Computer Science periodic table wall display of key terms in programming.
Wall display for ICT and Computer Science classroom.
Key terms and keywords with definitions for programming in Python.
Contains 32 key words used in programming with definitions under each one.
Grouped together as publisher documents to easily print all 4 groups seperately.
PLEASE NOTE: You will recieve 8 documents with this download.
4 documents are the coloured version to be printed out on white paper.
The other 4 are black images with transparent text created on Photoshop to allow you to print on coloured paper of your choice.
All files are Publisher Documents ready to be printed.
Recently updated with even more tasks!
An entire 100+ slide PowerPoint covering Python Programming topics as stated in the OCR GCSE J277 Computer Science Specification.
This set of slides includes theory, examples, coding tasks and answers as well as starter activities for the following topics:
Variables
Comments
Data Types
Casting
Operators
User Input
Strings
String Methods
Concatenation
Booleans
Built in functions
Conditional Statements
FOR and WHILE loops
Lists
2-D Arrays
Functions and Procedures
Worksheet for strings and string methods included
WORKSHEET HAS NOW BEEN ADDED TO FILES.
Table of contents is linked to relevant slides to save you as much time as possible!
Computer Science Team Building Escape Room - Virtual Escape Room run through PowerPoint by Cre8tive Resources! This lasts an hour or under depending on how quick the teams can solve each puzzle! Students love this style of lesson, great as an educational treat for your middle school or even high school class. Will your students be able to escape before time runs out?
The escape room puzzles content will be tailored to the topic of this escape room.
Escape Room Product Contents:
☞ Escape Room Interactive Tracker PowerPoint - Keeps the competitive nature on display
☞ Escape Room Puzzle Keys (Six Sets for Six Teams)
☞ Escape Room Team sheet - Record codes, answers clues as they progress through the 7 rooms
☞ Escape Room Puzzles (7 Rooms = 7 Different styles of Puzzles involving numeracy, literacy and lateral thinking)
☞ Bonus Riddles with every puzzle.
☞ Teacher Answer Sheet - Quickly confirm to teams they have solved the puzzle correctly
☞ Teacher instructions of how to set up the escape room and what to print and top tips and shortcuts.
☞ Successful Escape Certificates for those that complete the entire challenge (There is a difficult bonus escape too :) for any quick teams
✿ The 7 Rooms include: The Garage, The Attic, The Nowhere, The Dungeon, The Entrance, The Rest Room and the Garden. (Each Puzzle has been adapted to suit the topic of this Escape Room (this one is very general and fun!) and is suitable for Middle School and High School students.
Our Philosophy
✿ We aim to help you equip students with the knowledge and skills to take ownership of their own learning.
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Why not try out one of our other fantastic best selling Escape Rooms
⇨ English and Language Digital Escape Room
⇨ Dr. Jekyll and Mr. Hyde Digital Escape Room
⇨ Big Fun End of Term Digital Escape Room
⇨ PSHE and Form Time Escape Room
⇨ Careers Digital Escape Room
⇨ Drama and Performance Digital Escape Room
JUST PRINT AND GO!
They can also be used to encourage a flipped learning environment.
Options taster lesson on subject of AI and machine learning for GCSE Computer Science (aimed at OCR but can be used for AQA and Edexcel easily with little adaption needed) - perfect for when year 9s are picking options to promote and sell the subject.
Lesson to be used in 45 minute session following I do, we do, you do learning model.
Lesson includes:
Starter activity introducing students to problem solving
Introduction on exactly what computer science is.
I do activity introducing students to AI and machine learning
We do showing students how machine learning works and how they can create their own.
You do where students create their own machine learning model (creative, engaging, simple and fun)
Summary of what GCSE Computer Science is and involves.
Plenary problem solving activity.
Tried and tested on year 9 students with 100% engagement and enjoyment - brilliant to open students eyes on what Computer Science is - increasing female uptake especially.
Includes all the images needed to create your own machine learning model to demo to students and create discussions around AI and how it works.
