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Design Technology & Engineering Resources

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Architecture Making a building tell a story with Daniel Libeskind
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Architecture Making a building tell a story with Daniel Libeskind

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Pupils love being creative with the project. Lessons are differentiated with strong cross-curricular (literacy) links. Whilst requiring very little resources (only paper). Also Included is homework, with student/teacher examples. LS1 **Students are introduced to the architect Daniel Libeskind and how he uses form to convey a message or narrative. Lesson includes post card group work with a particular focus on the Imperial War Museum in Manchester. They then apply their understanding of Daniel Libeskind to design their own building out of a single, paper disk, for a particular brief. ** Students complete their building designs and justify their concepts with differentiated key words. Also included is an instructional video to aid with delivery of content. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Biomimicry Espresso Cup Design Project
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Biomimicry Espresso Cup Design Project

2 Resources
**Pupils’ love being creative with this hands-on project where they ‘Design a series of contemporary interlocking (or complimenting) espresso cups based on biomimicry’. ** Lessons are differentiated with strong cross-curricular (Literacy, Science) links, whilst requiring very little resources; only paper and desired material (I have used Fimo clay but another material could be used instead, such as cardboard). Also Included are differentiated resources and student/teacher examples. L1 Students are introduced to biomimicry, ergonomics and the project brief. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their initial ideas, which they must then justify, through annotation (clear success criteria). L2 In this second lesson, students recap biomimicry, and learn about the ACCESS FM system in product design and it’s importance in the design process. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their final idea (isometrically), which they must then justify, through an ACCESS FM specification (clear success criteria). Lessons consists of ♦ starter ♦ class discussions ♦ main task ♦ peer assessment ♦ plenary ♦ Independent study (homework). Lesson is a double but could be extended over several lessons. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering L1 Students are introduced to biomimicry, ergonomics and the project brief; ‘Design a series of contemporary interlocking (or complimenting) espresso cups based on biomimicry’. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their initial ideas, which they must then justify, through annotation (clear success criteria). L2 In this second lesson, students recap biomimicry, and learn about the ACCESS FM system in product design and it’s importance in the design process. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their final idea (isometrically), which they must then justify, through an ACCESS FM specification (clear success criteria). Lessons consists of ♦ starter ♦ class discussions ♦ main task ♦ peer assessment ♦ plenary ♦ Independent study (homework). Lesson is a double but could be extended over several lessons. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Plastics Polymers Design Technology Theory
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Plastics Polymers Design Technology Theory

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In this lesson, students learn about polymers, their properties, how they are made and their impact on the environment, which link to the GCSE Design Technology Specification. At the end of the lesson there is a Nando’s style review to consolidate what the students have learnt. Students gain an understanding into: Definition of polymers Sources of plastics - Bio and Synthetic How plastics are made Circularity with Industry example (Adidas/Parley for the Oceans) Thermo and Thermosetting polymers Review If you enjoyed this project/scheme of work please leave a review and visit my shop where there are a range of creative and engaging design and engineering projects. – ↠ Projects work in Powerpoint or Google slides. 16 slides. This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Iterative Furniture Design Unit
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Iterative Furniture Design Unit

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In this outstanding, creative scheme of work, students are tasked with designing and making a storage unit reflecting the style of a key 20th century design movement. With practical, written and theory work closely related to the new 1-9 GCSE Design Technology Specification. The scheme is a full term (12 or 6 week) project. It covers the entire iterative (non-linear) design process as well as relatable theory. Students learn in this project: ♦ An understanding of the full iterative design process. ♦ How to think like both an entrepreneur and a designer. ♦ Technical drawing skills such as perspective and isometric. ♦ CAD/CAM Design. ♦ Rapid prototyping. ♦ Woodworking skills. Included lessons are: ♦ Introduction to Design Movements (work of others theory) ♦ Creating a mood/style board ♦ Product Analysis (iterative design theory), (ACCESS FM) ♦ Writing a brief ♦ Writing a specification for a particular client ♦ Ideation (SCAMPER) ♦ Design Development ♦ Initial Sketching ♦ Advanced Sketching techniques (2-point, free-hand isometric) ♦ Iterative Design (design, prototype, evaluate) ♦ Soft modelling ♦ Wood Theory ♦ Final making ♦ Product Evaluation (CAFEQUE) This unit/project is designed for a term (12-14 weeks) though can be extended or condensed by modifying the design process and portfolio accordingly. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Design Technology Theory Bundle
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Design Technology Theory Bundle

