pdf, 554.63 KB
pdf, 554.63 KB
pdf, 107.84 KB
pdf, 107.84 KB

This is a simple worksheet that walks you through setting up a simple game called Catch the Dot. It’s similar to the Whack-a-Mole games where users try to hit a moving target. The use of variables are introduced to allow for score keeping and there are suggestions at the end to help improve the game.

Please check out First Coding’s subscription based resource hub for monthly Scratch lesson plans, projects and ideas: http://www.firstcoding.co.uk/resources/

Creative Commons "Sharealike"

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