zip, 1.69 MB
zip, 1.69 MB

In this unit of 4 art and computing lessons for KS2 Year 3 in England (ages 7-8) pupils create nature representations, firstly using art materials and are introduced to computational thinking and programming the LEDs on the micro:bit.

Learning objectives

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • have repeated practical experience of writing computer programs in order to solve problems
  • can evaluate and apply information technology
  • are responsible, competent, confident and creative users of information and communication technology
    .

Additional skills
Creative thinking, collaboration, problem-solving.
.

Included resources
Lesson plan Word docs
Lesson slides PowerPoint
Student handouts
Sample micro:bit code files
.

England KS2 computing curriculum links

  • design, write and debug programs that accomplish specific goals
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • use sequence in programs; work with outputs
    .

England KS2 art and design curriculum links
improve their mastery of art and design techniques, including drawing, painting and sculpting with a range of materials
.

Code.org CS Fundamentals links
Courses A and B
Concepts included:

  • computational thinking
  • algorithms
  • programming
  • sequencing
  • events
  • debugging
Creative Commons "Sharealike"

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