11 Resources
This bundle includes engaging theory lessons linked to the Design Technology GCSE Specification: ♦ Ergonomics & Anthropometrics ♦ Packaging Theory ♦ Product Analysis with ACCESS FM ♦ Product Evaluation ♦ Scales of Production ♦ Sustainability and energy stores ♦ Users and Target Markets ♦ Technology Push & Market Pull ♦ Plastics Theory ♦ Woods Theory ♦ Internet of Things These theory lessons do not require the use of specialist equipment or computers. Allowing the work to be set remotely or to be taught in non-specialist classrooms. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Remote Graphic Design Lesson Pack
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Remote Graphic Design Lesson Pack

6 Resources
This is a collection of KS3 graphic design lessons that do not require the use of specialist equipment or computers. Allowing the work to be set remotely or to be taught in non-specialist classrooms. A series of Graphic design lessons, where students are introduced to graphic design, typography and advertising. Projects include: Brand Yourself Students design their own logo to brand themselves. Typography Students learn about personification in advertising and design their own typography and then posters in the style of the illustrator; Paul Thurlby. Typography Project: 1 Students are introduced to graphic design, personification and anthropomorphism through various questioning activities and a Pixar based exercise. Students learn how brands use personifciation effectively in advertising (M & M’s and Kellogg’s) before creating their own Pixa research page, demonstrating an understanding of the key words learnt; in a visual way. 2 In this second lesson, students are introduced to graphic design and typography through various questioning activities and videos. They are introduced to the illustrator (Paul Thurlby) and shown how he personifies type for commercial gain; through products and advertising. This then leads to students creating their own artist research page, demonstrating an understanding of the key words learnt; in a visual way. 3 In this third lesson, students are tasked with personifying a letter, so that collectively the class can create a personified typeface. This typeface will then be used in later lessons to form the text for a piece of ‘positive advertising’. 4 In this fourth lesson, students are tasked with personifying type to form the text for a piece of ‘positive advertising’. This is in response to an industry style, client brief by the NHS for their ‘Change 4 Life’ campaign. This lesson could be extended over several lessons. 5 In this fifth lesson, students are tasked with designing a promotional piggy bank. This is in response to an industry style, client brief by Halifax encouraging people save with them. This lesson could be extended over several lessons. This scheme was designed for KS3 but could also be used with KS4 students. Logo Design Project: 1 Students are introduced to logo design, their importance/significance, colour psychology, and the design process as a whole. Student then begin to sketch out their initial ideas for their own logo. Lesson consists of starter> class discussions> colour psychology (sorting) task> main task> plenary. 2 Students peer feedback on each others initial ideas and then continue to develop the design for their own logo. Lesson consists of starter> class discussions> peer feedback> main task> plenary. If you enjoyed this lesson, please see the other lessons of my ‘Brand Yourself’ graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Graphic Design Typography Advertising Unit
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Graphic Design Typography Advertising Unit

6 Resources
A series of Graphic design lessons, where students are introduced to graphic design, typography and advertising. 1 Students are introduced to graphic design, personification and anthropomorphism through various questioning activities and a Pixar based exercise. Students learn how brands use personifciation effectively in advertising (M & M’s and Kellogg’s) before creating their own Pixa research page, demonstrating an understanding of the key words learnt; in a visual way. 2 In this second lesson, students are introduced to graphic design and typography through various questioning activities and videos. They are introduced to the illustrator (Paul Thurlby) and shown how he personifies type for commercial gain; through products and advertising. This then leads to students creating their own artist research page, demonstrating an understanding of the key words learnt; in a visual way. 3 In this third lesson, students are tasked with personifying a letter, so that collectively the class can create a personified typeface. This typeface will then be used in later lessons to form the text for a piece of ‘positive advertising’. 4 In this fourth lesson, students are tasked with personifying type to form the text for a piece of ‘positive advertising’. This is in response to an industry style, client brief by the NHS for their ‘Change 4 Life’ campaign. This lesson could be extended over several lessons. 5 In this fifth lesson, students are tasked with designing a promotional piggy bank. This is in response to an industry style, client brief by Halifax encouraging people save with them. This lesson could be extended over several lessons. This scheme was designed for IB MY1 – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Speculative Art Design Project KS4 KS5
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Speculative Art Design Project KS4 KS5

