Athlete or MachineQuick View
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Athlete or Machine

(3)
This resource has been developed with support from BAE Systems, who engineered the sled used by Olympic gold medallist Amy Williams, and is intended to be a truly inclusive STEM resource. It has been designed to be used by teachers of design & technology, mathematics and science to show students how these STEM subjects are central to the study and practice of engineering. It is also hoped that it will encourage STEM teachers to work together to create a STEM learning experience for their students.
Disaster response: how do engineers save lives?Quick View
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Disaster response: how do engineers save lives?

(5)
After a natural disaster, survivors face a range of problems. This resource presents a set of STEM challenges in the context of the aftermath of a natural disaster. After introductory activities to explore how quickly a disaster may happen and the problems faced by survivors, students undertake challenges related to the need for shelter and for clean water in the immediate aftermath and in the longer term following a natural disaster, leading to a presentation of their answers to the ‘big question’.
Moving HouseQuick View
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Moving House

(5)
This activity highlights a new spin on the old STEM Club favourite of reinforced jellies. Students make their own reinforced jellies and test to see whether they can withstand vibrations, to mimic an earthquake situation. Your club or class will have to conclude which material they feel is the best to choose for reinforcing jelly. This is a resource from the Engineering Engagement Project.
Electronic TextilesQuick View
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Electronic Textiles

(2)
The resource explores what an electronic textile is, the different forms of electronic textiles and how they are manufactured. Students will also use mathematical techniques to investigate the use of Archemidian spirals in body worn antennaes.
Mission to MarsQuick View
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Mission to Mars

(4)
This KS3 resources explores the science, technology, engineering and maths involved in the space exploration. Students investigate the STEM behind launching a rocket, landing a spacecraft on another planet and how science and engineering can make it possible to live on another world.
The Whole PackageQuick View
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The Whole Package

(1)
This activity is truly cross curricular and can be used to bring together different topics, subjects and departments. This is a good activity for STEM Clubs or transition phase students. Students from your STEM Club will discover the properties of thermo chromic paints and imagine how they can be used. This is a resource from the Engineering Engagement Project
Drones: Friend or Foe?Quick View
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Drones: Friend or Foe?

(5)
This STEM resource box is aimed at KS3 and KS4 students and has been designed to be used as curriculum enrichment, STEM club activities or a drop down activity day. The resource explores how drones work and how they can be used for civilian, humanitarian and commercial purposes. Each session will be based around a different system in the drone.
The Right SwitchQuick View
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The Right Switch

(1)
This is a great activity for investigating electrical circuits and resistance, and much more... Discover how QTC can be used as a technical textile switch; could this change the future of our clothing? Great for clubs or classes this activity allows students to be creative engineers as they are asked to design and make a new consumer product using the curious properties of QTC. This resource is from the Engineering Engagement Project.
Winning medals...Quick View
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Winning medals...

(3)
…does engineering design make a difference? The aim of this resource is to give students the opportunity to investigate the impact of science, technology, engineering and mathematics (STEM) on wheelchair sport. The success of any athlete is the result of many hours of training, dedication and sacrifice. However, in the case of wheelchair athletes there is an added dimension - the work of the engineer who designed the wheelchair. So when a wheelchair athlete wins a medal, to what extent has engineering design made a difference to the wheelchair athlete’s performance?
RAF 100:  Aiming for awesome - STEM resourceQuick View
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RAF 100: Aiming for awesome - STEM resource

(1)
The aim of this resource is to give students the opportunity to investigate the impact of science, technology, engineering and mathematics (STEM) on aircraft design. Topics that can be delivered in your lessons include design and make challenges, the development of numeracy and literacy skills, and support for scientific principles such as: forces, sound and radio waves, and experimental skills and investigation. The aim of the activities in this resource are to develop a better understanding of the ways engineers think and act using engineering habits of mind (EHoM). Each resource is linked to the National Curriculum. Please visit the STEM Resources area of the Royal Academy of Engineering’s website (found within the Education and Skills section) for a handy set of booklets and videos providing guidance on how to plan and use each of the activities. Aircraft design - gives students the opportunity to investigate the impact of STEM on aircraft design. Radar - gives students the opportunity to investigate the impact of STEM on radar technology. Speed record - gives students the opportunity to investigate the impact of STEM on the air speed record. Ejection seat - gives students the opportunity to investigate the impact of STEM on ejection seats. Code breaking - gives students the opportunity to investigate the impact of STEM on code breaking and security. Satellite age - gives students the opportunity to investigate the impact of STEM on satellite communications. Disaster relief - gives students the opportunity to investigate the impact of STEM on delivering humanitarian aid. Logistics challenge - gives students the opportunity to investigate how STEM is used when planning a mission. Remotely piloted air systems - gives students the opportunity to investigate the impact of STEM on the design, production and control of Remotely Piloted Aircraft Systems. Stealth - gives students the opportunity to investigate the impact of STEM on making stealth vehicles
Euler's CharacteristicQuick View
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Euler's Characteristic

(2)
From the obvious examples such as shopping, making sure everyone gets a slice of pizza and planning a trip, to the more obscure such as making phone apps or calculating the best angle for the perfect shot on goal, maths is an important part of every day life. In this activity students can explore some real-world applications of maths they learn at school. - See more at:
Smart SkinQuick View
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Smart Skin

