docx, 1.73 MB
docx, 1.73 MB
docx, 1.2 MB
docx, 1.2 MB
Two Euro ’16 activities:

1. Euro ’16 by dice:
This game on your own or with friends.
Needed is one six sided dice.

Instructions:
Throw the dice once for each team per match to decide the result of each fixture.
The value for each face of the dice is:
1 = 1 goal
2 = 2 goals
3 = 3 goals
4 = 1 goal
5 = 0 goals
6 = 0 goals

The top two teams in each group qualify, along with the top four third placed teams.

In the knockout rounds, if the score is 0-0, throw the dice for each team again to get a result after extra time.
If the teams are still level, throw for each team once more to decide who wins on penalties. This time each face of the dice is the face value.

Results can be recorded in the work book.

2. Select your own squad activity:

Students might be supporting a team, or not. They might be collecting stickers, or not.
They might be collecting stickers, or not.

This activity allows them to select and make their own squad of players.

The players can all be well known; not know well at all, or a mixture of the two.

They choose 23 players. They can be from one country or from as many countries as they like.

They then find a photo of each player and paste each player’s picture on to a square on the next sheet.

They should try to select a balanced squad e.g. you need three goalkeepers so three spaces should be filled with goalkeepers.

Both documents can be downloaded as editable Word documents.

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