GCSE Computer Science Paper 1 Revision Bundle. 5 PPTs for at least 5 lessons in total (over 100 slides).
Includes a range of revision activities in each PPT, from quick quizzes to retrieval questions. Content includes animated demos for some key content. Answers are provided via animations on each of the slides.
Content is aimed at OCR GCSE Computer Science but could be used for some other specs (please cross check the specifications you are using).
Aimed at year 11 revision for the lessons leading upto the exam/mock exam.
3 PPTs that are fantastic for GCSE OCR Paper 2 Revision. Lots of past paper style exam questions, answers for each question perfectly animated onto the screen in a timely fashion.
Lots of retrieval activities in between exam questions that help students recall key concepts. 60 slides in total covering a range of key topics on the paper 2 GCSE OCR exam.
This resource includes assessments for all paper 1 units for GCSE OCR Computer Science J277 with mark schemes included.
Each assessment covers every topic in the specification to ensure your students are getting tested on absolutely everything.
There are a mixture of written questions, tick box questions and diagrams questions.
All assessments are worth 40 to 50 marks.
Complete scheme of work for KS3 Computer Science theory topics, aligned to OCR R354 Entry Level Certificate in Computer Science. Introduces J277 topics and provides students with a comprehensive overview of the qualification before they choose their subject options.
There are a total of 11 lessons which, depending upon term length, leaves time for an end-of-unit test or the R354 exam papers to be taken as required by OCR.
Computer Hardware: external peripherals; internal components; input - process - output
Operating Systems: the six primary functions of an operating system
Applications Software: different categories of software and their purpose, overview of compression and defragmentation
Storage: primary and secondary storage types
Data representation: how computers use binary to store text, images, and audio
Binary: Converting between binary and denary numbers, and binary addition
Boolean Logic: introduction to AND, OR, and NOT gates; creating simple truth tables
Moral, Ethical, and Legal Considerations: concerns about the moral, ethical, and legal impact of computers
Computational Thinking: decomposition, abstraction, pattern recognition, and algorithms; defining success criteria; and creating a test plan
Flowcharts: creating simple flowcharts
Programming techniques: sequence, selection, and iteration; code maintainability; and variables
Lessons consist of activities including: exam-style questions, discussions, research, and online tasks. Get your students ready for Key Stage 4 - download today.
This is a presentation to be used in the teaching of Boolean Algebra. Topics covered include:
Logic gates
Truth Tables
Simplifying Boolean expressions
Karnaugh Maps
Computer Science OCR GCSE J277 revision grids for all topics of the course.
Each sheet covers a different topic of the course and has a A3 template to print and give to students to fill in for their revision.
Covers all topics for both Unit 1 and Unit 2.
A revision booklet with revision theory and questions for Paper 2 in the OCR J277 Computer Science specification.
A range of questions are included in the booklet, and answers are included.
Topics covered:
Programming
Errors
Variables
Inputs and Outputs
Data Types
Operators
Selection
Iteration
String Manipulation
Flowcharts
Trace Tables
Sorting Algorithms
Searching Algorithms
Here are 12 individual Python keyword posters for displaying in your classroom.
The posters cover 12 basic keywords, and offer definitions, Python examples, and also Pseudocode examples (which match the Cambridge Pseudocode).
Keywords include
Sequence
Selection
Iteration
IF Statement
CASE Statement
Count-Controlled Loop
Pre-Condition Loop
Post-Condition Loop
Assignment
Variable
Constant
Assignment
Computer Science: Introduction to Networks for KS3 students
The aim of this unit of work is to introduce KS3 students to computer networks. Within this unit of work, students will learn the following:
What will you learn?
To understand what is meant by a Local Area Network (LAN).
Hardware required
Methods of connection (WiFi & Ethernet cable)
To understand what is meant by a Wide Area Network (WAN).
Methods to connect (GPRS, mobile, telephone cables & satellite).
To understand how peripheral devices can connect to a computer system using a Wireless Personal Area Network (WPAN).
Methods to connect (Bluetooth).
