The Big Enterprise Project!Quick View
TandLGuru

The Big Enterprise Project!

(0)
This engaging investigation activity allows students to use develop their innovation, creativity and collaboration skills to control the direction of their enterprise project. The resource set guides students through the entire project, from conception to evaluation, and includes resources/ guidance for the following activities: -Deciding upon different roles within their groups, in order to carry out multiple tasks effectively; -Designing a company name and appropriate logo and slogan; -Researching their product area, including competitors and USPs; -Conducting market research; -Budgeting; -Detailed product design; -Packaging design; -Creating instructions for users; -Formulating and presenting a persuasive pitch; -Surveying the target audience for their feedback; -Self-evaluating strengths and areas for development. A comprehensive PowerPoint presentation guides students through the project. There are at least a week’s worth of resources in here, enabling students to fully immerse themselves in the project. I orignally have used this with KS2 and KS3 students, but they could reasonably be adapted for students in KS4. All images have been cited at the end of the PowerPoint presentation and are licensed for commercial use.
Financial Literacy: Theme Park Enterprise Maths ProjectQuick View
danmarshall2

Financial Literacy: Theme Park Enterprise Maths Project

(0)
Bring financial literacy to life in your classroom with this interactive Theme Park Enterprise Project, where students design, build, and run their own theme park while learning key skills in budgeting, profit calculation, and pricing strategy. This 8-lesson project guides students through a realistic business simulation, allowing them to apply maths in a practical, engaging way. Ideal for upper primary (KS2/Year 5/Year 6) or early secondary classes. Whether you are looking for a class project or wanting to put on a whole school project, this is guaranteed to get the children engaged and showcase their learning. What’s Included: Full Teacher’s Lesson Plan (8 clearly structured lessons) Detailed step-by-step instructions for each stage of the project Printable lesson structure table for easy classroom use Explanation of loan, budgeting, running costs, profit calculation, pricing, and customer happiness Award categories to build competition and engagement Detailed breakdown of visitor numbers, advertising impact, and financial adjustments Profit tracking and happiness scoring system Realistic business language: loans, interest, advertising, revenue, costs Skills Developed: Financial literacy Budgeting and pricing Profit and loss calculation Strategic thinking and decision-making Data handling and real-life maths application Teamwork and problem-solving
literacy rich DT projectQuick View
JackR2001

literacy rich DT project

(0)
This is a DT project in which groups are challenged to design an eco friendly product for the home. There are lots of literacy rich elements to the project and some numeracy elements. I created this as a result of the need to demonstrate how literacy and numeracy skills are being developed through other curriculum areas. The project almost ran as a 'dragons Den' type activity which pupils enjoyed immensely. The project lasts for a whole day or maybe a lesson a day over a week.
Hunger Games Literacy Project BookQuick View
Adambrett70

Hunger Games Literacy Project Book

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This is a resource book I designed when working with a small intervention group of students in Y8/9 who needed to accelerate their literacy skills. It’s based upon the Hunger Games film, where each week students watch a small portion of the film and then complete a literacy task based upon this. It’s designed to take 10 weeks/sessions. My students absolutely loved it and once tested again, had demonstrated an improvement in their reading age- a great resource.
Victorian Britain art/literacy project KS1Quick View
carmen_walton

Victorian Britain art/literacy project KS1

(0)
A lesson plan for a two hour art, literacy and Victorian history project primarily for key stage 1. Features a lesson outline, accompanying notes including planning and further tasks, sample ideas and resources. Encourages children to write sentences about some of the key facts from their study of the era, consolidating their knowledge while honing and enjoying art and craft skills. Some ideas for getting more out of this project if time permits.
year 3/4 The Firework Maker's Daughter literacy planning-fantasyQuick View
jteex

year 3/4 The Firework Maker's Daughter literacy planning-fantasy

(0)
Full unit of work for fantasy year 3/4 for The Firework Maker’s daughter planned using the talk for writing format. The outcome is for pupil’s to write their own version e.g. The dragon trainer’s son. This has been a very successful unit that the child in my class have thoroughly enjoyed. I would group the LA and let them generate a character and setting as a group for their outcome but for the HA and able middles I would challenge them to create their own character apply their skills but in a different context to stretch and challenge. They will need to think of an appropriate enemy to face as well but I only asked my HA to choose their own, I modeled for the rest of the class. We then created book covers as an art project using collage to design their characters outfits in keeping with the Asian theme. includes; planning with grammar focus for starter. Activites have differentation for different abilities. some resources reading activities modelled examples some powerpoints boxed up planning red writes (teacher led writing of story) green write with outcome (assessment/end of unit write)
ENVIRONMENTAL LITERACY, DIGITAL LITERACY, PROJECT-BASED LEARNING & MORE...Quick View
aysinalp58

ENVIRONMENTAL LITERACY, DIGITAL LITERACY, PROJECT-BASED LEARNING & MORE...

