Designing your garden with LociQuick View
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Designing your garden with Loci

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This full lesson on constructions and loci includes clear tutorials for every type of construction students need to know, making it ideal for introducing the topic or revisiting it for revision. Students use a compass and ruler to master essential skills including loci, perpendicular bisector, angle bisector, midpoint, perpendicular line, parallel lines, circle, radius, arc, circumference and regular hexagon constructions. Through a series of practical, garden-themed tasks, learners investigate the locus of points and design washing lines, raised flower beds, paths, ponds and summer houses while applying precise mathematical reasoning. Ideal for KS3 and GCSE Foundation, the activities build confidence in accurate drawing, problem solving and the use of geometric vocabulary. Clear, step-by-step instructions support independent learning, retrieval practice and extension opportunities, making this a versatile resource for whole-class teaching, cover lessons or homework. Perfect for teachers looking to bring constructions to life, this resource blends creativity with rigour, helping students engage with challenging topics in a meaningful and memorable way. The themed approach encourages perseverance, precision and pride in presentation, while the scaffolded tutorials make the lesson accessible to a wide range of learners. Students steadily build their understanding and confidence in geometric constructions and loci while seeing how these skills can be applied in a realistic design context.
Editable classroom game, horse racing lesson, team challenge, retrieval practiceQuick View
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Editable classroom game, horse racing lesson, team challenge, retrieval practice

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Bring the excitement of race day into your classroom with The Craig David Stakes at Old Market Racecourse – a fully immersive, highly engaging game-based learning experience that can be adapted to suit any subject, topic or ability level. Students compete in teams as racehorses progress around the track by answering questions correctly. The pack includes a giant projected racecourse, horse cards, commentary cards, printable question cards, answer sheets and themed resources designed to maximise participation, discussion and excitement. Currently on the topic of probability but the lesson is able to be changed for any topic/subject. Perfect for: Revision lessons Retrieval practice Starters and plenaries End-of-term activities Intervention groups Mixed-ability classes Secondary and upper primary pupils Any curriculum area including Maths, English, Science, Humanities and Languages The format is completely editable, allowing you to swap in your own questions while keeping the same unforgettable race-day atmosphere. Will your students make it to the finish line… and earn their place at the legendary after-race concert?
Human Fruit Machine Maths Challenge – Engaging Retrieval, Fluency & Problem-Solving ActivityQuick View
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Human Fruit Machine Maths Challenge – Engaging Retrieval, Fluency & Problem-Solving Activity

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Bring excitement to your maths lessons with this highly engaging Human Fruit Machine game! Perfect for KS2, KS3 and lower-attaining KS4, this resource develops arithmetic, fractions, percentages, algebra, simplifying expressions, area, perimeter, reasoning, fluency, retrieval practice, mental maths, problem solving, mathematical discussion and teamwork. Students become the reels of a giant fruit machine, selecting cards to generate unique maths questions for a fourth student to solve. With hundreds of possible combinations, every round is different, encouraging participation, resilience and mathematical thinking. This resource includes: -Fruit Machine game instructions -Printable card sets -Fractions challenges -Percentages challenges -Basic arithmetic activities -Simplifying expressions tasks -Area and perimeter investigations -Dance-themed movement breaks -Themed score sheets -Raffle ticket reward system -Teacher-friendly setup guide Ideal for starters, plenaries, revision lessons, intervention groups, maths clubs, enrichment days, transition activities and end-of-term fun. Please note, the word document needs to be printed and each card cut out for each activity. For the actual fruit machine for a brain break, you will need three each of pineapple, apple, banana and orange.
Basic Ratio Lesson In A Fun Club Tropicana/Cocktail Making ThemeQuick View
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Basic Ratio Lesson In A Fun Club Tropicana/Cocktail Making Theme

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Students work through the various ratio tasks of the Club Tropicana/cocktail themed lesson, complete with modelled workings on the powerpoint and differentiated worksheets. Once completed, students then mix non-alchoholic cocktails in class as per their recipes they have calculated. All resources themed and included…cocktail ingredients not included! Click on the slide with hyperlink to link to the You Tube video of the song.
Reading scales and bearings from a world mapQuick View
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Reading scales and bearings from a world map

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Take your students on a mathematical journey around the world (or across a fictional map) with this engaging and practical map skills investigation. Students plan a route visiting ten destinations shown on a map before using rulers and map scales to measure and convert distances into real-life values. They then apply mathematical reasoning to calculate travel times and determine bearings between locations, developing confidence with key geography and numeracy skills. The activity encourages problem-solving, accuracy and independent thinking as students create and justify their own travel route. A structured extension task adds a creative twist, challenging learners to write a travel diary or adventure narrative that incorporates all of the mathematical information they have calculated, including distances, travel times and bearings. Skills covered: Measuring distances on maps Using and interpreting scales Converting map measurements to real-world distances Calculating travel times Finding and using bearings Problem-solving and mathematical reasoning Cross-curricular literacy and creative writing Ideal for: KS3 Maths, Geography, cover lessons, enrichment activities, project work or end-of-unit investigations. A highly engaging real-world task that combines mathematics, geography and literacy in one memorable lesson.
The Great Garden Design Challenge – Year 7 Maths Investigation (Decimals & Problem Solving)Quick View
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The Great Garden Design Challenge – Year 7 Maths Investigation (Decimals & Problem Solving)