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In this conceptual project, students are given a brief and apply their learning through the design and presentation of an artifact. Students love the challenge of speculating on the future and forming their concepts around a narrative. There have been some fascinating outcomes as students relish the creative freedom. Speculative design is designing from a critical, political and/or ethical perspective in the form of an artifact from the near or distant future. There are several reasons why we might use speculative design: To question and critique. Raise awareness. Start conversations. Provoke, amuse or annoy. The word ‘artifact’ is deliberate as the outcomes does not need to be a physical product. The outcome can be in the form of any 2D, 3D or digital ‘artifact(s)’. For example it could be a guide, a map, packaging etc. Trying to make the future artifact as believable as possible through storytelling. Project structure: What is speculative design? Mind-map tasks Case study Imagining the world in 2067 in regards to society, housing, resources, economy, politics, technology, health and environment Critique Sessions Prototyping of artifact Final presentation The project can help students develop their rapid prototyping, storytelling, critiquing and presenting skills. It has been delivered to both college and university students.
Micro House Design Unit
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Micro House Design Unit

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In this outstanding, creative scheme of work, students are given a brief to design and make a micro-house, the size of a shipping container to help solve the housing crisis in dense-urban areas. With practical, written and theory work closely related to the new 1-9 GCSE Design Technology Specification. The scheme is a full term (12 or 6 week) project though could be condensed or even further extended. The project teaches students CAD through the use of Sketchup and 2D Design. Components can be laser cut or all pieces can be cut by hand so the scheme is adaptable to allow for different teaching workshops. There is a Sketchup guide included. I used card when teaching but this could easily be superseded for a different material such as wood, MDF or foam board. This bundle includes engaging theory lessons linked to the Design Technology GCSE Specification and can be adapted to be taught at KS4 or KS5. Lessons include in order: ♦Introduction to housing crisis, factors and design solutions ♦Creating a mood/style board ♦Technical drawing- Orthographic ♦CAD- SketchUp ♦Optional CAD & CAM- 2D Design & Laser Cutting ♦Ergonomics & Anthropometrics Theory ♦Final making This unit/project is designed for a term (12-14 weeks) though can be extended or condensed by modifying the design process and portfolio accordingly. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Full KS3 Product Design Units Bundle
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Full KS3 Product Design Units Bundle

12 Resources
Full KS3 Project Bundle which can cover the entire of KS3 Product Design, representing a significant saving over buying individually. In these outstanding, creative scheme of work, students are tasked with designing and making a product in line with a specific brief. With practical, written and theory work closely related to the new 1-9 GCSE Design Technology Specification and the NEA. It covers the entire iterative (non-linear) design process as well as relatable theory. The SOW can be adapted to be taught at KS3 or KS4. Full KS3 Product Design Project Bundle consisting of: STEM (Science, Technology Engineering & Maths) Project Desk tidy Project Iterative Ergonomics Water Bottle Project Iterative Storage Unit Ikea Project Architecture Project Iterative contemporary furniture Project Biomimicry Espresso Cup Project Theory lessons covering: Ergonomics & Anthropometrics Packaging Evaluating Sustainability and energy stores Target Market Technology Push & Market Pull Plastics Woods Theory For more information about each lesson/project, please click on each relevant individual resource. These units/projects have been designed for a term (12-14 weeks) or half-term (6-8 weeks) though each can be extended or condensed by modifying the design process and portfolio accordingly.
Make Your Own Bio Plastics Workshops
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Make Your Own Bio Plastics Workshops

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Children or adults alike, love getting hands-on with this creative, fascinating exercise which can be run as a workshop and/or a lesson! Lesson covers plastic and sustainability theory which makes for several debatable topics: ♦ How are polymers produced/Where do they come from? ♦ What are the positives and negatives in production and logistics? ♦ What is the larger impact on the environment? The second part of the lesson students have the opportunity to Make their own Bio Plastics from a range of easily obtainable materials. This is a task that can be extended with the use of different moulds and additives to create a range of products and finishes. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. – ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Product Design NEA Student Guide
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Product Design NEA Student Guide

