Dog-Assisted Neuro-Games + workbook for Kids' Focus & Emotions (Canine-Assisted Games)
Canine-assisted ( Dog-Assisted ) games that use the family dog to build a child’s focus, memory, self-control, and emotional regulation — no trained therapy dog needed, just 5–15 minutes a day.
Comes with a companion practice workbook (logs, trackers, and checklists).
Suitable for therapists and teachers, parents
Dog-Assisted Neuro-games are activities specifically designed to strengthen the brain regions responsible for attention, working memory, impulse control, and emotional regulation — the executive functions that make learning, listening, and self-management possible. This book applies that idea through canine-assisted games, using the ordinary dog already living in the family rather than a specially trained therapy animal, so any household with a comfortable, willing dog can use it.
Written by a psychologist, speech and language therapist, and canine-assisted therapy specialist who works with children coping with chronic stress, displacement, and anxiety, the book explains why a dog makes these canine-assisted games significantly more effective than cards or screen
The book opens with practical guidance for therapists and teachers, parents how to read a dog’s comfort during sessions, how long sessions should run at ages 3–5, 6–8, and 9–12, and what to do when a child does not want to play. A full section decodes dog body language (tail, eyes, mouth, calming signals, and the “aggression ladder”), giving both parent and child the tools to recognize a dog’s early stress signals long before conflict occurs — paired with age-adapted exercises for children.
The core of the book is a large collection of ready-to-run canine-assisted games and focus exercises: mirroring and imitation games (“Copy the Dog”), attention and impulse-control challenges (“Nose–Paws–Tail,” “Dog Code,” “Dog Bulgaria”), scent-search and fine-motor activities, spatial-thinking tasks built into ordinary walks, comparison and reasoning exercises, and speech-breathing games using nothing more than a piece of kibble. E
very game explains not just the rules but what is happening in the child’s brain, which executive function it trains, and why the presence of the dog makes it work better. A dedicated section on calming and breathing — including a guided exercise done resting against the dog’s side — gives parents concrete tools for helping an overstimulated or anxious child settle.
The book closes with its scientific basis, drawing on peer-reviewed research on oxytocin, executive function development, polyvagal theory, and canine cognition, plus information about the author’s related resources.
Suitable for parents, canine-assisted therapy practitioners, psychologists, speech and language therapists, and educators working with children aged 4–12, especially those managing attention difficulties, emotional dysregulation, or the effects of prolonged stress.