(0)
This 33-page cross-curricular pack is ideal for the teachers who want to prepare their students for the requirements and the challenges of the century that we live in. The activities cover all the 21st Century skills such as critical thinking, creativity, collaboration, effective communication, and problem-solving skills. After the warm-up activities, students watch an ecological rock opera on extinction and answer questions about it. They then • write a journal entry on how the lyrics relate to the problem in the story and how they give a powerful message, • write the lyrics of a new song for the rock opera, design a comic strip to convey the message of their song, • create a video about an animal facing extinction or an animation on environmental issues, • write a letter to one of the world leaders about environmental issues, • prepare a 10-minute Ted talk style speech on environmental problems and their solutions for them using the information they have learned, • conduct a school-wide project on an environmental issue of their own choice. All the activities are guided and students are given several resources to choose from to make a video or animation, to write the lyrics, to design a comic strip, to give an effective speech, and to prepare an effective presentation. Most of the activities require group work so that the students can improve collaboration skills. The pack includes a brief guide on how to collaborate effectively and why collaboration is an effective skill. There is also a teamwork rubric that evaluates each student’s performance as an effective team member. There is a rubric for each activity, self and peer evaluation forms, a reflection activity, and a learning journal for the students to fill in.
Fantasy Football Club Group Project!Quick View
TandLGuru

Fantasy Football Club Group Project!

(1)
A Russian billionaire, Asman Veryrich, has approached you about setting up a new football club! This exciting, engaging investigation activity allows students to control the direction of their own learning, through speaking, listening, discussing, and reasoning. I initially created these resources to provide something interesting for the students to engage with for their English Speaking and Listening discussions, but it has since been used across Maths, Art and Design, and PSHE departments, as well as by form groups and holiday activity groups, to build teamwork and collaboration skills. Students get involved in all of the fun aspects of designing and setting up a new football club, including selecting a team of players, a manager, a stadium, and a training ground. They also design the team’s club badge and football kits. They also need to use their skills of literacy to read and understand key evidence, and skills of numeracy to ensure that they keep their expenses within budget! What is more, groups can compete against one another to create the most successful team in the league, as all of the resources that they choose can help them to acquire valuable league table points! Included in this resource pack are: - Full PowerPoint lesson talking students through the process; - An 8 page team booklet, used to create their designs and calculate their budgets; - A pack of 96 player cards and 12 manager cards to select from (a combination of new and classic footballers are included, to ensure that this will never be outdated); - Budget and recording sheets to track their progress; - An A3 football pitch to strategise and select their team. Considering the time and effort that it took to create these resources, I think that they offer exceptional value. Whenever I have used this activity before, it has taken at least 3-4 lessons, including the introduction, design process, presentations, and evaluation. I originally have used this with mixed ability Year 9 and 10 groups, but colleagues have adapted it easily for students of all key stages. All images have been cited at the end of the PowerPoint presentation and are licensed for commercial use.
Digital Literacy Mini Project - Ultimate HomeQuick View
enjoycomputing

Digital Literacy Mini Project - Ultimate Home

(0)
A one-page mini project in which students have to make a floorplan and fill it with digital technology. Includes a template for students who struggle to make a floorplan and a slide to show on the whiteboard for a teacher. Suitable for a one-off/cover lesson or a short series of lessons to help students build up their digital literacy skills. The PDF can be ticked and typed into!
The Barnabus Project - Year 5/6Quick View
charleygirl5

The Barnabus Project - Year 5/6

(1)
22 Reading and Writing lessons based on the text ‘The Barnabus Project’ by the Fan brothers. These lessons are aimed at Year 5/6 children. The resource includes a range of skill based reading questions and answers as well as writing opportunities.
SEMH support - emotional literacy, resilience, self-reflection, mindset and emotional wellbeing.Quick View
MrSportandPE

SEMH support - emotional literacy, resilience, self-reflection, mindset and emotional wellbeing.

2 Resources
The SMILE Project is a complete, ready-to-teach SEMH programme designed to support emotional literacy, resilience, self-reflection and positive behaviour in KS2–KS4 students. Developed by an experienced Head of SEMH and pastoral leader, this resource gives teachers everything they need to deliver structured, meaningful SEMH sessions without additional planning. SMILE stands for: ✔ Self-Awareness ✔ Managing Emotions ✔ Interpersonal Skills ✔ Leadership of Self ✔ Empathy & Empathy-building This resource includes: A full teaching PowerPoint (engaging, visual and student-friendly) Printable workbook and reflection tasks Scenario and discussion activities Behaviour and emotion-tracking tools Journaling templates Activities adaptable for one-to-one, small group, or full-class use Perfect for: Pastoral teams SEMH interventions Nurture groups Behaviour support Form time / PSHE / wellbeing sessions Alternative provision SEND support Why this resource works: The SMILE Project is built on principles of emotional regulation, behaviour modelling and relational practice. Every session focuses on helping students understand themselves better, manage their feelings, communicate effectively and build confidence and resilience. If you’re looking for a simple, powerful and fully planned SEMH programme you can pick up and deliver immediately, SMILE is ready to go. ASPIRE is a complete CPD and student-facing behaviour and SEMH improvement resource created for schools looking to strengthen behaviour, mindset and emotional wellbeing across the whole setting. ASPIRE stands for: ✔ Attitude ✔ Self-Management ✔ Positive Choices ✔ Initiative ✔ Resilience ✔ Effort This training package includes: Student-friendly lesson slides Activities and case-study tasks Self-reflection and goal-setting sheets Behaviour tracking templates A complete workbook that follows the powerpoint Ideal for: Pastoral leaders and Heads of Year SEMH interventions PSHE/wellbeing lessons Classroom culture reset Alternative provision Why schools use ASPIRE: The ASPIRE framework is simple, memorable and effective. It helps students take ownership of their choices, understand expectations, regulate emotions and build the resilience and mindset needed for both academic and personal success. Whether used as a behaviour programme, a wellbeing toolkit or a career aspirations, ASPIRE gives your school a consistent language and approach that improves culture and aspirations.
End of Term Design a Theme Park ProjectQuick View
lal679

