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Edulito

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I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing. Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.

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I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing. Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.
Python Video Tutorials #9 - Using 2D Arrays (Lists)
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Python Video Tutorials #9 - Using 2D Arrays (Lists)

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In this lesson you learn about 2D Arrays or as they are called in Python - 2D Lists. You will learn how to create a list, append a new item to a list, search for an item in a 2D list and displaying a 2D list as a table. Python and the Python Logo are trademarks or registered trade marks of the Python Software Foundation.
Python Video Tutorials #4 - The Use of String Manipulation
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Python Video Tutorials #4 - The Use of String Manipulation

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This lesson introduces string manipulation and explains how it is used in Python. It includes changing the case of a text string to upper case or lower case; finding the length of a string and how to use formatting to output a table of data. Python and the Python Logo are trademarks or registered trade marks of the Python Software Foundation.
Python Video Tutorials #10 - File Handling Operations
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Python Video Tutorials #10 - File Handling Operations

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When using Python you often need to save data to an external, such as a notepad file or a spreadsheet. You also need to be able to transfer data from an external to a Python program. This lesson teaches you how to handle files, including how to handle data stored in lists. Python and the Python Logo are trademarks or registered trade marks of the Python Software Foundation.
Python Video Tutorials #3 - The Use of Data Types
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Python Video Tutorials #3 - The Use of Data Types

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This lesson introduces four data types, str, int, float and bool and explains how they are used in Python. The video goes on to explaining casting (changing a variable from one data type to another). Python and the Python Logo are trademarks or registered trade marks of the Python Software Foundation.
Python Games - Noughts and Crosses (TicTac Toe)
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Python Games - Noughts and Crosses (TicTac Toe)

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This resource has been produced to teach 8 - 16 year olds about programming concepts by creating fun games using the text-based programming language Python. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students knowledge of the core programming concepts. In this game students make a noughts and crosses game (tic tac toe) using Python. Students learn about sequences, selection using IF, variables and the use of iteration (Conditional and Count Controlled loops), 1D and 2D arrays.
Video - Coding Basics - The Use of Data Types in Programming
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Video - Coding Basics - The Use of Data Types in Programming

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This video provides an introduction to the use of data types in programming. It’s a good idea to watch the video on variables before you watch this video. Find out about String, Integer, Real, Character and Boolean data types. Find out about how casting can be used to change a variable from one data type to another.
Prof Cody Teaches Kids to Code Lesson 1-6 Templates
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Prof Cody Teaches Kids to Code Lesson 1-6 Templates

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This pack includes all the templates required for the Professor Cody Teaches Kids to Code Lessons 1-6. There is a PDF/DOC version with links to the online templates and a collection of .sb3 templates that can be downloaded on to your computer network or standalone PC.
Learn Coding Concepts using Scratch 3.0
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Learn Coding Concepts using Scratch 3.0

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This photocopiable resource has been produced to provide 7 to 13 year old students with exciting and engaging opportunities to learn coding concepts using Scratch. There are enough activities for 4 to 5 lessons. This has been updated to work with Scratch 3.0. Students have the opportunity to complete written activities and complete practical activities. Topics covered include: Algorithms Sequences Iteration (Repetition) Selection Variables
Learn to Code using Picoh the Robot
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Learn to Code using Picoh the Robot

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This resource has been produced to teach children from 8 to 13 years of age about programming concepts using Picoh the robot and a block-based programming language. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of core programming concepts. Topics covered include: Algorithms Sequences Iteration (Repetition) Selection Variables The activities can be carried out using the virtual Picoh robot that is built into the software, but it’s much more engaging for students to use a “real” Picoh. Downloading the Picoh App The Picoh app is currently available for Windows 10. Simply visit the Windows Store and search “Picoh”. Once you find the app click on get and the app will download Find out more by visiting the Ohbot Website.
Picoh the Robot - How to code a "Guess the Number" game
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Picoh the Robot - How to code a "Guess the Number" game

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This worksheet and video can be used by absolute beginners to coding (KS2 and KS3). They use Picoh the Robot to code a guess the number game. The programming language is a block -based language based on Scratch. Once you have coded the game it’s time to play it! The activities can be carried out using the virtual Picoh robot that is built into the software, but it’s much more fun to use a “real” Picoh. You could also dress up your robot so that he/she becomes the host of the game! Downloading the Picoh App - The Picoh app is currently available for Windows 10. Simply visit the Windows Store and search “Picoh”. Once you find the app click on get and the app will download. Find out more by visiting the Picoh website.
Picoh the Robot - Coding a "Look into the Future" game
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Picoh the Robot - Coding a "Look into the Future" game

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This worksheet and video can be used by absolute beginners to coding (KS2 and KS3). They use Picoh the Robot AKA Magic Meg to code a game that looks into your future. The programming language is a block -based language based on Scratch. Once you have coded the game it’s time to play it! The activities can be carried out using the virtual Picoh robot that is built into the software, but it’s much more fun to use a “real” Picoh. You could also dress up your robot so that she becomes Magic Meg! Downloading the Picoh App - The Picoh app is currently available for Windows 10. Simply visit the Windows Store and search “Picoh”. Once you find the app click on get and the app will download. Find out more by visiting the Picoh website.
Picoh the Robot - How to code a "Memory" game
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Picoh the Robot - How to code a "Memory" game

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This worksheet and video can be used by beginners to coding (KS3 and KS4). They use Picoh the Robot to make a memory game. The programming language is a block -based language based on Scratch. Once you have coded the game it’s time to play it! The activities can be carried out using the virtual Picoh robot that is built into the software, but it’s much more fun to use a “real” Picoh. You could also dress up your robot so that he/she becomes the host of the game! Downloading the Picoh App - The Picoh app is currently available for Windows 10. Simply visit the Windows Store and search “Picoh”. Once you find the app click on get and the app will download. Find out more by visiting the Picoh website.
Learn to Code using Python
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Learn to Code using Python

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This photocopiable resource has been produced to provide 7 to 14 year olds with exciting and engaging opportunities to learn coding concepts using the Python programming language. There are enough activities for 4 to 5 lessons. Including: Algorithms Sequences Iteration (Repetition) Selection Variables The resource covers the programming aspect of the computing national curriculum. use two or more programming languages, at least one of which is textual, to solve a variety of computational problems make appropriate use of data structures [for example, lists, tables or arrays] design and develop modular programs that use procedures or functions.