Robotics & Automation Full CourseQuick View
Makerspaceesports

Robotics & Automation Full Course

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Complete Robotics & Automation curriculum for secondary/high school STEM, Engineering, Computing and Design & Technology. Covers robotics foundations, mechanical systems, CAD, electronics, sensors, programming, control systems, manufacturing, automation, computer vision and AI. Includes 8 units, lesson activities, quizzes, unit tests, capstone projects, midterm and final exams, teacher guides, pacing guide, syllabus, gradebook and assignment tracker. Hardware-agnostic and compatible with Arduino, VEX, LEGO SPIKE, micro:bit, Raspberry Pi, REV, FTC and FRC platforms. Students progress from robotics fundamentals to designing a complete real-world robotic solution using mechanical, electrical, sensing and programming concepts. Ideal for Robotics, Engineering, STEM, Computing, Makerspace and Design & Technology courses.
Digital Media & Multimedia CurriculumQuick View
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Digital Media & Multimedia Curriculum

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Complete Digital Media & Multimedia curriculum for secondary/high school students, with ready-to-teach lessons, projects, assessments, and teacher resources. This comprehensive curriculum is designed for teachers delivering Digital Media, Multimedia Production, Creative Media, Design, Technology, or related secondary/high school courses. The course provides a structured sequence of classroom-ready materials that can be used as a complete programme of study or adapted to fit an existing course. Included throughout the curriculum: Teacher presentation slides Student handouts and activities Individual and collaborative projects Quizzes and assessments Teacher notes and instructional guidance Career connections Applied design and production activities Capstone/project-based learning Supporting resource and example links Students explore digital media through practical, career-connected learning while developing skills in visual communication, multimedia production, design, digital content creation, and related technologies. Suitable for: Secondary / High School Ages 14–18 Digital Media Multimedia Production Creative Media Design & Technology Computing / Technology Education Career & Technical Education (CTE) Materials are provided in editable/classroom-ready formats where applicable, allowing teachers to adapt the curriculum for their own students and timetable. This resource is designed to save teachers the substantial planning time required to develop a complete Digital Media course from scratch while still providing enough flexibility for individual classrooms. Please note: This curriculum was originally developed for the US secondary/high school classroom. International teachers should review the materials against their local curriculum and qualification requirements before use.
3D Printing, Toy Design & CADQuick View
Makerspaceesports

3D Printing, Toy Design & CAD

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Complete full-year 3-D printing, CAD toy design, and product development curriculum. Covers parametric modeling, printing, mechanisms, and marketing. Designed for Secondary / High School Design & Technology (D&T), Engineering, and Applied STEM pathways (Grades ), this complete turnkey course takes students from an initial 2-D sketch to a finished, tested, priced, and packaged original product. What’s Included in the Complete Course Package: Interactive Slide Decks (power point): wide screen presentation slides with visual CAD breakdowns, slicer walk and design review prompts. Student Guided Handouts & Workbooks (word document): Structured note-taking pages, technical sketching grids, and design brief worksheets. Teacher Facilitator Guides & Solutions (.word document): Pacing time lines, lesson talking points, troubleshooting notes, and full answer keys. Unit Capstones & Design Challenges: 5 major hands-on engineering challenges (including a built-in No-Printer Pathway for classrooms with limited 3-D printers). Midterm & Final Exams (.document): Formative quizzes and comprehensive exams featuring multiple-choice and short-answer synthesis questions with complete scoring rubrics. Vocabulary Importers (.text files: Ready-to-paste digital flashcard study sets for digital learning platforms. Course Units & Core Modules: Unit 1: CAD Foundations for Toy Design (Parametric variables, constraints, revolve, sweep, loft, organic forms, and product families). Unit 2: Understanding & Designing for 3-D Printing (physics, materials, slicer settings, tolerances, snap-fits, and failure diagnosis). Unit 3: Toy Design Fundamentals (Play theory, target-age ergonomics, safety standards, character silhouettes, and center-of-gravity stability). Unit 4: Mechanisms, Prototyping & Iteration (Gears, linkages, joints, cardboard-before-CAD prototyping, and evidence-based play-test loops). Unit 5: From Prototype to Product (Cost-plus pricing formulas, Bill of Materials, production strategies, packaging, /patents, and the final Toy Inventor Capstone). Classroom & Technical Specs: Software-Agnostic: Works seamlessly with many software Flexible Pacing: Includes dual calendar paths (sixty seven-day block schedule or eighty seven-day standard periods) fitting a full semester or flexible year-long sequence. Standards Aligned: Fully Editable:
Cybersecurity Fundamentals Full CourseQuick View
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Cybersecurity Fundamentals Full Course