Understand the following methods of keeping you computer secure on a computer network:
- Firewall
- Anti-malware
- Passwords
- Encryption
This unit of work includes a range of information and activities to develop student knowledge and understanding of computer systems.
Please note two practical activities require the use of rope to create a human networks!
A final assessment is also included.
Teacher answer PowerPoint also included.
**Please leave a review!
A booklet containing theory and tasks about File Handling using Python suitable for the OCR J277 GCSE specification.
This booklet contains theory, with examples, as well as file handling tasks for students to complete. Answers are included.
PDF and Word Version so you can edit it if you wish to.
This highly interactive lesson that requires the pupils to work in teams and use computational thinking skills to solve a range of puzzles. This activity perfect for pupils about to learn Python programming and you want to show the importance of computational thinking skills.
**This resource was shortlisted for the Teach Secondary Awards, a very rare honor for an independent resource creator. **
Your class need to work together to escape a locked laboratory in a spaceship and start the engines to avoid being sucked into a black hole by completing different challenges which will use a variety of computational thinking skills.
They are given most of the lesson to work together and at the end of the lesson, time is dedicated to discuss the computational thinking skills they used during the activity. This gives them a practical application for the computational thinking theory rather than using the tired old “making a jam sandwich” or “getting up in the morning” scenarios which are commonly used.
This activity is not a handout driven escape room, it involves using an interactive PowerPoint presentation and physical tasks that moves away from pupils filling in yet another worksheet, to working together in a team to solve interesting and challenging puzzles.
Pupils enjoy the lesson and are fully engaged whilst developing the key computational thinking skills of decomposition, pattern recognition, abstraction and algorithms.
Please note: This lesson does require teachers to prepare some props beforehand and it is highly recommended the teacher reads through the teacher’s instructions and creates the props well before they want to use the lesson. Also please note that this resource does not work with Google Slides.
Written primarily for key stage 3, this activity can be used in a variety of situations:
Introducing pupils to computational thinking skills before they are introduced to a text-based programming language
Used as an end of term fun lesson which still has an education element
A fun activity to use on a year 6 transition day
Allow your new year 7s to get to know their new classmates and grow team sprit
Helping a reluctant class see the benefits of learning programming skills
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What are you waiting for? Download this interactive escape room NOW, to help students learn about computational thinking skills in a fun and memorable lesson they will love and remember.
You may also be interested in my Computational Thinking Worksheets which you can buy from here.
Introduction to computer systems for Year 7 students.
The aim of this unit of work is to introduce year 7 students to the basic concepts of computer systems.
What are we learning?
To show understanding of the difference between input and output devices with suitable examples.
To understand the difference between internal and external devices with suitable examples.
To describe the different types of storage: Magnetic, Optical and Solid State.
To understand the role and purpose of the CPU and the relationship with RAM (Fetch-Execute Cycle).
To show an understanding of an embedded system including suitable examples.
This unit of work includes a range of information and activities to develop student knowledge and understanding of computer systems.
A final assessment is also included.
Teacher answer powerpoint also included.
**Please leave a review!
Teach students about the basics of computer networks. Exploring different computer network types and the way in which they differ according to the type of user.
Also a look at network hardware, security and policies.
Looking for a different style of GCSE computer science revision lesson? Want a fun, interactive, team-based challenge for the end of term for your KS3 computing classes? This activity is just what you are looking for.
Easily adapted to be used for KS3 and GCSE classes, this computer science murder mystery will have your pupils answering computer science related questions in order to interview suspects and solve the case.
This activity includes everything you need to run this exciting and immersive game which is sure to have your classes working together as they race to beat the other teams in identifying the murderer and the murder weapon used.
With minimal setting up, this game makes that last lesson of term, or the last lesson with your GCSE classes before they start their exams, an enjoyable and memorable experience.
ALL THIS IS FOR FREE!
Includes:
Clear teacher notes telling you how to prepare and run the activity
An introduction PowerPoint presentation, to set the mood and tell the students what they need to do
An interactive PowerPoint presentation, the teams use to solve the case
A variety of handouts that are used through the game