pdf, 460.31 KB
pdf, 460.31 KB
ppt, 1.05 MB
ppt, 1.05 MB
pdf, 23.99 KB
pdf, 23.99 KB
ppt, 1.24 MB
ppt, 1.24 MB
Example of how to use games to support teaching and learning in ICT. These lessons are aimed at KS4 and have been linked to the new WJEC GCSE ICT specification however, these lessons can easily be adapted for any specification or key stage. Students will take it in turns to complete Time Trials around a specified circuit using Mario Kart (or any game that generates times). The students will then compile the raw data generated by the class and use this to produce a spreadsheet model. You have permission to print, copy and distribute these resources freely.
Tes classic free licence

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