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I create no prep classroom Escape Rooms which send students on secret missions around the classroom!

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I create no prep classroom Escape Rooms which send students on secret missions around the classroom!
Women's Suffrage ESCAPE ROOM: U.S. History - Voting Rights- Print & Go!
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Women's Suffrage ESCAPE ROOM: U.S. History - Voting Rights- Print & Go!

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The Women’s Suffrage Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Women’s suffrage in the United States. This is the perfect resource to introduce or review the 19th Amendment or Susan B. Anthony. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes require critical thinking to determine what a letter/symbol stands for. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. The best age range for this resource is 9+. Please look at the preview to determine if this resource works for your age group. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes »»»<strong> Women in History ESCAPE ROOMS:</strong> <a href=" https://www.tes.com/teaching-resource/women-in-history-escape-room-set-1-no-prep-11806097 “>Women in History ESCAPE ROOM! Set #1</a> <a href=” https://www.tes.com/teaching-resource/women-in-history-escape-room-set-2-no-prep-11806096 ">Women in History ESCAPE ROOM! Set #2</a>
Statue of Liberty ESCAPE ROOM: Ellis Island, Immigration, 4th of July - NO PREP!
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Statue of Liberty ESCAPE ROOM: Ellis Island, Immigration, 4th of July - NO PREP!

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The Statue of Liberty Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Statue of Liberty. This is the perfect resource to introduce immigration and Ellis Island. This could also be used as a fun 4th of July activity. The Statue of Liberty Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Megan. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Statue of Liberty. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Statue of Liberty. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes
Memorial Day ESCAPE ROOM - Fun Facts, Heroes, Tomb of Unknown Soldier
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Memorial Day ESCAPE ROOM - Fun Facts, Heroes, Tomb of Unknown Soldier

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The Memorial Day Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Memorial Day. This is the perfect resource to honor those who sacrificed their lives. The Memorial Day Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Chris guard the Tomb. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Memorial Day. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Memorial Day. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes
Growth Mindset ESCAPE ROOM #6 Activity: Inspirational Quotes from Famous Figures
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Growth Mindset ESCAPE ROOM #6 Activity: Inspirational Quotes from Famous Figures

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Growth Mindset #6 Escape Room The Growth Mindset Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspirational quotes from famous figures about growth mindset. Students will learn facts and quotes about Frida Kahlo, Taylor Swift, Dwayne “The Rock” Johnson and Mahatma Gandhi. Your students will be inspired to do their best. The Growth Mindset Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about famous people and their Growth Mindset. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
North America ESCAPE ROOM!
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North America ESCAPE ROOM!

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The North America Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the continent of North America. Perfect activity for geography! The primary focus is on USA, Canada and Mexico. Students will learn about North America’s: size, number of countries, location, landforms, landmarks, languages, religion, food and more. The North America Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about North America. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! There are no silly shapes to cut out or fancy envelopes to stuff! No props needed!! This is a NO PREP, PRINT & GO Activity! Students practice hands-on, practical problem solving skills all while learning about North America. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media J An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
Labor Day Escape Room - U.S. Holiday Facts - No Prep!
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Labor Day Escape Room - U.S. Holiday Facts - No Prep!

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The Labor Day Escape Room will take students on a secret mission around the classroom! This escape room has students decode facts about the history of Labor Day. Many students know they have a three day weekend…but do they know why? Do they really know what Labor Day means? Sometimes students just need a day of movement around the room! The Labor Day Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save their paychecks! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Labor Day. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Presidents 1-12 Escape Room: Fun Facts: Washington. Adams, Jefferson
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Presidents 1-12 Escape Room: Fun Facts: Washington. Adams, Jefferson

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The Presidents 1-12 Escape Room will take students on a secret mission around the classroom! This escape room has students decode fun and interesting facts about Presidents 1-12. This is the perfect resource to introduce presidents, to have a day of fun or celebrate President’s Day. The Presidents 1-12 Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help John Adams. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting and fun facts about Presidents 1-12. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Presidents 1-12. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
Presidents 13-24 Escape Room: Fun Facts: Lincoln
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Presidents 13-24 Escape Room: Fun Facts: Lincoln

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Did you know that Ulysses S. Grant was supposed to be sitting next to President Lincoln at Ford’s Theatre but had a last minute change of plans? The Presidents 13-24 Escape Room will take students on a secret mission around the classroom! This escape room has students decode fun and interesting facts about Presidents 13-24. This is the perfect resource to introduce presidents, to have a day of fun or celebrate President’s Day. The Presidents 13-24 Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help President Hayes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting and fun facts about Presidents 13-24. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Presidents 13-24. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end! An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Susan B. Anthony Escape Room - Women's Suffrage Movement
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Susan B. Anthony Escape Room - Women's Suffrage Movement

