Computer Science periodic table wall display of key terms in programming.
Wall display for ICT and Computer Science classroom.
Key terms and keywords with definitions for programming in Python.
Contains 32 key words used in programming with definitions under each one.
Grouped together as publisher documents to easily print all 4 groups seperately.
PLEASE NOTE: You will recieve 8 documents with this download.
4 documents are the coloured version to be printed out on white paper.
The other 4 are black images with transparent text created on Photoshop to allow you to print on coloured paper of your choice.
All files are Publisher Documents ready to be printed.
Recently updated with even more tasks!
An entire 100+ slide PowerPoint covering Python Programming topics as stated in the OCR GCSE J277 Computer Science Specification.
This set of slides includes theory, examples, coding tasks and answers as well as starter activities for the following topics:
Variables
Comments
Data Types
Casting
Operators
User Input
Strings
String Methods
Concatenation
Booleans
Built in functions
Conditional Statements
FOR and WHILE loops
Lists
2-D Arrays
Functions and Procedures
Worksheet for strings and string methods included
WORKSHEET HAS NOW BEEN ADDED TO FILES.
Table of contents is linked to relevant slides to save you as much time as possible!
Computer Science Team Building Escape Room - Virtual Escape Room run through PowerPoint by Cre8tive Resources! This lasts an hour or under depending on how quick the teams can solve each puzzle! Students love this style of lesson, great as an educational treat for your middle school or even high school class. Will your students be able to escape before time runs out?
The escape room puzzles content will be tailored to the topic of this escape room.
Escape Room Product Contents:
☞ Escape Room Interactive Tracker PowerPoint - Keeps the competitive nature on display
☞ Escape Room Puzzle Keys (Six Sets for Six Teams)
☞ Escape Room Team sheet - Record codes, answers clues as they progress through the 7 rooms
☞ Escape Room Puzzles (7 Rooms = 7 Different styles of Puzzles involving numeracy, literacy and lateral thinking)
☞ Bonus Riddles with every puzzle.
☞ Teacher Answer Sheet - Quickly confirm to teams they have solved the puzzle correctly
☞ Teacher instructions of how to set up the escape room and what to print and top tips and shortcuts.
☞ Successful Escape Certificates for those that complete the entire challenge (There is a difficult bonus escape too :) for any quick teams
✿ The 7 Rooms include: The Garage, The Attic, The Nowhere, The Dungeon, The Entrance, The Rest Room and the Garden. (Each Puzzle has been adapted to suit the topic of this Escape Room (this one is very general and fun!) and is suitable for Middle School and High School students.
Our Philosophy
✿ We aim to help you equip students with the knowledge and skills to take ownership of their own learning.
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Why not try out one of our other fantastic best selling Escape Rooms
⇨ English and Language Digital Escape Room
⇨ Dr. Jekyll and Mr. Hyde Digital Escape Room
⇨ Big Fun End of Term Digital Escape Room
⇨ PSHE and Form Time Escape Room
⇨ Careers Digital Escape Room
⇨ Drama and Performance Digital Escape Room
JUST PRINT AND GO!
They can also be used to encourage a flipped learning environment.
3 PPTs that are fantastic for GCSE OCR Paper 2 Revision. Lots of past paper style exam questions, answers for each question perfectly animated onto the screen in a timely fashion.
Lots of retrieval activities in between exam questions that help students recall key concepts. 60 slides in total covering a range of key topics on the paper 2 GCSE OCR exam.
Teacher + Student Booklets • Presentations • Knowledge Organisers
Looking for a complete, time-saving solution for teaching or revising IGCSE Computer Science Paper 1? This MEGA PACK includes everything you need to cover the entire Paper 1 syllabus — fully aligned to Cambridge specifications.
Included in this all-in-one bundle are:
Teacher and student booklets for every unit
Clear, classroom-ready presentations
Student-friendly knowledge organisers/cheat sheets with key definitions, summaries, and practice questions
Covers all major Paper 1 topics:
Number Systems
Data Representation
Data Transmission
Computer Architecture
Network Hardware
Software Interrupts
The Internet & WWW
Automated Systems, Robotics & AI
Perfect for teachers building a scheme of work
Ideal for students revising for mocks or final exams
Supports flipped learning, independent study, and class revision
This pack has been designed to help students understand faster, revise smarter, and feel exam-ready with clearly structured and visually engaging resources. Whether you’re teaching it or learning it, this resource will save hours of planning and maximise learning impact.
Download the full Paper 1 bundle today and get everything you need — all in one place.
A retrieval practice booklet for Pearson Edexcel GCSE Computer Science (Paper 1).
This booklet contains 48 retrieval practice activities covering the non-programming Computer Science theory content.
Booklet is provided as a high quality, printable PDF.
