A murder has been committed! There are 32 suspects, and one of them is guilty. Using your powers of deduction, can you crack each of the five coded clues to reveal the identity of the killer?
ANSWERS & TIPS INCLUDED
The Original TES Murder Mystery!
NEW!! Excel Spreadsheets for the effect Total Disbelief.
A collection of mathematical magic tricks for teachers. Particularly suitable for KS3 but also popular with older children. Each trick gives an anecdotal account of the effect being used in the classroom, followed by the explanation and teaching points if used for further work. Appendix includes details of simple sleights such as coin vanishes etc.
NEW! Instructions sheet added.
Made for a colleague in Modern Foreign Languages Dept. This Excel Worksheet changes a regular 9x9 SuDoku puzzle in a newspaper from numbers to words. You choose the 9 Themed Words and Vocabulary in the target language (e.g. Animals, Colours, Christmas etc.) and the word puzzle is created as you enter the puzzle numbers. Two copies of the puzzle are printed on a single A4 page, with the list of the 9 words down one side. Adaptable to other Languages.
A checklist of 50 I can do this statements designed to cover the Edexcel syllabus for students revising. Answers not provided - they are for the students to research - but The Big 50 does provide a useful framework. Modules here: C1, C2, C3, M1, S1, as well as GCSE Statistics.
Number Bingo (1–31) – a simple, focused lesson finisher
This PowerPoint is a no-frills Bingo resource consisting solely of the numbers 1 to 31, each displayed clearly in a large font. Slides can be shuffled to generate a fresh random order each time.
It is deliberately simple.
What it’s good for:
• Number recognition – particularly helpful for younger students or those who benefit from extra fluency practice
• Speed and concentration – students must stay alert as numbers appear quickly and unpredictably
• Calm, purposeful endings – an easy way to keep attention right up to the bell
• Zero cognitive clutter – nothing to decode, explain or interpret
This works well as:
• a 5-minute end-of-lesson activity
• a settling task
• a cover lesson standby
• or a gentle, structured way to finish when time is short
There are no questions, tricks or hidden objectives here — just clear numbers, fast recognition, and sustained focus.
Free to use and adapt. Contains a Macro to shuffle the numbers.
Here’s a quick puzzle to use as a warm-up to any Maths or Numeracy lesson. The aim is simply to order the numbers 1 to 9, but the real skill comes in doing it in the fewest moves! Accessible to Primary and Secondary age students. There are different strategies to discover to achieve Brilliant! or Genius each time. How quickly can you become a Reverser Expert? Tutorial now added to help you enable Macros in Excel if this is new to you.
NEW: Some users seem to be having difficulty opening this large file. It is a text file. The first line has '3.' The second line begins '14159...' as expected. There is no 3.014159 as some claim :-)
A large text file consisting simply of the first million digits of Pi. The digits are arranged in rows of 50 digits per row, beginning with the 1 after the decimal point. You’ll be delighted to know that the millionth decimal place is a 1 as well.
Luck or Risk
A thrilling team-based classroom game for Key Stage 2, Key Stage 3 and beyond!
Luck or Risk is an exciting PowerPoint-based maths game combining strategic thinking, probability, and classroom competition. Designed for use in both primary and secondary school maths lessons, this engaging activity gets students thinking fast and working together as they practise key mathematical skills.
Two teams take turns selecting squares from a hidden grid, using Battleship-style coordinates (e.g., B4, C3). Each selected square reveals either:
Blank – no points awarded
L for Luck – triggers a fun, lower-challenge question worth 10 points
R for Risk – a higher-challenge question, but with a twist…
When a team reveals a Risk square, they must choose how many of their existing points they want to stake before hearing the question.
If they answer correctly, they earn double their stake.
If incorrect, the staked points are deducted from their total.
If a team fails to answer a Luck Question, the other team has a chance to steal 5 points with a correct answer of their own.
The game board includes:
9 Luck Squares
9 Risk Squares
18 Blank Squares
(36 squares in total – a perfect mix of probability and strategy)
Once all L and R squares have been revealed, the game ends. Click the New Game button to instantly reshuffle the board and play again – ideal for multiple rounds or weekly use!
Why teachers love it:
Builds mental maths fluency, teamwork, and mathematical reasoning
Easily adapted to any topic – just choose your own Luck and Risk questions!
