This bundle contains a whole day of exciting Computing resources for Year 3 to Year 6.

This bundle contains resources personalised to each year group including:

  • Detailed planning for the teacher
  • Powerpoint with annotated screenshots
  • Planning worksheet for learners to write/draw their ideas

Even teachers who are less confident using Scratch will love this resource as there are annotated screenshots in each Powerpoint which will guide pupils through their spooky creations.

Have a great spooky day of coding with this resource!

YEAR 3

Outcome: A Spooky Interactive Setting
eg. haunted castle with ghosts that move around and make noises when clicked

Learning Points:
 How to add, edit and rename a sprite / background
 Recognise the Control menu and how this works as an input in order to start a script of code
 Begin to problem solve (debug)
 Recognise the effect of adding wait times between code
 Learn how to make a sprite move, talk and play a sound

YEAR 4

Outcome: A Spooky Interactive Setting
eg. haunted castle with ghosts that move around and make noises when clicked

Learning Points:
 How to add, edit and rename a sprite / background
 Recognise the Control menu and how this works as an input in order to start a script of code
 Begin to problem solve (debug)
 Recognise the effect of adding wait times between code
 Learn how to make a sprite move, talk and play a sound
 Try to change a sprite’s costume using the ‘Looks’ change costume tab
 Learners record their own sounds and add these to their sprites

YEAR 5

Outcome: A Spooky Interactive Game
Example: a witch flying through the night sky - she must avoid the dropping bats or it’s game over!

Learning Points:
 Recognise that there are 3 different ways of creating a sprite – draw, import or choose an existing Sprite (within Scratch)
 Consolidate using the arrow keys in order to move a sprite up, down, left and right
 Consolidate coding a sprite to move back to its original location in order to reset the game
 Learn how coding a sprite to change costume can create different effects (example - stars moving on a background)
 Understand the basic meaning of cloning and how this, when coded can enable a sprite to clone itself
 Begin to recognise and use the show, hide and layers options within Scratch (located in the Looks category)
 Continue to independently ‘debug’ coding problems

YEAR 6

Outcome: A Spooky Interactive Game
Example: a witch flying through the night sky - she must collect stars in order to score points and avoid the dropping bats. If one of the bats hits her it’s game over!

Learning Points:
 Consolidate that there are 3 different ways of creating a sprite – draw, import or choose an existing Sprite (within Scratch)
 Consolidate using the arrow keys in order to move a sprite up, down, left and right
 Consolidate coding a sprite to move back to its original location in order to reset the game
 Learn how coding a sprite to change costume can create different effects (example - stars moving on a background)
 Understand the basic meaning of cloning and how this, when coded can enable a sprite to clone itself
 Begin to recognise and use the show, hide and layers options within Scratch (located in the Looks category)
 Continue to independently ‘debug’ coding problems
 Recognise how to add a scoring system using variables
 Begin to understand how switching backdrops can introduce new levels to the user (this objective is about applying their current knowledge)

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