Included activities:
Decomposition & Abstraction: Picture Prompt
Pseudocode & Flowcharts: Brain Dump
Arithmetic Operators: Blockbusters
Relational Operators: Create your own questions
Binary Operators: Challenge Grid
Program Errors: Tell me 4
Sorting Algorithms: Lists
Search Algorithms: Brain Dump
Truth Tables: Brain Dump
Binary vs Denary: Brain Dump
Binary to Denary (and back again): Challenge Grid
Hexadecimal: Tell me 4
Binary to Hexadecimal (and back again): Challenge Grid
Binary Addition: Blockbuster
Binary Shift: Create your own questions
Unsigned & Signed Binary Numbers: Challenge Grid
Characters: Cops & Robbers
Graphics: Brain Dump
Sound: Connections
Units: Challenge Grid
Compression: Cops & Robbers
Von Neumann Architecture: Challenge Grid
Fetch Decode Execute Cycle: Lists
Main Memory: Retrieval Grid
Storage Types: Picture Prompts
Storage Devices: Tell me 4
Embedded Systems: Brain Dump
Operating System: Lists
Utility Software: Blockbusters
Low & High Level Programming Languages: Retrieval Grid
Compliers & Interpreters: Cops & Robbers
LAN and WAN: Blockbusters
The Internet: Retrieval Grid
Wired vs Wireless: Mind Map
Network Speed: Challenge Grid
Protocols: Lists
TCP/IP & Layers: Cake
Topologies: Picture Prompt
Network Hardware: Picture Prompts
Network Security (Threats): Cops & Robbers
Network Security (Prevention): Cops & Robbers
Environment: Knowledge Tree
Personal Data: Connections
Artificial Intelligence: Connections
Legislation (Copyright, Design, Trademarks): Tell me 5
Open Source vs Proprietary Licences: Brain Dump
Cyber Security Threat: Brain Dump
Cyber Security Threat Prevention: Mind Map
Computer Science OCR GCSE J277 revision grids for all topics of the course.
Each sheet covers a different topic of the course and has a A3 template to print and give to students to fill in for their revision.
Covers all topics for both Unit 1 and Unit 2.
GCSE Computer Science Paper 1 Revision Bundle. 5 PPTs for at least 5 lessons in total (over 100 slides).
Includes a range of revision activities in each PPT, from quick quizzes to retrieval questions. Content includes animated demos for some key content. Answers are provided via animations on each of the slides.
Content is aimed at OCR GCSE Computer Science but could be used for some other specs (please cross check the specifications you are using).
Aimed at year 11 revision for the lessons leading upto the exam/mock exam.
A professionally designed Christmas quiz for teachers of Computer Science (Computing/ICT) to use with KS3-5 students, featuring 60 well-presented questions and an answer sheet.
The quiz also includes a word-search (on screen) and a couple of anagram rounds.
Fifty of the questions are all Christmas-related and not connected to a specific school-subject: the final ten are subject specific and deal either with GCSE terminology of “fun facts”.
Differentiation can easily be achieved by changing quiz group sizes. The quiz is suitable for KS3-5.
Completing and peer-marking the 60-question quiz should take the best part of a 1-hour lesson.
UPDATED - Now includes Answer Booklets in PDF format.
Revision and practice are vital components to any GSCE Computer Science student’s preparation for their examinations. This workbook is filled with just that, a great resource to support learners with recall and to check their understanding of key GCSE Computer Science course content prior to their exams.
This Bundle includes both GCSE OCR (J277) Paper 1 and Paper 2 Workbooks in PDF format which can be printed as an A4 or A5 booklet. The booklets includes recall tasks to support revision for the OCR GCSE Computer Science Paper 1 – Computer Systems and Paper 2 – Computational Thinking, Algorithms and Programming exam papers and includes exercises like True and False, Vocabulary matching and tick-box questions, among others.
This workbook contains Topic 1 - Algorithms from the GCSE Edexcel Computer Science specification. This is really good for homework, or as an in class revision pack. It is scaffolded and progressively gets more difficult as the students get through. There are all sorts of questions, including 1-2 mark questions or full exam style questions.
A practical lesson based on the digitization of audio including the parameters sample rate, bit depth and bit rate.
You will need some audio editing software like Adobe Audition or similar where you can change the parameters of the audio file.
You will also need an uncompressed audio file (which is not included for copyright purposes)
PowerPoint presentations that correspond to each (exam-based) topic in the Edexcel 9-1 GCSE Computer Science course (separate folders for components 1 and 2). The set contains all the content needed to sit the two exams. The presentations start with learning objectives, then the topic content (with slide notes), interspersed with questions, and ending with key points.
These presentations are modified and extended from those I used to create these playlists (Paper 1 and Paper 2) so there you can see the style and what is included, and some of the feedback I’ve received from students and teachers in the comment sections of those videos.