End of Term Design a Theme Park Project

(0)
Unleash your children’s creativity with this interactive, hands-on project that combines literacy, maths, art, geography, and design technology in one exciting theme park challenge! From creating thrilling rides and catchy slogans to drawing maps, designing logos and setting ticket prices, this printable booklet guides children step-by-step through the process of building their very own theme park from the ground up. Perfect for home educators, classrooms, or holiday learning, this resource encourages imaginative thinking, persuasive writing and real-world problem-solving. Suitable for children aged 8–13, with plenty of opportunities to stretch or support learners along the way. ✔ Ride design sheets ✔ Theme and slogan planning ✔ Budgeting and ticket pricing ✔ Map layout and zones ✔ Safety rule writing ✔ Mascot and logo design ✔ Food stall and menu creation ✔ Weather and location planning Comes as filalble and printable PDF
Pokemon mixed literacy/numeracy KS2 packQuick View
cherylnancollis

Pokemon mixed literacy/numeracy KS2 pack

(0)
9 pages of cross-curricular, project-based learning resources based on Pokemon. PDF pack of mixed literacy, numeracy and history resources that cover National Curriculum KS1 and KS2 objectives (but based on a topic that would also be of interest to slightly older learners). Perfect for homeschooling, as a homework project, to supplement other classroom learning, to use with SEN pupils, those with gaps in their KS1/KS2 knowledge or those who would simply benefit from a re-cap. Contents include: Page No. 1 Information Sheet 2 Comprehension questions/quiz 3 - 4 Maths Questions 5 - 6 Adjectives/Cloze activity 7 - 8 Design a Pokemon Creative Writing Activity (with writing frame) 9 Answers I am a homeschooling mum of a 7 year old child with Asperger’s (and a range of other SEN), as well as a former secondary school/SEN teacher. Gaming is a particular interest of my child, as well as a great many other children, so I figured it would be good to use the topic as a motivational tool to support further learning. It has gone down well with him, so I figured that perhaps others may benefit from it too! I am only just getting started with selling my resources so I would be very grateful for any feedback.
Sports Week project: Data handling and literacyQuick View
csimonds

Sports Week project: Data handling and literacy

(3)
This is a set of plans which make a whole unit that can be taught over a term or all in one themed week/two weeks as we did at the same time as Sports Day. It guides the children through collecting and using data, designing and evaluating a new sport and includes strong links to literacy throughout. It's easily adapted to suit you and your school.
3rd class Irish curric art/literacy projectQuick View
claremacrory

3rd class Irish curric art/literacy project

(0)
This handbook contains plans and printable resources which may be useful for 2nd/3rd class or low ability 4th class groups. Project covers areas of Literacy, Visual Art, SPHE and ICT for Primary School Curriculum. All worksheets and display materials are included in the PDF. Depending on ability of class - this may span 2-4 weeks.
Ghost Stadium Reading and Writing Project  (Low Ability/SEN)Quick View
jjones108

Ghost Stadium Reading and Writing Project (Low Ability/SEN)

(0)
A complete unit of work which follows the Ghost Stadium book by Tom Palmer. Includes class reading, comprehension questions and creative writing of their own spooky story. I use in first half term to link with Halloween. Read the book aloud as a class reader, 5 chapters at a time followed by a set of comprehension questions. Also includes activities for connects/consolidates followed by learning about adjectives and story writing prompts. Appropriate for low ability secondary students or upper primary school years. (presented with Dyslexie font, if you do not have this font, please just change the font style)
Mathematics and LiteracyQuick View
aonifade

Mathematics and Literacy

(2)
Mathematics and Literacy: Cross Curricular Teaching: Functional Skills and SPAG- Letter writing Writing to inform and compare. This resource was created to be used with year 7 middle ability class as part of Literacy Working Party Project. I worked with Annie Tilly, an English teacher to develop, fine tune and observe the lesson. She also gave feedback after observing the lesson. We will really appreciate your feedback. Annie and Nicky.