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NEA Assessment Objective Bible AO Product Design Technology Invaluable, measurable assessment Objective advice/guidance for students, which can also be used as explicit success criteria for portfolios. Students can reflect on their own work and highlight areas that they need to address. All I ask, is that you please review this free resource in return. Thank you.
Ergonomics Anthropometrics Theory
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Ergonomics Anthropometrics Theory

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In this lesson, students learn the importance of designing around the needs of a user as well as the key words Ergonomics and Anthropometrics, which link to the GCSE Design Technology Specification. Students gain an understanding into ergonomics and anthropometrics in various products using real life examples and videos (Sony) and manufacturing (VW). They then apply their understanding to find the average size ‘hand’; measured from a class sample group. Also included is a fun home learning task that further applies their understanding of ergonomics in a funny and creative way.
Wood Theory Resistant Materials
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Wood Theory Resistant Materials

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This lesson is an excellent, accessible introduction into wood theory or KS3, 4 or 5. It is essential that design technology and/or product design students know this as part of their theory, ready for assessments. The lesson covers hardwoods, softwoods and manufactured boards, wood examples and their respective properties and manufacturing (felled, formed and finished) through various activities. Included is also a video on plywood production, worksheets and home learning tasks.
Users and Target Market Design Theory
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Users and Target Market Design Theory

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In this lesson, students explore the various needs, wants, interests etc of a target market and how designs can use this information to influence their design decisions, then are given a specific target market to explore through a creative exercise. They then consolidate this information to present their findings to the rest of the class. This lesson can be used for KS3, 4 or 5 in a variety of lessons around the ideas of user-centred design and entrepreneurship. The only materials required are large sheets of paper and marker pens. Also included are 2 students examples.
Packaging Design and Theory
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Packaging Design and Theory

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Students love being creative with this hands-on project and it is a great introduction into graphic design, branding and how to evaluate a product for KS3 with strong cross-curricular links. Homework tasks are also included. In this project students are set a brief; to create a desk tidy for WHSmith yet this could be ammended to suit a diferent brief. Branding Logos Packaging Packaging symbols Sketching techniques (2-point, isometric) Evaluating with CAFE QUE Project requires Card, vacuum formed acrylic (optional)
Product Analysis ACCESS FM Dragons Den
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Product Analysis ACCESS FM Dragons Den

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In this creative, though theoretical lesson, students are introduced to/or consolidate their knowledge of Access FM. Students are given a series of Ikea lamps (though this could be easily changed to other products), which they must analyse using the ACCESS FM criteria. Students then consolidate their analysis into a short presentation through group-work, in a ‘dragons den style’ format. Introduction to ACCESS FM Preparatory Task Consolidation Task Presentation Peer assessment (vote) If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and model making (prototyping).
Technological Push Market Pull Design Technology Theory
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Technological Push Market Pull Design Technology Theory

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This product design (design and technology) lesson introduces students to market pull and technology push as well as planned obsolescence, in line with assessment criteria for design technology specification criteria. Lesson consists of a starter, class discussion, relatable examples, videos (contextulisation), main activity and a homework design activity (consolidation activity). If you enjoyed this lesson, please see other product design theory lessons in my shop, that are all linked to Design Technology theory exam assessment criteria.
Sustainable Energy Theory
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Sustainable Energy Theory

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In this lesson, students are introduced to fossil fuels and their impact on the environment through global warming in line with GCSE assessment criteria for Design and Technology. The lesson consists of videos, class discussions, a writing task and finally a design task. Starter activity Preparatory theory task Class discussion/questioning and videos Design (consolidation) Task If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into the importance of sustainability and applied practical Science in Product Design.
Idea Generation Sustainability and Target Market
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Idea Generation Sustainability and Target Market

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Pupils’ love getting creative with this hands-on project. Students are tasked with up-cycling a waste Coca-cola bottle to create a new product for a particular target market. In this lesson, students are introduced to the benefits of up-cycling in relation to impact on the environment/sustainability. They then draw their own semantic mind-map to come up with product ideas of their own (creative strategy) for a certain target market. They then apply one or more of their ideas as an initial sketch. Resources have clear success criteria and peer assessment. Lesson plan is also included for further clarity. Introduction (learning question) ♦ Class discussion ♦ Semantic mind-map task ♦ Sketching.annotation Task ♦ Peer assessment ♦ Plenary/review ♦ Optional extension tasks (rapid-prototyping, dragons den style critique) Activities should be spread over 90/120 minutes. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering