This editable e-class and written class test versions, with teacher answers is aimed at GCSE (OCR) Computer Science. The paper is for a 30 minute test, with 21 marks awarded.
A PowerPoint presentation with answers for further discussions in class is also provided, as is a video to aid with retention.
The test consists of a mixture of past paper questions and answers based on the 2015, 2017, 2018 and sample paper questions and answers.
This test is based on the following criteria:
Image file types
Compression
Secondary storage
File capacity
RAM and ROM
Virtual Memory
This quick, fast paced, editable resource, comes with a colourful presentation describing binary and denary and how to convert them. There is a team competition, with live editable areas for entering scores and a timer included in the presentation.
This is a fun introduction to binary for any age group.
Aims and Objectives of this presentation:
Introduction to the idea of the CPU carrying instructions
Introduction to Base 2 and Base 10
Introduction to binary to denary conversion
Introduction to denary to binary conversion
Use of ICT skills to use a free fast binary convertor to encourage retention
This editable e-class and written class test versions of the Ethical, Legal, Cultural and Environmental Impacts of Digital Technology unit, with teacher answers is aimed at GCSE (OCR) Computer Science. The paper is for a 30 minute test, with 16 marks awarded. A PowerPoint presentation with answers for further discussion in class is also provided, along with a video for students to use for revision and to aid with retention.
The test consists of a mixture of past paper questions and answers based on the 2015, 2017, 2018 and sample paper questions and answers:
Unit 1.6.1 – Ethical, Legal, Cultural and Environmental Impacts
This editable resource, comes with a colourful presentation and worksheets for class, including homework and lesson plan.
This is an introduction to algorithms in an easy to understand format for Year 9, but can be used for Year 8 also.
This is a must have for all Computer Science A Level teachers.
This is an easy to understand Binary Search Trees presentation with video to aid retention and student test sheet with teacher answer sheet.
This presentation details the following:
Depth First Algorithms
Pre-order Traversal
In-order traversal
Post-order traversal
Uses of traversals
This editable e-class and written class test versionss of the Systems Software unit, with teacher answers is aimed at GCSE (OCR) Computer Science. The paper is for a 30 minute test, with 21 marks awarded. A PowerPoint presentation with answers for further discussion in class is also provided, along with a video for students to use for revision and to aid with retention.
The test consists of a mixture of past paper questions and answers based on the 2015, 2017, 2018 and sample paper questions and answers:
Unit 1.5.1 – Operating Systems
Unit 1.5.2 – Utility Software
This test resource will provide you with a quick test for the Networks unit. This test can be used as a written version or as an e-test.
This is a first part test with teacher answers and success criteria. There is a PowerPoint and video attached for use in lessons either in the classroom or for home learning.
Note that there are two versions here for success criteria dependent on exam board criteria.
Questions include the following:
What is a network
What is a LAN
Advantages and disadvantages of a LAN
What is a router
What is a WAP
What is a switch
AS Level WJEC Computer Science - Unit 1 Examination Revision E-Workbook (with full teacher answers).
Questions are regarding:
1.1 Architecture, Fetch-Decode-Execute, Input/Output, Secondary Storage Devices, Networks, Internet
1.2 Logical Operations
1.3 Data Transmission
1.4 Data Representation and Data Types
1.5 Data Structures
1.6 Organisation of Data
1.7 Database Systems
1.8 The Operating System
This is a comprehensive e-book to allow teachers to use in class or via home-learning. WJEC past paper questions are collated in a workbook format to be used on devices for easy marking. Can be uploaded to OneDrive for easy use.
A full written version is also included.
Full interactive answer sheet provided with links and index for easy access to questions and answers.
This resource helps with the retention and testing of logical thinking and algorithmic thinking. Question are based on decomposition, programming constructs and basic algorithm design.
This computer architecture crossword provides a good resource to test retention after completion of the Von Neumann architecture unit and its registers.
This crossword resource is very useful as a class worksheet or homework sheet to aid retention and learning during and after the teaching off programming constructs, identifiers and string handling techniques.
A Level WJEC Computer Science - Unit 3 Examination Revision Workbook (with full teacher answers).
