SeeTheHuman Project Age 16+ Fostering EmpathyQuick View
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SeeTheHuman Project Age 16+ Fostering Empathy

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Fostering Empathy and Understanding in High School Students Overview: The “SeeTheHuman Project” is an innovative, comprehensive teaching resource designed for educators who wish to foster empathy, self-awareness, and critical thinking in high school students, particularly those aged 16 and older. This multimedia project, aligned with Common Core State Standards (CCSS), provides a unique approach to understanding personal identity and societal challenges. What’s Inside: Engaging PowerPoint Presentation with 15 detailed and visually appealing slides. A variety of interactive activities including video analysis, reflective writing, identity mapping, and creative expression. Detailed instructions for a culminating “Community Circle” activity, integrating all previous learnings. Links to thought-provoking videos and a curated Spotify playlist to enrich the learning experience. Comprehensive guide to aligning activities with CCSS for Grades 11-12. Key Learning Objectives: Enhance students’ empathy and understanding of diverse experiences. Develop critical thinking through analysis of societal norms (“Hoops”) and personal challenges (“Hurdles”). Foster self-awareness by exploring personal identities and strengths (“Wheelbarrows”). Promote effective communication and collaborative skills through reflective discussions and sharing. For Educators: This resource offers a structured yet flexible framework, allowing you to tailor the activities to your classroom’s specific needs. Whether you’re conducting in-person classes or virtual sessions, the “SeeTheHuman Project” is adaptable and easy to integrate into your resume. Why Choose the SeeTheHuman Project? Foster a classroom environment of empathy and mutual respect. Equip students with critical life skills that go beyond academic knowledge. Engage in meaningful discussions and activities that address current societal issues.
Edit Product: [ChatGPT] GPT-tool: Aligning activities with the CEFR/ERKQuick View
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Edit Product: [ChatGPT] GPT-tool: Aligning activities with the CEFR/ERK

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** Introducing A GPT-Powered Tool for Educators! ** Unlock the Full Potential with OpenAI / ChatGPT PLUS Subscription! For the optimal experience and to fully benefit from this resource, an OpenAI / ChatGPT PLUS subscription is required. Please refer to the disclaimer at the bottom of this page for additional details. Transform Your Teaching Experience! Are you tired of spending countless hours aligning your lesson plans and activities with Common European Framework of Reference for Languages can-do statements or are you unsure about the level of your activities? Say goodbye to the hassle and hello to efficiency with our GPT-powered tool, the CEFR Activity Aligner! Why Choose the CEFR Activity Aligner? Precision Alignment: Our tool uses advanced AI to meticulously align your educational activities with the CEFR. No more guesswork or manual cross-referencing! ** Save Time, Enhance Learning:** Spend less time on paperwork and more time doing what you love – teaching! Our tool streamlines your prep process, giving you more time to engage with your students. ** Customized Suggestions:** Get tailored activity recommendations that fit the standards you’re targeting. Our AI understands the nuances of educational needs and offers creative, effective solutions. ** Improve Student Outcomes**: With activities aligned to standards, you can ensure a more effective learning experience, helping your students achieve better results. ** Easy Integration:** Whether you’re planning a single lesson or a whole curriculum, our tool integrates into your planning process, making standard alignment a breeze. ** Empower Your Teaching:** Harness the power of AI to bring innovation into your classroom. Stay ahead of the curve with cutting-edge technology that enhances your teaching strategies. ** For Teachers, By Teachers:** Designed with educators’ needs in mind, our tool is intuitive, user-friendly, and a perfect fit for classrooms of all sizes and grades. Disclaimer: This activity is designed using GPT-4, which requires a Plus subscription as of January 5, 2024. If you don’t have a Plus subscription, you can try the alternative prompt provided on the last page of this document. This prompt is intended to replicate the results of using GPT-4, but it has not been tested with GPT-3.5 or without GPT functionalities. Therefore, its effectiveness without GPT-4 cannot be guaranteed.
[ChatGPT] Teacher vs Parent: AI-Powered (GPT-4) Email Prompt AssistantQuick View
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[ChatGPT] Teacher vs Parent: AI-Powered (GPT-4) Email Prompt Assistant

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Email Response Toolkit for Teachers vs Parents Tested with and developed for GPT-4 but may work with the free version (GPT-3.5) or other AI models (e.g. BARD AI). Description: Are you a teacher often finding yourself at a loss for words or emotional when replying to challenging emails from parents? Or does it just take too much time? **Look no further! **Our ‘Comprehensive Email Response Toolkit’ is specifically designed to help educators craft thoughtful, professional, and effective responses with ease. What This Toolkit Offers: Structured Prompt System: Our toolkit provides a step-by-step guide to gather all necessary information and context, ensuring your response is well-informed and tailored to each unique situation. ChatGPT Integration: Utilize the power of AI with a specialized prompt for ChatGPT, helping you brainstorm and develop a variety of potential solutions to address parents’ concerns effectively. Focus on Professional Communication: (Learn to) maintain a professional tone while empathetically addressing the concerns of parents. Our toolkit guides you in structuring your response to convey understanding, respect, and a focus on student welfare. Customizable Templates: Armed with detailed prompts and AI-generated suggestions, you can easily customize your responses to fit various scenarios while saving time and reducing stress. Why It’s Beneficial: Saves Time: Streamline your response process, allowing you to spend more time on what matters most - teaching and supporting your students. Enhances Professional Relationships: Build stronger, more positive relationships with parents through clear, respectful, and effective communication. Empowers Educators: Feel confident and well-prepared in handling difficult conversations with parents. Who Can Benefit? Teachers of all grade levels and subjects. School counselors and administrators. Anyone in the educational field who interacts regularly with parents.
Word Detonation Game (English)Quick View
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Word Detonation Game (English)