(1)
This resource is designed to let students learn about how sensor systems, or motes, can be used to monitor the environment outside of an aircraft. Students do this by exploring current uses of motes, wireless data transmission using the electromagnetic spectrum and how maths is used to create the most effective mote network.
Deployable Structures maths resourcesQuick View
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Deployable Structures maths resources

(2)
These resources allow the learning of maths within the engineering context of deployable structures. There are a range of KS3 maths topics covered including density, nets, transformations, scale, conversions, circles, area, compound shapes and problem solving. The resources consist of a teacher’s guide to explain how the activities could be used, six activities and two case studies about engineers involved in deployable structures. Please read any safety advice in the activities such as that relating to the Group Umbrella activity.
Milking ItQuick View
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Milking It

(2)
Can you make plastic from Milk? This is a really easy and inexpensive activity for clubs (or classes) where students can explore how to make a type of plastic from milk and experiment with different ideas for its application. You can use this session to discuss polymers, sustainability and even product design - as well as chemical engineering!
Engineering EnablesQuick View
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Engineering Enables

(2)
This activity is designed to make students think about forces in moving systems and what materials to make the components of this system out of with consideration of the properties of the material. This is done within the context of designing a prosthetic limb to allow an amputee to run again.
Making WavesQuick View
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Making Waves

(1)
This hands on STEM learning and teaching resource shows how engineers have applied their knowledge of light, sound and sea waves to make life better. From making head up displays making flying and driving safer, to medical ultrasound as a diagnostic and treatment tool, to keeping people safe at sea.
Engineering in the MoviesQuick View
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Engineering in the Movies

(0)
Engineering in the Movies allows pupils to explore the creative and practical side of STEM in the movie industry, whilst introducing the important role engineers have in the movie industry. Through 12 engaging activities, pupils will link topics taught in their subject lessons with applications in real world engineering. This resource provides hands-on thematic education opportunities to pupils interested in the magical world of movies that can be taught in the classroom and as an enrichment programme. The resources can be used in sequence, or separately as part of the curriculum, or in STEM clubs. The resources cover a range of topics from the computing, design and technology, mats and science curricula in all the devolved nations at KS2 and KS3. Please visit the STEM Resources area of the Royal Academy of Engineering’s website (found within the Education and Skills section) for a handy set of videos providing guidance on how to plan and use each of the activities.
Keeping it CoolQuick View
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Keeping it Cool

(1)
During this activity you will introduce ideas about keeping materials and tools cool whilst in space and try to encourage the students to apply these ideas during a hands on activity.
Controlling motion - A Cornerstone Maths  investigation of  linear functionsQuick View
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Controlling motion - A Cornerstone Maths investigation of linear functions

(0)
Controlling Motion uses Cornerstone Maths’ dynamic interactive web-based environment to give Key Stage 3 pupils an introduction to the ‘hard to teach’ concept of linear functions. The resource enables pupils to explore the important relationships between animated objects, graphs, tables of values and linear functions. By working through the activities in the resource pupils can learn to model position (y) against time (x) using y = mx + c. The pupil tasks and publications featured here have been taken from a series of 10 investigations that were developed by the UCL London Knowledge Lab with support from the Royal Academy of Engineering and its national STEM teacher network. TEACHER’S NOTES This publication provides guidance for teachers about how to use the resource and the requirements for each task. VIDEO WALKTHROUGH Download the short video walkthrough of Activity 3.3 for guidance about how to use the features of the software. TASK A This task can be completed without accessing the Cornerstone Maths software. TASKS D, E AND F These tasks require access to the Cornerstone Maths software. A demo version of the software for these activities is included with this group of resources for download. It can also be accessed via the link above. Please note: Cornerstone Maths software works best in the Google Chrome browser on tablet, PCs and desktops. MORE ABOUT CORNERSTONE MATHS Cornerstone Mathematics integrates ICT into mathematics lessons to present key mathematical ideas using dynamic representations and simulations. Cornerstone Mathematics is intended for use by pupils in Key Stage 3, and is aligned with the latest National Curriculum. Current units address hard-to-grasp concepts in linear functions, geometric similarity and algebraic patterns and expressions. The resources have been developed by a team at UCL Institute of Education in collaboration with colleagues at Stanford Research Institute International, California - and they have been robustly researched to prove their impact on students’ learning. The Cornerstone Maths software is hosted by London Grid for Learning - and therefore is free to access for all LGfL schools or those on TrustNet. For all other schools access to the complete set of resources can be provided for an annual cost.
This is Engineering: WaterQuick View
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This is Engineering: Water

(0)
Some of the biggest challenges we face stem from how we interact with our environment, and engineering is at the heart of finding sustainable solutions. Working with water is particularly important when thinking about the environment because water sustains all life and is essential to the survival of the planet. Activities and challenges range from creating bioplastics, designing flood defence mechanisms, investigating what microbes are getting into our water systems and generating energy from water. The challenges in this STEM resource invite learners to explore some of these important and pressing problems that society faces, encouraging them to act and think like engineers to find their own solutions to a sustainable innovation design challenge. This resource is designed to provide practical and contextualised applications where students and teachers can see the role that STEM-based learning plays in real-world engineering scenarios. Each of the activities and challenges have links across science, maths and design technology. However, some activities will be more heavily weighted towards one subject. **Don’t worry! **Experience or subject knowledge about engineering and STEM subjects is not required. The resource has been designed to allow students to learn independently and at their own pace, with your support as a facilitator, not a subject expert.