Much of the literature theorising mobile learning emphasises the importance of context with physical and social contexts identified to date. Our work to design and implement authentic mobile simulation activities using SMS text messaging suggests that a third context may also be important. This is a virtual context, the learner-created cognitive space within which the activity takes place. The arrival of a message during a simulation activity will disrupt the real world physical and social contexts in which the learner finds themselves and transfer them into the virtual context.
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