5 part series of work for KS3 teaching about different Computer hardwares and softwares.
Lesson 1 - History of Computing research task
Lesson 2 - Hardware
Lesson 3 - Software
Lesson 4 - Data Storage
Lesson 5 - The CPU
This is an 18 slide PowerPoint presentation to teach the EDSQ (Essential Digital Skills Qualification) Unit 1 - Using Devices - Hardware and Software.
Perfect for Entry Level 3 and Level 1 students.
It is a full teaching PowerPoint, with learning outcomes, gauging prior knowledge, teaching slides, keywords, 2 extension tasks and a recap of learning.
There is also a 7 page task booklet that comes with it.
This lesson is focused on students being able to compare the uses of different types of software, and how they are beneficial in a business setting.
Included:
PPT
Worksheet
Starter activity
This Word table introduces students to Open Source software and asks why schools are still prepared to pay for commercial software? It is useful for familiarising students and teachers to software types, what is available for free and what benefits a school gets from commercial software.
This is an ideal paper-based ICT lesson, homework, or cover lesson. Can be used without computers. Hardware & Software and Input & Output devices suitable for KS3
A 3-lesson unit encompassing the distinctions between Application, Utility and System software, with reference to development of real world indie games. PowerPoints, worksheets and lesson plans provided.
In the final lesson, students will be expected to use an industry style timescale to create a Knowledge Demo PowerPoint.
Outcomes:
To be able to classify by application, system and utility software.
To discern the terms App and Application and the differences between the two.
To understand the need for, uses of and interrelationship between system software and utilities.
To understand the OS’ role in managing processors, memory, IO devices, applications and security.
A year 10 resource I created as part 1 of 3 lessons on Applications, Systems and Utilities. This lesson covers the outcomes and LOs below using identification, description and industry connected content.
Outcomes:
• To be able to classify by application and system software.
Most students:
• To discern applications from apps and to explain the difference.
Some students:
• To understand the interrelationship, particularly between system software and utilities.
Learning Objectives:
• Pupils to gain understanding of the software used in game development through listing and teacher-led discussion.
• Pupils to distinguish between apps and applications through identification exercises, which also draw on literacy skills.
• Pupils to develop ability to identify examples of the three categories of software.
PowerPoint, resources and lesson plan template included.
Understanding and Using Databases
This Unit could be taught at Key Stage 2 or Key Stage 3 (Year 7-8).
This unit introduces the students to Microsoft Access. It includes 9 lessons that involves students exploring the software whilst understanding the basics. For example students are asked to:
Explain what a database is and its uses (give examples)
Understand both paper based and electronic databases
Design and create a Superhero Database from scratch
Add and edit records in the database
Ask the database questions in order to search
Create different types of queries to search (basic, multiple and Boolean)
Produce a report to show evidence of understanding
Unit includes an overview of all the lessons and an overall teacher/students assessment checklist.
This is a 7 page task booklet to teach the EDSQ (Essential Digital Skills Qualification) Unit 1 - Using Devices - Hardware and Software.
Includes sections where students can demonstrate the usage of hardware and software.
Perfect for Entry Level 3 and Level 1 students, including SEN students.
There is also an 18 slide PowerPoint presentation to go with it, that is a full teaching PowerPoint, with learning outcomes, gauging prior knowledge, teaching slides, keywords, 2 extension tasks and a recap of learning.
A help sheet for learners containing all the basic tools and descriptions needed to using 2D Design Software.
Can be printed and handed to learners to allow them to work independently when using 2D Design, or printed and displayed as posters in the classroom to support learners using the software.
This 18 page resource is an extract from a Functioal Skills ICT Level 2 Activity Workbook (by the same author) and covers software applications, using nterface features and adjusting system settings. The activity resource contains theory for each of the subjects, followed by multi-chioce and matchmaker activities to test knowedge. Also included are 'how to' help sheets for opening an aplication, installing and uninstalling software and managing unresponding applications. This worksheet/activity includes answers.
This little tutorial shows you how to make a Gantt chart using the free software GanttProject. It's a lot easier to introduce project management concepts when they don't have to be bogged down with the complex Maths involved or use software that's not really designed to do it.
A 15 page pack created for children who find speech output difficult. A range of FUNctional and fun words e.g. nee-nor, Woody, Peppa (pig), tea time, Dino. A range of simple consonant-vowel combinations e.g. CVCV, CV, VCV, VC.
This Powerpoint explains hardware and software of a computer which could be used with a KS4 GCSE IT class because it explains what hardware is and gives you examples and it explains what software is and it gives you examples.
ANSWERS: Computer Software worksheet
Covers
What is Computer Software?
Difference between Application and System Software?
Operating Systems (Definition, Functions, Need)
Suitable for KS3,KS4 and KS5
Watch me solve some questions(Click the link below)
https://youtu.be/ypcixHtJqXY?si=8vyWDoQrbxoXomB_
https://www.tiktok.com/@mvecomputerscience?_t=8qZ9iZtL0sb&_r=1
Exam Board
OCR
AQA
EDEXCEL
MVE resources