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Perfect for high-attaining Year 7 students, this engaging garden-themed maths investigation develops confidence with decimals, area, subtraction, addition, multiplication, budgeting, problem solving, reasoning, optimisation, estimation, financial mathematics, percentage thinking, decision-making, justification, mathematical communication, constraints, and real-life applications. Students take on the role of garden designers, calculating available space, subtracting occupied areas, managing a £150 budget, comparing costs, and making strategic decisions to create the best possible sensory garden. The lesson encourages independent thinking and deeper mathematical discussion while providing meaningful contexts for decimal calculations. Beautifully presented resources include a professionally designed “Shoddies Garden Centre” price list, student investigation worksheet, spending record sheet, PowerPoint presentation, and custom garden-themed slide backgrounds. With a balance of structure and open-ended challenge, this lesson promotes resilience, creativity, and mathematical reasoning while meeting key KS3 objectives. Ideal for Year 7, enrichment lessons, observation lessons, or developing problem-solving skills through an engaging cross-curricular gardening context. Can easily be used for any years to work on their decimals calculations and reasoning.
Harry Potter Themed Maths Revision Horcrux HuntQuick View
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Harry Potter Themed Maths Revision Horcrux Hunt

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Step into a world of magic and mystery in this Harry Potter-inspired maths lesson! Students begin their adventure by being sorted into Hogwarts houses, where they will work together to earn points and prove their mathematical prowess. When news arrives that dark magic is returning, Professor Dumbledore calls upon the students for help. Hidden around the school are a series of Horcruxes, and only those with the sharpest mathematical minds can track them down. Teams must embark on a thrilling scavenger hunt, solving a variety of maths riddles, puzzles and challenges to uncover clues leading to each Horcrux’s location. Along the way, students will: Be sorted into Hogwarts houses and compete for house points. Solve engaging maths problems to unlock clues. Search the school for hidden Horcruxes. Decipher secret messages and clues. Speak Parseltongue to gain access to hidden information. Work collaboratively to overcome magical obstacles. Assist Professor Dumbledore in defeating the forces of darkness. The lesson combines problem-solving, teamwork, movement and adventure to create a highly engaging learning experience that motivates even reluctant mathematicians. Perfect for enrichment days, end-of-term activities, maths weeks, transition events, or simply bringing a little magic into the classroom. Topic areas of area, percentages, substitution, transformation, loci and more! Please note, students will need to be organised into houses using the wordsearch. Clues need to be hidden around the school before the lesson in named envelopes as per the structure in the excel spreadsheet. A map of your school needs to be created and renamed for various areas applicable to the scavenger hunt.
Revision Pub QuizQuick View
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Revision Pub Quiz

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A powerpoint and answer sheet for 7 different GCSE topics to revise. Topics include simplifying SURDS, expressions, probability, re-arranging equations. Each of the 7 sections has an example question to model how to access the topic. At the end of each section are the answers provided to then mark together. Aimed at middle ability year 8, however could be used for general GCSE revision too. Includes a hyperlink to a spinner to arrange teams.
Crack the Code: Alien Transmission – Statistics Escape ChallengeQuick View
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Crack the Code: Alien Transmission – Statistics Escape Challenge

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Crack the Code: Alien Transmission – Statistics Escape Challenge Turn your statistics lesson into an exciting alien invasion mission! In this engaging Mean, Median, Mode and Range worksheet, students solve 12 statistics questions to uncover a hidden 4-digit alien code before time runs out. Perfect for independent practice, starters, plenaries, revision sessions, early finishers, or fun maths lessons. What’s Included: 12 statistics questions covering mean, median, mode and range Exciting alien-themed storyline and visuals “Crack the Code” mystery challenge Student worksheet and answer key included Ready to print and use Skills Covered: Calculating mean averages Finding medians in odd and even data sets Identifying modes Calculating ranges Applying statistical knowledge in a fun context Perfect for Upper KS2, KS3, Grade 5–8, intervention groups, revision lessons, or maths enrichment activities. Make statistics practice memorable with this fun, low-prep resource that keeps students motivated from start to finish!
Harry Potter Probability QuestionsQuick View
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Harry Potter Probability Questions

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Harry Potter themed probability questions with answers. Basic probability in fractions and percentages as well as words. A fun set of questions to engage the class.