mp4, 2.41 MB
mp4, 2.41 MB
pptx, 14.18 MB
pptx, 14.18 MB
docx, 572.77 KB
docx, 572.77 KB
  • A fully resourced, dyslexia-friendly KS3 Computer Science lesson introducing students to programming through Microsoft Small Basic.

  • Includes a complete PowerPoint, differentiated worksheet, and step-by-step coding activities using the FREE online Small Basic compiler (no installs required).

  • Perfect for non-specialists – clear explanations, model answers, scaffolded tasks, and screenshot-evidence sections make the lesson easy to teach and fully accessible.

  • Designed using a dyslexia-friendly layout: pastel backgrounds, OpenDyslexic-style fonts, reduced text density, and high-contrast coding examples to support all learners.

  • Students learn:

    • What objects, operations, parameters, and properties are
    • How code is structured in Small Basic
    • How operations like WriteLine(), Clear(), Pause(), Show(), and Hide() change program behaviour
    • How properties such as Title, BackgroundColor, ForegroundColor, CursorTop and CursorLeft alter the appearance and layout of a program
  • Practical, hands-on coding tasks:

    • Run your first Small Basic program instantly using the free online compiler
    • Edit, rearrange, and experiment with example code to deepen understanding
    • Explore how changing properties affects the output
    • Create a personalised message or artwork by combining operations and properties creatively
  • Built-in assessment:

    • Students take screenshots of each completed task
    • Short written responses to check understanding of programming terminology
    • Challenge task for higher-ability pupils to extend their code independently
  • Ideal for KS3 Computing, Coding Clubs, STEM days, cover lessons, or as an introduction before moving to Python.

  • By the end of the lesson, students will confidently:

    • Recognise objects, operations, and parameters in a program
    • Understand how operations work and how to apply them
    • Explain how properties change the behaviour of objects
    • Feel confident writing and adapting simple programs independently

This is a polished, classroom-ready lesson with everything you need to deliver an engaging and modern introduction to programming.

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KS3 Small Basic – Complete 7 Lesson Programming Scheme + Bonus Game Project (Dyslexia-Friendly PowerPoints & Worksheets)

* A complete, fully resourced 7-lesson KS3 programming scheme using Microsoft Small Basic and the FREE online compiler — now upgraded with a BONUS Rock–Paper–Scissors game project. * Every lesson includes a dyslexia-friendly PowerPoint, differentiated worksheets, model solutions, scaffolding, and screenshot-evidence sections. * Ideal for specialists and non-specialists. Zero installation required, perfect for ICT suites, laptops, and Chromebooks. =========================================== LESSON BREAKDOWN =========================================== Lesson 1 – Starting Small Basic (Objects, Operations & Properties) Students run their first program and explore how operations and properties change output. Lesson 2 – Variables, Concatenation & Calculations Students define variables, perform arithmetic, and calculate areas of shapes using formulas. Lesson 3 – IF, ELSE & Nested Conditions Learners debug logic, build branching programs, and create interactive joke generators. Lesson 4 – FOR Loops, WHILE Loops & Randomness Students master iteration, countdowns, loop conditions, and random number operations. Lesson 5 – Subroutines & Calculator Builder Students create Sub…EndSub procedures and develop a full calculator application. Lesson 6 – Arrays & Lists Learners build mini-databases using arrays and create a fully functioning shopping list program. Lesson 7 – Full Revision Challenge Six practical challenges revisit sequence, selection, loops, subroutines, arrays and randomness. =========================================== BONUS LESSON 8 – Rock–Paper–Scissors Game =========================================== A fun, creative final project where students build a complete Rock–Paper–Scissors game using: * Random number generation * IF / ELSEIF selection logic * User input * Validation and replay structure Students will: - Ask the user for their choice - Generate a computer choice (1–3) - Use IF logic to determine the winner - Display results clearly - Extend the program with loops, scoring systems, or extra rules Perfect as a capstone project, assessment, or celebratory “end of unit” activity. =========================================== KEY FEATURES =========================================== * Uses the FREE online Small Basic editor * Dyslexia-friendly design throughout (pastel backgrounds, accessible fonts) * Differentiated challenges in every lesson * Screenshot-evidence tasks for assessment * Covers ALL KS3 programming fundamentals: - Sequence - Variables - Selection - Iteration - Subroutines - Arrays - Randomness - Input/Output =========================================== WHY THIS BUNDLE? =========================================== This is a complete half-term programming scheme with **NO marking**, **NO installs**, and **everything fully explained**. Teachers love how accessible it is. Students love the games, challenges and creativity. Perfect preparation for Python at KS3 or GCSE.

£14.99

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