11 comprehensive ready to use interactive workbooks that increase pupil engagement and completely meet the new J277 OCR Computer Science specification. This complete set of workbooks for GCSE J277 Computer Science have been rewritten and updated to completely cover the new syllabus and exactly match the new OCR J277 requirements. They can be printed out and filled in by hand or used on a computer, filled in and submitted to you for marking electronically. An ideal solution when teachers are not able to gain access to a computer room due to social distancing measures or when your room is being used by another subject. Alternatively, you can set them as homework/self-study projects for your students to compete to supplement lesson time and make up for time lost due to the pandemic. Each workbook covers a section of the syllabus allowing you to focus on one topic at a time. Answers are provided in a separate PDF workbook so you can issue the workbooks to your students without including the answers if you wish. Tasks are used through the workbook to reinforce the learning and allow you to check their progress. Each workbook also comes with a checklist which students can tick to show the areas in which they are confident and which areas they feel they need more work on, helping you make the most of the time you have with your students. Workbooks included: 1.1 Systems architecture 1.2 Memory and storage 1.3 Computer networks, connections and protocols 1.4 Network security 1.5 Systems software 1.6 Ethical, legal, cultural and environmental impacts of digital technology 2.1 Algorithms 2.2 Programming fundamentals (using Python) 2.3 Producing robust programs (using Python) 2.4 Boolean logic 2.5 Programming Languages and Integrated Development Environments (IDE)
Computing Christmas Quiz 2020
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Computing Christmas Quiz 2020

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The one and only end of term Christmas Quiz 2020 from Nichola Wilkin Ltd. We’ve all had a demanding year, so why not end 2020 on a high note? My computing Christmas quizzes have become a tradition in many schools with thousands of students and teachers enjoying a fun (and slightly educational) quiz for their last lesson before they break up for Christmas. This year, maybe more than ever, a bit of jollity and normality is needed so I’m excited to be able to provide this quiz for free. I hope that it gives you a little piece of normality in what must be the most stressful teaching year in our lifetimes. For anyone who has not used this quiz before, let me just briefly explain what it entails. The zip file contains a non-editable PowerPoint presentation and a PDF answer sheet. Decide how many teams you want to split your class into (it is more fun in teams although if your school’s Covid safety measures prevent this, it will still work individually). Photocopy one answer sheet for each team before the lesson. That’s it, that’s all the preparation you need to do. To run the quiz, show the presentation to your class and work through each slide one at a time. This means you can play this quiz with your class remotely if you need to. The quiz is split into 9 rounds and each round has 5 questions. At the end of each round you will go through the answers so if you need to cut the lesson short for any reason, you can do so easily. Some rounds are just for fun and some are computer science related rounds which should be accessible for year 7 to year 11. The 9 rounds this year include: Round 1 – Guestimation Round 2 – Computing Emoji Round 3 – Float or Sink (honestly it was a toss-up between this and “Cheese or Service Station” which also went down very well in my lockdown Zoom quizzes) Round 4 – Computer Science Multiple Choice Round 5 – Hidden Celebrity Round 6 – Thinking Logically Round 7 – Visual Memory Round 8 – What am I? Round 9 – Next Lines Thank you for everything you are doing in the classrooms, you are true heroes and I just hope you get a chance to relax and enjoy your Christmas holiday. Happy Christmas Love Nicky x
COMPUTING Year 7 Baseline Assessment (paper based test)
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COMPUTING Year 7 Baseline Assessment (paper based test)

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This test is to be given to year 7 pupils to test their current knowledge of key computing areas. This will help you understand their current strengths and weaknesses at the beginning of year 7 and includes a useful spreadsheet which not only highlights pupils understanding but also groups it by class and even primary school to help you inform your feeder schools which areas they need to work on and may need additional help with and which areas they have covered well. The key skills covered in this test are: Word, Excel, PowerPoint, saving files, programming, using the internet, e-safety and computer theory. Due to popular demand, I have interpreted the marks awarded to the old-style level descriptors (i.e. if they score 30 on the test or 45%, this would be equivalent to a 4C). Hope this helps. 2A - 5 marks (7%) 3C - 10 marks (15%) 3B - 12 marks (18%) 3A - 20 marks (30%) 4C - 28 marks (42%) 4B - 36 marks (54%) 4A - 42 marks (63%) 5C - 48 marks (72%) 5B - 54 marks (81%) 5A - 60 marks (90%) 6C - 64 marks (96%) PLEASE NOTE: This test is a paper-based test, if you would prefer the pupils to fill in an on-line document which can be either printed or sent to you electronically then please see our other set of resources from https://www.tes.com/teaching-resource/computing-year-7-baseline-assessment-on-line-version-11355832
History of Computers (GCSE Computer Science and KS3 Computing)
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History of Computers (GCSE Computer Science and KS3 Computing)

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This lesson teaches the pupils about the history of computers. It uses animations to tell the story in an interesting and entertaining way. As the pupils learn the history they fill in a worksheet which you can go through with the whole class. They then complete a word search identifying the key people in developing technology and finally they play a game to recap what they have learnt. Suitable for GCSE Computer Science classes and KS3 Computing and ICT classes. For more high quality, ready-to-use computing lessons and units of work, visit www.nicholawilkin.com
Python Subprograms
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Python Subprograms

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Python subprograms - practical programming challenges. A great 3 page handout for your pupils to practice using subprograms in Python . Includes example code, a task to read code, a task to identify the error in code and 3 practical challenges for them to practice writing Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study. You may also be interested in these other Python challenges to add to your collection. Python Basics -https://www.tes.com/teaching-resource/python-basics-practical-challenges-11925892 Python If Statements -https://www.tes.com/teaching-resource/python-if-statements-practical-challenges-11925948 Python For Loop -https://www.tes.com/teaching-resource/python-for-loop-practical-challenges-11925972 Python While Loop -https://www.tes.com/teaching-resource/python-while-loop-practical-challenges-11926194 Python Random Values -https://www.tes.com/teaching-resource/python-random-values-practical-challenges-11929327 Python Mathematical Operators -https://www.tes.com/teaching-resource/python-mathematical-operators-practical-challenges-11929571 Python Lists-https://www.tes.com/teaching-resource/python-lists-12402933 Python Turtle-https://www.tes.com/teaching-resource/python-turtle-11992208 Python 2D lists-https://www.tes.com/teaching-resource/python-2d-lists-11993856 Python Text Files-https://www.tes.com/teaching-resource/python-text-files-11994635 Python CSV files-https://www.tes.com/teaching-resource/python-csv-files-11995021