Questions are regarding:
3.1 DATA STRUCTURES
3.2 LOGICAL OPERATIONS
3.3 ALGORITHMS AND PROGRAMMING
3.4 PRINCIPLES OF PROGRAMMING
3.5 SYSTEMS ANALYSIS
3.6 SYSTEM DESIGN
3.7 SOFTWARE ENGINEERING
3.8 PROGRAM CONSTRUCTION
3.9 ECONOMIC, MORAL, LEGAL, ETHICAL AND CULTURAL ISSUES RELATING TO COMPUTER SCIENCE
This is a comprehensive e-book to allow teachers to use in class or via home-learning. WJEC past paper questions are collated in a workbook format to be used on devices for easy marking. Can be uploaded to OneDrive for easy use.
Full interactive answer sheet provided with links and index for easy access to questions and answers.
This is a full saving and making sounds lesson, via Greenfoot, is an easy to understand lesson with full teaching code, and completely editable. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher.
The lesson teaches the student the following:
How to add sound to actors
How to save files, store and run them
This resource consists of the following:
Lesson video
PowerPoint and pdfs
Codes handout
Full code for teacher use
This adding a counter lesson, via Greenfoot, is an easy to understand lesson with full teaching code, and completely editable. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher.
There is also a project documentation folder, to allow the class to create a new project based on Greenfoot and the tools they have learnt, which should take a couple of lessons to complete.
The lesson teaches the student the following:
How to add a new actor
How to set up the counter
How to edit the counter
How to program the counter
This resource consists of the following:
Lesson video
PowerPoint
Codes handout for students
Full code file
Student Document for Project
A Level WJEC Computer Science - Unit 4 Examination Revision Workbook (with teacher answers).
Questions are regarding:
4.1.1 ARCHITECTURE
4.1.2 ASSEMBLY LANGUAGE PROGRAMMING
4.1.3 INPUT / OUTPUT
4.1.4 NETWORKING
4.2.1 COMMUNICATION NETWORKS
4.3.1 REPRESENTATION OF NUMBERS AS BIT PATTERNS
4.4.1 FILE DESIGN
4.4.2 FILE ORGANISATION
4.5.1 DATA VALIDATION AND VERIFICATION
4.5.2 SEARCHING DATA
4.5.3 DATABASE MANAGEMENT SYSTEMS
4.5.4 BIG DATA
4.5.5 DISTRIBUTED SYSTEMS
4.6.1 TYPES OF OPERATING SYSTEMS
4.6.2 INTERRUPTS
4.6.3 MEMORY MANAGEMENT AND BUFFERING
4.6.4 SCHEDULING
4.7.1 SAFETY AND CONTROL RELATED SYSTEMS
4.7.4 EXPERT SYSTEMS
4.7.5 INTERNET AND INTRANET
4.8.1 PROTECTING DATA INTEGRITY
4.8.2 CRYPTOGRAPHY
4.8.3 BIOMETRICS
4.8.4 MALICIOUS SOFTWARE AND MECHANISMS OF ATTACK AND DEFENCE
This is a comprehensive e-book to allow teachers to use in class or via home-learning. WJEC past paper questions are collated in a workbook format to be used on devices for easy marking. Can be uploaded to OneDrive for easy use.
Full interactive answer sheet provided with links and index for easy access to questions and answers.
This bundle of 10 class crosswords, can be used in lessons as a starter or as homework, as a fun way to test student understanding of the computing topics.
This crossword activity bundle for Computer Science / Computing, covers:
Algorithm Thinking
Architecture
Identifiers and String Handling
Input / Output Devices
Logical Operations
Networking
Primary Storage
Sorting and Searching Algorithms
Secondary Storage Requirements
Storage Requirements
Full answers are provided for all crosswords. This bundle really does help with aiding retention and act as a testing resource for classwork or as homework.
This bundle consists of printable sheets, for students to complete in lessons or for homework.
Full teacher answers are provided.
This programming and algorithms bundle is perfect to test the retention and understanding of the programming and algorithms element of the Computer Science GCSE.
It allows students to think logically before answering and will enhance the learning of these often difficult topics.