This resource introduces learners to microsoft excel and what it is used for.
It starts off with basics and shows cells, columns and rows and how these are identified and accessed.
It engages learners with this through the use of games e.g.
-cell art where they have to fill the cell with the correct colour and make the picture.
-cell mine field which they play with a partner (like battleships)
cell bingo (there is a linked spinning wheel with all cells ref)
Finally it leads children up to a mini project where they plan and budget a dinner for their family. They can use the internet or magazines to get prices or simply make them up. They must record their costs, quantities etc on their spreadsheet. For more challenge, I introduced more confident learners with simple formulas to calculate their totals.
A pixel is generally thought of as the smallest single component of a digital image. (wikipedia)
Using technology to create art has become extremely common and popular (and also, financially lucrative!). Furthermore, students love designing and creating sprites and animated GIFs.
This series of 4 one-hour lessons looks at
digital images - bitmaps and vector graphics
using the piskel web app to create sprites
using the piskel web app to create animated GIFs
I have used it very successfully with students in grades 4 through to 8 (with slight modifications), and all have absolutely loved the topic.
The lessons comprise:
a fully animated PowerPoint with explanatory slides, together with embedded videos (to extract, click here)
worksheets, ideas and self-evaluation documents
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
This lesson is focused on students being able to compare the uses of different types of software, and how they are beneficial in a business setting.
Included:
PPT
Worksheet
Starter activity
This Word table introduces students to Open Source software and asks why schools are still prepared to pay for commercial software? It is useful for familiarising students and teachers to software types, what is available for free and what benefits a school gets from commercial software.
A brilliant collection of worksheet activities that are mainly suitable for level 1 ICT functional skills but can also be used as a refresher for ICT level 2 or as additional add on activities to stretch and challenge E3 ICT functional Skills.
The activities are simple, easy to understand, great fun and effective learning resources that can be used for any student studying E3-Lv2 ICT Functional Skills.
They meet criteria for ICT functional skills and can be either used as they are or easily adapted to suit all learning needs.
This is an ideal paper-based ICT lesson, homework, or cover lesson. Can be used without computers. Hardware & Software and Input & Output devices suitable for KS3
A 3-lesson unit encompassing the distinctions between Application, Utility and System software, with reference to development of real world indie games. PowerPoints, worksheets and lesson plans provided.
In the final lesson, students will be expected to use an industry style timescale to create a Knowledge Demo PowerPoint.
Outcomes:
To be able to classify by application, system and utility software.
To discern the terms App and Application and the differences between the two.
To understand the need for, uses of and interrelationship between system software and utilities.
To understand the OS’ role in managing processors, memory, IO devices, applications and security.
A year 10 resource I created as part 1 of 3 lessons on Applications, Systems and Utilities. This lesson covers the outcomes and LOs below using identification, description and industry connected content.
Outcomes:
• To be able to classify by application and system software.
Most students:
• To discern applications from apps and to explain the difference.
Some students:
• To understand the interrelationship, particularly between system software and utilities.
Learning Objectives:
• Pupils to gain understanding of the software used in game development through listing and teacher-led discussion.
• Pupils to distinguish between apps and applications through identification exercises, which also draw on literacy skills.
• Pupils to develop ability to identify examples of the three categories of software.
PowerPoint, resources and lesson plan template included.
Teach about the hidden muscle on computers - utility software! Clean up clutter, streamline processes, and secure essential data, all for peak performance. This complete lesson discusses encryption software, defragmentation software, and data compression software.
You can use this resource with minimal preparation - it is good to go! You can easily reuse and build upon our top-quality teaching material to fit your unique teaching style. The activities inside this resource have been specially created to allow students to develop their problem-solving and critical thinking skills.
█▀▀ █▀▀ ▄▀█ ▀█▀ █░█ █▀█ █▀▀ █▀
█▀░ ██▄ █▀█ ░█░ █▄█ █▀▄ ██▄ ▄█
Specially designed for the OCR GCSE curriculum (J277). No excessive content from other exam boards here!
➟ This resource contains:
28x Slide Presentation which consists of appealing visuals, discussion tasks, student activities, and more! and (un)funny jokes!
Worksheet with answers to allow students to consolidate their knowledge or explore a different aspect of the topic.
Exam-Styled Questions with a mark scheme to reinforce key concepts learned in the lesson, either for homework or during the lesson.
➟ Other useful resources:
Operating Systems - OCR GCSE Lesson
Network Security - OCR GCSE Lesson
Software Licenses - OCR GCSE Lesson
█▀▀ █▀█ █ █▀▄▀█ █▀ █▀█ █▄░█
█▄▄ █▀▄ █ █░▀░█ ▄█ █▄█ █░▀█
█░█░█ █ ▀█ ▄▀█ █▀█ █▀▄
▀▄▀▄▀ █ █▄ █▀█ █▀▄ █▄▀
We hope you enjoy using our resources just as much as we enjoyed creating them! :)
─────█─▄▀█──█▀▄─█─────
────▐▌──────────▐▌────
────█▌▀▄──▄▄──▄▀▐█────
───▐██──▀▀──▀▀──██▌───
──▄████▄──▐▌──▄████▄──
These adaptable PowerPoint Presentations (33 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) component 1.5.
It includes:
Teaching PowerPoints (includes checkpoint questions and answers)
Student PowerPoints (Includes checkpoint questions, but omits the answers)
Content Covered:
The purpose and functionality of operating systems:
User interface
Memory management and multitasking
Peripheral management and drivers
User management
File management
The purpose and functionality of utility software
Utility system software:
Encryption software
Defragmentation
Data compression
This bundle covers the main topics in the OCR A level computer science component 1.2 (Software and software development).
Covers topics of Systems Software (1.2.1) & Applications Generation (1.2.2).
The lessons contain notes, tasks and exam questions (via a Powerpoint/pdf) that can be used to help aid progress.
Please leave a review with your feedback. Thanks
This 18 page resource is an extract from a Functioal Skills ICT Level 2 Activity Workbook (by the same author) and covers software applications, using nterface features and adjusting system settings. The activity resource contains theory for each of the subjects, followed by multi-chioce and matchmaker activities to test knowedge. Also included are 'how to' help sheets for opening an aplication, installing and uninstalling software and managing unresponding applications. This worksheet/activity includes answers.
This little tutorial shows you how to make a Gantt chart using the free software GanttProject. It's a lot easier to introduce project management concepts when they don't have to be bogged down with the complex Maths involved or use software that's not really designed to do it.
A 15 page pack created for children who find speech output difficult. A range of FUNctional and fun words e.g. nee-nor, Woody, Peppa (pig), tea time, Dino. A range of simple consonant-vowel combinations e.g. CVCV, CV, VCV, VC.
This Powerpoint explains hardware and software of a computer which could be used with a KS4 GCSE IT class because it explains what hardware is and gives you examples and it explains what software is and it gives you examples.
Computer Software worksheet
Covers
What is Computer Software?
Difference between Application and System Software?
Operating Systems (Definition, Functions, Need)
Suitable for KS3,KS4 and KS5
Exam Board
OCR
AQA
EDEXCEL
Watch me solve some questions(Click the link below)
https://youtu.be/ypcixHtJqXY?si=8vyWDoQrbxoXomB_
https://www.tiktok.com/@mvecomputerscience?_t=8qZ9iZtL0sb&_r=1
MVE resources