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This is a complete year-long cybersecurity curriculum with lesson presentations, quizzes, group activities, assessments, and capstone projects. The course was developed to help students conceptualize cybersecurity principles and build transferable problem-solving skills, rather than simply memorize technical terminology. It can be taught independently as a foundational cybersecurity course or used alongside a more code-heavy or lab-based cybersecurity course to strengthen students’ conceptual understanding. Cybersecurity Fundamentals Full-Year Course Complete full-year Cybersecurity Fundamentals curriculum covering networks, cyber threats, cryptography, incident response, ethical hacking, and cybersecurity careers. Designed for secondary/high school Computer Science, Computing, IT, Digital Technologies, STEM, and CTE classrooms, this ready-to-teach course provides a structured pathway through modern cybersecurity without requiring specialised cybersecurity software or a dedicated cyber lab. Complete 6-Unit Curriculum Unit 1 — Foundations of Cybersecurity CIA Triad Threat landscape Risk and vulnerabilities Ethics and legal boundaries Cybersecurity careers Unit 2 — Networks & Systems How networks move data OSI Model Firewalls and network defence Operating system security IoT and Operational Technology security Unit 3 — Threats & Social Engineering Insider threats Phishing and social engineering Password attacks and authentication The human factor Real-world breach case studies Unit 4 — Cryptography & Data Protection Encryption Hashing and data integrity Digital certificates and HTTPS Identity and Access Management (IAM) Data privacy and compliance Unit 5 — Blue Team & Incident Response Security Operations Centres (SOC) Security monitoring Threat detection and threat hunting Incident response Endpoint protection Cloud security Unit 6 — Ethical Hacking & Careers Ethical hacking and authorisation Cybersecurity career pathways Building a cybersecurity portfolio Security assessment planning Vulnerability research Responsible disclosure
Python Coding & Computational ThinkingQuick View
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Python Coding & Computational Thinking

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Complete Python programming and computational thinking curriculum for secondary and high school students. This course teaches the concepts behind programming before focusing on syntax. Students develop transferable computational thinking skills through pseudocode, group activities, Python coding, game-based examples, and applied projects. 6-Unit Curriculum Unit 1 - Thinking Like a Computer Algorithms, abstraction, debugging, data representation, and pseudocode. Unit 2 - Getting Started with Python Python and VS Code, variables, data types, comments, input, output, and first programs. Unit 3 - Conditionals and Logic Boolean logic, comparison operators, if/elif/else, compound conditions, game rules, and debugging. Unit 4 - Loops and Iteration For loops, while loops, game loops, nested loops, patterns, and infinite loops. Unit 5 - Functions and Data Structures Functions, parameters, return values, lists, dictionaries, and program organization. Unit 6 - Files, Errors, and Game Development File handling, exceptions, Python graphics, careers, and building an original Python game. What’s Included 77 core instructional class days 6 complete instructional units Lesson presentations Student handouts and group activities Python coding activities Lesson quizzes Unit tests 6 capstone projects Midterm and final exams Answer keys and rubrics Teacher guide Pacing guide Course syllabus Assignment tracker Gradebook Applied Capstone Projects Students progress from computational thinking activities to increasingly sophisticated Python projects, including a paddle-and-ball game, game rules programming, procedural level generation, an RPG battle system, and an original Python game. Flexible Classroom Use The 77 core instructional days fit comfortably within a traditional semester with room for review, coding practice, and extensions. The curriculum can also cover most of a school year on an alternating A/B block schedule. Python 3 and Visual Studio Code are used for coding. No specialized software beyond Python and its standard library is required. Aligned to the CSTA K-12 Computer Science Standards, Revised 2017, Level 3A. Ideal for Python Programming, Computer Science, Computing, Computational Thinking, Coding, Game Development, STEM, CTE, and introductory secondary/high school programming courses.