The presentations are intended in their raw form for revision due to their concise nature and unwavering coverage of the specification, but they can be easily adapted to be just the base theory of a lesson. They will be especially useful for those new to teaching this qualification or those looking to build on previous resources.
The individual presentations are compressed into a single .zip file, and I can be contacted at tutorcomputerscience@gmail.com if there are any issues/ any additional questions.
Complete scheme of work for KS3 Computer Science theory topics, aligned to OCR R354 Entry Level Certificate in Computer Science. Introduces J277 topics and provides students with a comprehensive overview of the qualification before they choose their subject options.
There are a total of 11 lessons which, depending upon term length, leaves time for an end-of-unit test or the R354 exam papers to be taken as required by OCR.
Computer Hardware: external peripherals; internal components; input - process - output
Operating Systems: the six primary functions of an operating system
Applications Software: different categories of software and their purpose, overview of compression and defragmentation
Storage: primary and secondary storage types
Data representation: how computers use binary to store text, images, and audio
Binary: Converting between binary and denary numbers, and binary addition
Boolean Logic: introduction to AND, OR, and NOT gates; creating simple truth tables
Moral, Ethical, and Legal Considerations: concerns about the moral, ethical, and legal impact of computers
Computational Thinking: decomposition, abstraction, pattern recognition, and algorithms; defining success criteria; and creating a test plan
Flowcharts: creating simple flowcharts
Programming techniques: sequence, selection, and iteration; code maintainability; and variables
Lessons consist of activities including: exam-style questions, discussions, research, and online tasks. Get your students ready for Key Stage 4 - download today.
This highly interactive lesson that requires the pupils to work in teams and use computational thinking skills to solve a range of puzzles. This activity perfect for pupils about to learn Python programming and you want to show the importance of computational thinking skills.
**This resource was shortlisted for the Teach Secondary Awards, a very rare honor for an independent resource creator. **
Your class need to work together to escape a locked laboratory in a spaceship and start the engines to avoid being sucked into a black hole by completing different challenges which will use a variety of computational thinking skills.
They are given most of the lesson to work together and at the end of the lesson, time is dedicated to discuss the computational thinking skills they used during the activity. This gives them a practical application for the computational thinking theory rather than using the tired old “making a jam sandwich” or “getting up in the morning” scenarios which are commonly used.
This activity is not a handout driven escape room, it involves using an interactive PowerPoint presentation and physical tasks that moves away from pupils filling in yet another worksheet, to working together in a team to solve interesting and challenging puzzles.
Pupils enjoy the lesson and are fully engaged whilst developing the key computational thinking skills of decomposition, pattern recognition, abstraction and algorithms.
Please note: This lesson does require teachers to prepare some props beforehand and it is highly recommended the teacher reads through the teacher’s instructions and creates the props well before they want to use the lesson. Also please note that this resource does not work with Google Slides.
Written primarily for key stage 3, this activity can be used in a variety of situations:
Introducing pupils to computational thinking skills before they are introduced to a text-based programming language
Used as an end of term fun lesson which still has an education element
A fun activity to use on a year 6 transition day
Allow your new year 7s to get to know their new classmates and grow team sprit
Helping a reluctant class see the benefits of learning programming skills
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What are you waiting for? Download this interactive escape room NOW, to help students learn about computational thinking skills in a fun and memorable lesson they will love and remember.
You may also be interested in my Computational Thinking Worksheets which you can buy from here.
Teach students about the basics of computer networks. Exploring different computer network types and the way in which they differ according to the type of user.
Also a look at network hardware, security and policies.
Looking for a different style of GCSE computer science revision lesson? Want a fun, interactive, team-based challenge for the end of term for your KS3 computing classes? This activity is just what you are looking for.
Easily adapted to be used for KS3 and GCSE classes, this computer science murder mystery will have your pupils answering computer science related questions in order to interview suspects and solve the case.
This activity includes everything you need to run this exciting and immersive game which is sure to have your classes working together as they race to beat the other teams in identifying the murderer and the murder weapon used.
With minimal setting up, this game makes that last lesson of term, or the last lesson with your GCSE classes before they start their exams, an enjoyable and memorable experience.
ALL THIS IS FOR FREE!
Includes:
Clear teacher notes telling you how to prepare and run the activity
An introduction PowerPoint presentation, to set the mood and tell the students what they need to do
An interactive PowerPoint presentation, the teams use to solve the case
A variety of handouts that are used through the game
This is a 2 page worksheet for GCSE Computer Science 2020 Specification covering Computer Networks and Protocols
Computer Networks - LAN/WAN
Performance of a network - Bandwidth
Client/server - Peer to Peer
Network Devices - Switch/Router/WAP/NIC
DNS/Hosting/Cloud
Topologies - Star/Mesh
Suitable for AQA/Pearson/WJEC/OCR Specification (Latest)
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