Magna Carta Escape Room ActivityQuick View
ajhparry

Magna Carta Escape Room Activity

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This activity works well as an engaging an interactive way for students to learn about the main reasons why the Magna Carta was signed. The activity consists of 3 rooms in total and should take no more than 45 minutes to complete. Once each student in each group has completed their own worksheet for the specific room, the teacher should check and provide them with the next room worksheet activity. The team (or first 2-3 teams) to complete all escape rooms worksheets wins. The code that they must break to escape the final room is : ANGRY BARONS. The additional resources to help students to escape room 1 and 3 must also be printed and cut out. The timeline sheets for room 1 should be printed and put in order (I usually use a paper clip for each group) and print the events for room 3, however, make sure that you do not hand these out in order as the students will crack the code too easily! My students have really enjoyed my escape room lessons and frequently request I make more. I am sure that your students will also enjoy completing this escape Room activity.
Roman Pompeii Board Game and Assessment Ancient CivilizationsQuick View
ajhparry

Roman Pompeii Board Game and Assessment Ancient Civilizations

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I created this game originally as a WAGOLL for my students as they embarked on an inquiry-based project where they too would make their own board games in groups in order to teach others about their chosen topic related to ancient civilizations. This game can indeed be used as an effective resource to teach students about life in a typical Roman town (baths, shops, entertainment, etc.) and also, as mentioned, as a WAGOLL. The game contains a series of Q and A cards (40 in total) complete with in-intext citations as good practice which as the students move around the board they will be required to answer questions in turn as they role a dice. The game has a clear scenario as well as clear rules of how to play the game. For the purpose of assessment, I have uploaded an editable booklet that will enable them to carry out research into their chosen research question of which there are scaffolded questions as well as potential topics to help them within the booklet itself. There is a link to online resources in the booklet to get them started - but I have also found that beginning with 1-2 sessions in the school library to be really effective and an enjoyable experience after they have played the game. The booklet contains MYP individual tasks (E.g. explain research question, formulate an action plan, Cornell note-taking sheets, OPVL, reference list, reflection activity, etc.) which are linked to the MYP rubric, it is clearly laid out to facilitate inquiry-based learning (however - this can easily be adapted to any curriculum). I also include a PPT with teacher instructions and a reflection activity. A tremendous amount of hard-work has gone into making these resources, which in turn I am confident will save you many hours of planning as well ensuring that your students will have an amazing learning experience! The board game itself can be printed in A4, but I recommend that it is printed in A3.
Egyptian Pharaohs Role Play LessonQuick View
ajhparry

Egyptian Pharaohs Role Play Lesson

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In this lesson students are encouraged to come face-to-face with some of ancient Egypt´s most illustrious rulers. After first considering what the main qualities were needed to be a pharaoh, students then must decide which out of the three Pharaoh´s presented should be the next ruler of Egypt. Three students are chosen and provided with a role play card detailed the main strengths and weaknesses of that specific pharaoh. Each must then present themselves before the high priests and priestesses (the class) in order to pursuade them to choose them. This lesson is fully resourced (PPT, worksheet and role play cards). I am sure that your students will enjoy this lesson as much as mine.
The Norman Conquest Scenario LessonQuick View
ajhparry

The Norman Conquest Scenario Lesson

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This resource I designed to introduce my learners to the main methods used by the Normans to gain control/impose their authority over the Anglo-Saxons after the Battle of Hastings. The lesson will present 7 actual scenarios that William faced and students are encouraged to decide as if they were William what he should do. The students will choose what they consider to be the right decision and then the teacher presents to them what William actually did. This is a fun and interactive lesson which will serve as a standalone lesson or as a great introduction to the Norman conquest. The resource contains both the PPT and a worksheet for students to complete. I hope your students will enjoy this lesson as much as mine!
The Norman Conquest Decision ActivityQuick View
ajhparry

The Norman Conquest Decision Activity

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This interactive lesson very much places the decisions in the hands of your students as they are confronted by seven key scenarios that William the Conqueror faced. Present each scenario to them and in their groups (or individually) they must decide that if they were William what would they do. After they reach their decision - provide them with what William actually did and consequence. This lesson will provide a much more engaging experience where students develop their understanding of key events of the Norman conquest. This lesson would work great as a standalone lesson or as an introduction to key topics of a entire unit. The resource not only provides the PPT, but also the worksheet.