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Educational software, teaching & learning resources, mainly for mathematics, but also English, Science, ESL, geography, history, sign language, games, ..... Get software from mathsuperstore.com

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Educational software, teaching & learning resources, mainly for mathematics, but also English, Science, ESL, geography, history, sign language, games, ..... Get software from mathsuperstore.com
Interactive Subtract Game for Whiteboard Use
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Interactive Subtract Game for Whiteboard Use

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The video is of the addition game but works the same way. On TES website the file is an Excel file - macros in Excel have to be enabled. Two players, or teams, play on an interactive whiteboard. (The teacher sets the time to play - can be run as a tournament in class. The winner can play against the teacher.) Many different ways to use it. Press on the right answer to get a point (the wrong answer deducts a point). Set the size of addition questions from 10 to 1000. (So can be easily differentiated.) This and many more educational games are available at mathsuperstore.com
Interactive Addition Game for Whiteboard Use
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Interactive Addition Game for Whiteboard Use

(0)
Watching the video to get a better idea. On TES website the file is an Excel file - macros in Excel have to be enabled. Two players, or teams, play on an interactive whiteboard. (The teacher sets the time to play - can be run as a tournament in class. The winner can play against the teacher.) Many different ways to use it. Press on the right answer to get a point (the wrong answer deducts a point). Set the size of addition questions from 10 to 1000. (So can be easily differentiated.) This and many more educational games are available at mathsuperstore.com
Code Breaking  Lame Jokes
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Code Breaking Lame Jokes

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50 Worksheets, Addition Subtraction, Multiplication & Equations There is a lot of work in each one; so not for the faint hearted student. They are rewarded with a lame joke when completed.
Maths Relay Games
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Maths Relay Games

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10 Relay Games Includes:- Addition, Subtraction, Multiplication, Division, Powers & Roots, Percentages, Equations, HCF/LCM, Mean, Median, Decimals, Reducing Fractions, Fractions to Decimals, Fractions of Amounts, Fraction Four Rules, BODMAS, d.p & sig. fig., Round to Powers of 10, Formulae of Number Patterns, Angle Names, Multiplying Brackets, Simplifying Brackets, Simplifying, Factorising Instructions Print question cards, Answer Cards and answers. Cut the question cards out and place on different desks. Arrange the class into suitable groups, one student from each group and solves a question from the question cards, and returns to the group and passes on the answer card. The teacher calls time as desired. Check the answers to find out which group wins. *** You could pin the question cards to the wall.
Morning Maths Book 4
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Morning Maths Book 4

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12 various questions per page. Morning Maths Workbooks for students to start the morning – or first lesson of the week. The teacher’s answer book is at the end of the file.
Morning Maths Book 3
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Morning Maths Book 3

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12 various questions per page. Morning Maths Workbooks for students to start the morning – or first lesson of the week. The teacher’s answer book is at the end of the file.
Morning Maths Book 2
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Morning Maths Book 2

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12 various questions per page. Morning Maths Workbooks for students to start the morning – or first lesson of the week. The teacher’s answer book is at the end of the file.
Morning Maths Book 1
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Morning Maths Book 1

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12 various questions per page. Morning Maths Workbooks for students to start the morning – or first lesson of the week. The teacher’s answer book is at the end of the file.
Maths Paper Fortune Tellers, (Cootie Catchers)
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Maths Paper Fortune Tellers, (Cootie Catchers)

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19 Templates to make:- Paper Fortune Tellers, (Cootie Catchers) Addition, Decimal Addition, Subtraction, Decimal Subtraction, Multiplication, Multiplication, Decimal Multiplication, Division, Decimal Division, Equations, % Multiples of 5, % Any, Powers and Roots, HCF/LCM, Reducing Fractions, Formula of Number Patterns
Trap the Ghost Maths Games
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Trap the Ghost Maths Games

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Ideas for play:- Cut out the cards, mix them and put them in a pile. Each student takes turns to take a card. If they make a mistake place the card to the bottom of the pile. Deal 5, 6 or 7 cards to each student: then when it is the student’s turn they can choose to use any card in their hand. If they make a mistake they keep the card. If not they choose a new card from the remaining cards. A student traps a ghost if they colour the last hexagon to surround the ghost. The winner is the one that traps most ghosts.
Tarsia Puzzles
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Tarsia Puzzles

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27 Tarsia puzzles for the four rules of arithmetic. Different levels and abilities. All answers included (includes Negatives)