This project is designed to improve digital literacy skills in IT, as well as literacy and logical sequencing skills.
Using an adventure quest/ myths and legends theme, pupils first plan and then build an interactive story, where the user chooses what the main character does. Using PowerPoint in Kiosk mode, pupils use hyperlinks as a way of navigating through the choices (rather than clicking through as a slide show). This enables the reader to play in role as the main character and attempt to complete the story successfully.
I’ve included my own example interactive story - The Blacksmiths Children, along with the design plan that matches that story. I’ve also included a blank design plan for children who require it, however I usually get children to make their own plans on blank paper so as not to restrict their creativity.
This project works at any stage of KS2; I use it as a platform to teach the following digital literacy and IT skills:
- Opening and saving projects in specific folder locations,
- adding and editing text, and text boxes, (including font, style and size)
- adding and changing format of shapes,
- inserting and editing hyperlinks,
- Changing background and themes,
- Safely searching for images online
- inserting, resizing, rotating and layering images
- Working with transitions and animations
The following computing skills:
- Logical sequence
- Planning using an algorithm
- Testing and de-bugging
The following Literacy skills:
- Planning a piece of writing
- Reading and editing
- Writing for a purpose/ specific audience
- Using imaginative and creative imagery to describe characters, places, events.