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Welcome to the dynamic and engaging world of the “Word Detonation Game” brought to you by the NieuwKrijt! This educational resource is designed to infuse excitement and learning in your classroom. It combines the fun of games and drama techniques, boosting student motivation and transforming learning experiences. Ideal for various teaching occasions but built around vocabulary training, this tool is a valuable addition to your educational arsenal. What’s Inside: Digital & Print Materials: Versatile resources for both digital use and print. PowerPoint is required. Single Language Pack: Includes the English version Customization Options: Tailor the game to fit your classroom needs with our easy-to-customize resources. Thematic Packs: Halloween-themed Customizer Pack available, with Christmas, Easter, Ramadan, and more upon request. Feedback & Requests: Share your needs and feedback at dennisdevink@gmail.com (Subject: NieuwKrijt). Game Components: Customizable Cards: Both printable and PowerPoint versions available, with eight game variation suggestions. Engaging User Manuals: Detailed instructions in both English and Spanish. Interactive Gameplay: Use a physical object or a digital bomb timer to create a thrilling game environment.
Travel AgencyQuick View
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Travel Agency

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Pupils plan a trip to a foreign country and make a commercial / perform a sales talk. For: -foreign language learners (A2-B1) -native English pupils as a fun activity / to practice public speaking skills.
4 Improvisation Role-Play Cards for Learners of English (L2) - Theme: Having an ArgumentQuick View
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4 Improvisation Role-Play Cards for Learners of English (L2) - Theme: Having an Argument

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This resource contains four A4-sized premium design role-play cards in which English language learners (L2) learn how to deal with conflicts in a fun way. Each role-play card deals with a different type of argument. Role-play 1: Showing Off (2 players) Role-play 2: Behind My Back (4 players) Role-play 3: A Big Butt Insult (2 players) Role-play 4: Ignore Abhor (3 player) Pupils use these role-play cards to practise speaking (English) in a fun and engaging way. Chunks and vocab regarding the theme are practised in context. Widely known published methods often include boring speaking activities in which pupils read prepared text out loud. These are nowhere near engaging for pupils not do they truly representfor real life situations. These role-plays however, result in fantastic improvisation rich performances. I have personally experienced pupils, not part of a group 'on stage', stepping in to fulfill a spontaneously arisen role. I have also often stepped in to play a spontaneous necessary role myself. Pupils like it a lot when this happens. How to work with these cards: 1. Pupils intensely read their version and don't look at anyone else's version. Why? Because the cards always contain a conflict fr interest or knowledge creating the need for improvisation. 2. Pupils play their role-play together. They have lots of fun. The teacher walks around to listen in. 3. (optional) Pupils perform their already improvised and practised role-play in front of the group. This often results in an amazing shortly rehearsed and still improvisation rich play to enjoy for everyone present in the room. Have fun!
Route 66: Train Vocab and Compensating Strategies (L2)Quick View
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Route 66: Train Vocab and Compensating Strategies (L2)

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Route 66 is a fun competitive board game in which games like ‘Taboo’ meet ‘Game of the Goose’. Pupils work in teams to get from Chicago, Illinois to the Santa Monica Pier in California as fast as they can. Check out https://www.youtube.com/watch?v=6sqvyxMpMrw to see it in action! They perform language exercises to train their foreign (English included) compensating strategies with known games like ‘Taboo’ and ‘30 Seconds’ but also made up games like ‘Worldly Descriptions’ and ‘Synonym Domination’. Although this game was created for learners of English as an L2, it can also be used to help young native English speakers learn synonyms with the game ‘Synonym Domination’. If you teach other languages in an English speaking country you can adjust the game to make it suitable for languages like Spanish. Instructions on how to do this can be found in the teacher instructions. The game is played on a tablet with a PowerPoint player installed and uses other devices like smartphones. However, additional printable files have been added to make it available on paper as well. Instruction on how to do this are included in the Teacher Instructions. Do you want your pupils to practise their compensating speaking strategies in an engaging, competitive and fun way? Download Route 66 and get: -The PowerPoint file with the Route 66 Board, instructions, links to cards and more (when played it acts like an app). -Teacher Instructions. -Additional printable files to play offline. -Additional websites to use for more diversity (in the Teacher Instructions). System Requirements: A tablet or other device (flexible laptop) with reasonable size (>10.1 inch) and the ability to lay flat on a table. It must be able to play PowerPoint files. Files are included to print the board and avoid using a device altogether. Players compete 2 vs 2 with a maximum of 8 players. The game if fun for pupils >7 because it’s so diverse. Have fun!
Limerick MadnessQuick View
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Limerick Madness

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This worksheet helps pupils explore the wonderful world of limericks. It uses bite size steps to help them find out what limericks are and how to write them. It’s a task based activity in which they create limericks as a means to a final product. The steps involve peer feedback and pupils can explore and showcase their productivity in the limericks and the final product.
Question My Brain - communicative fun game to train question askingQuick View
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Question My Brain - communicative fun game to train question asking

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The gamel 'Question My Brain' is a game to help English learners improve their speaking skills. More specifically it helps them become better question askers. Use this game to let your pupils: -practice (without them being aware) asking questions in English. All questions are yes / no questions -can it, will it, would you, does it have, can you find it in, is she from...? -experience speaking English without or with less inhibition. -train speaking skills in a fun, engaging and competitive way -aquire new vocabulary they learn from each other and by looking words up (necessity). -break free from the daily grind The game was extensively tested and improved with pupils in the Netherlands. The pupils showed remarkable expressions of joy verbally and non-verbally.