Perfect as a starter, plenary, revision activity, or end-of-term treat
Fully self-contained and built in PowerPoint – no special software required
Just £1 – excellent value for a reusable, high-quality classroom resource!
Important: Macros must be enabled
(Right-click the file → Properties → Unblock → Open with PowerPoint)
Keywords included for search visibility:
Maths game, KS2 maths, KS3 maths, fun maths activity, classroom quiz, PowerPoint game, team-based learning, probability game, risk and reward, interactive maths, maths revision game, editable maths resource, engaging maths starter, maths competition, lesson warm-up, end-of-lesson game
A sketch that could be used with KS3 to present issues related to personal hygiene in a humorous way. There are four contestants, and the 'Weakest Stink' (the cleanest) is eliminated at the end of each of three rounds, leaving one repulsively smelly champion.
Simple staging could involve a music stand or similar to hold each contestant's script and this could be decorated with the programme's logo (design your own!) at the front. Written for female quizmaster and four male contestants but contestants 2 and 3 could easily be girls Duration about 5-6 minutes.
My entire collection of Pi Day goodies, covering 20+ years of running Pi Days and Pi Clubs in schools. The biggest collection of Pi Resources on TES!
1. Computer Science Folder
Four Python projects using different methods to find digits of Pi by experiment or calculation. Python code included.
2. Digits of Pi
More digits of Pi than you could ever need, including a special sheet of Pi to One Place for those who like to keep the memory work simple! Multiple pdf files ideal for printing, and plain text files ideal for analysis. Includes a secret link to download a Pi file so big I can’t even describe it here!
3. English and MFL
Find out about “Piphilology”, “Pi-lish” and “Pi-kus” as Language and Pi overlap to create wonderful poetry and prose. Includes ‘Beauty’ - digits of Pi recounted in dozens of languages from around the world.
4. Head to Head Challenge
A very tricky competition requiring knowledge of Pi digits, knowledge of the history of Pi, ability to calculate with Pi entirely without a calculator (or just guess and hope for the best!), as well as the essential ability to roll dice at speed. All questions and the interactive Excel score sheet provided for the best Pi Day showdown your school has ever seen!
5. History
Copies of two original announcements when the Pi records have been broken and announced to the world
6. Maths
Pi Trivia, A Pi Memory Sheet to hand out to students, a list of even more Pi Day ideas, and a Pi Day geometry paradox
7. Media
Copies of my TES Article on Pi Day, and a Pi Day special from NCETM
8. Pi Club Resources
Sample Material from the “Pi Mnemonicists Club” I used to run at a Prep School in the 1990s. All the resources, Newsletters, Note Paper, Badges, Booklets and Certificates to inspire you to run your own Pi Club
9. Pi Docs
More Pi Digit files, including Pi in Binary and Pi in Hexadecimal
10. Posters
A 29-page landscape poster to print out and run down the Maths corridor or around the Maths classroom comprising 100 digits of Pi with 5-6 digits per page; a multi-page poster displaying 1 million digits in tiny writing; ideas for other posters to promote Pi
The only thing not included is an actual pie. See your local Tesco for details.
A pictorial guide for invigilators of Mathematics examinations, showing the commonly used calculators, all of which are acceptable for use, and some examples of the more sophisticated machines which are not acceptable.
Look up the Bible references to solve the clues and then find the answer in the wordsearch. BibleGateway is a good place to look if you don’t have a physical Bible. Digital Bibles are also available for all tablets and smartphones.
Answer key provided.
Created using WordSearch 4 for Mac by Jim Graham.
A simple scorer for a Quiz Night or Classroom Team Quiz. Up to 16 teams and 12 rounds. When a team plays their joker they automatically score double points. The winning team is always highlighted. Instructions included and questions based on various KS3 topics. This is an excellent classroom activity that is suitable to be used as a plenary.
A probability modelling exercise using two dice. The original pair of birds will lay between 4 and 16 eggs (according to the dice outcome described), and each egg is then submitted to the chances of nature as it struggles to hatch, develop and reach adulthood. How many of your chicks will survive to become breeding adults themselves?
A test for those about to enrol on Year 12 Maths courses to see if they could cope. Contains topics drawn only from Higher Tier GCSE, including manipulation of fractions, index laws, surds and quadratics. Detailed Mark Scheme provided too.
Created by our KS5 Co-Ordinator Mr B and highly recommended by the whole department.