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The Susan B. Anthony Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Susan B. Anthony and Women’s suffrage. Students are given a secret code name and sent on a secret mission gathering support for women’s suffrage. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Susan B. Anthony. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Susan B. Anthony. Your students will be inspired to think outside the box! The best age range for this resource is 9+. Please look at the preview to determine if this resource works for your age group. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes1 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes »»»<strong> Women in History ESCAPE ROOMS:</strong> <a href=" https://www.tes.com/teaching-resource/women-in-history-escape-room-set-1-no-prep-11806097 “>Women in History ESCAPE ROOM! Set #1</a> <a href=” https://www.tes.com/teaching-resource/women-in-history-escape-room-set-2-no-prep-11806096 ">Women in History ESCAPE ROOM! Set #2</a>
Citizenship and Naturalization ESCAPE ROOM: Becoming a U.S. citizen
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Citizenship and Naturalization ESCAPE ROOM: Becoming a U.S. citizen

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The Citizenship & Naturalization Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the process of becoming a U.S. citizen & Naturalization. This is the perfect resource to introduce naturalization, immigration, the 14th Amendment and the Oath of Allegiance. The Citizenship & Naturalization Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help the Coselli family apply for citizenship. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Citizenship & Naturalization. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Citizenship & Naturalization. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes
Judicial Branch ESCAPE ROOM: Supreme Court, U.S. Constitution
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Judicial Branch ESCAPE ROOM: Supreme Court, U.S. Constitution

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Judicial Branch Escape Room Activity: The Judicial Branch Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the United States Judicial Branch, the Supreme Court and Article III of the Constitution. The students will read real excerpts from the U.S. Constitution. The Judicial Branch Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Judicial Branch. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
Back to School Doodle Pennants- About Me, Growth Mindset & templates
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Back to School Doodle Pennants- About Me, Growth Mindset & templates

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Doodle Pennants! The Back to School Doodle Pennants are a great way to learn about your students and build community. It’s a fun, creative, colorful About Me activity! This is the perfect Back to School resource. You can use doodle pennants for bulletin board display, class signs, display student work at open house, classroom walls, classroom doors, hallway decor, school entrance, library, gym or for meet the parent night. The “I AM” and “This is me” lined pennants are the perfect opportunity to allow students to tell you what they want you to know about them. They also could be used to compliment themselves!! Sometimes students have a hard time finding the good in them even though they are wonderful! These pennants allow them to build confidence by creating “I AM” statements. I AM smart, I AM funny, I AM a good swimmer etc. You can also create signs, titles or anything else with the letters. These pennants will pop and students and teachers will stop to admire your work! This product includes: 6 recurring background doodle designs Alphabet letters A-Z (white to draw in, write or color) Alphabet letters A-Z with lines to write on Back to School “I AM” pennants for students to color about themselves Lined Back to School “I AM” pennants for students to compliment themselves “I AM” pennants with the words I AM on each line Lined Back to School “This is me” pennants for students to show the teacher what they want them to know. Back to School “This is me” pennants for students to color about themselves Back to School “About Me” pennants Two sets of pennants with doodle background and blank frames Lined: Two sets of pennants with doodle background and blank frames Pennants with a banner at the top for names, titles or anything you want! I love to allow my students to express themselves through color!!! There are so many possibilities with this resource!! You can even print a letter for each student based on their first name to color in and decorate. The end result is a fun, colorful display. Ideas: *Fill them in with positive affirmations to boost confidence *Fill them with compliments of themselves (they are awesome and they need to know it!) *Fill them in with subject notes *Fill them in with growth mindset quotes or thoughts *Welcome signs *Write about their favorite person *Draw a book scene *Use them to relax before or after testing *Early finisher fun *Rewards (add a picture of the student to the pennant)
Team Building Escape Room - Any Content - Teamwork Challenge
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Team Building Escape Room - Any Content - Teamwork Challenge

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Team Building Escape Room: The Team Building Escape Room will take students on a “treasure hunt” around the classroom! This Team Building Escape Room has students decode fun puzzles using teamwork and critical thinking while trying to beat the clock. This is the perfect resource for back to school activities, team building, end of year, ice breakers or any time! This team activity can be used in any subject and multiple grade levels! The Team Building Escape Room has students walking around the classroom solving puzzles. Students come up with a team name (directions included) and embark on a journey to find the gold. The puzzles include: Puzzle 1: Cryptogram of Nursery Rhyme Puzzle 2: Word Maze about Teamwork Puzzle 3: Visual Puzzle Puzzle 4: Lock Math Problem (basic math- they will need to find 1/3 of 9) Puzzle 5: Rebus Name that Song Puzzle 6: Logic Puzzle Also included are team building teacher prompts to start a conversation about their teamwork. Students fill in their answers on the treasure map to reach the gold before time runs out. Not all teams will make it to the end. Do your students have what it takes to solve the puzzles in time? Each puzzle is different and requires logic, reason and critical thinking. There are six puzzles for each team to decode. You choose what works best for you. You could do groups of up to six. Some puzzles are easier than others. The use of codes and puzzles will keep your students engaged while competing to find the gold. Students will report the final treasure map of answers to you. No props needed!! The only prep is cutting out group cards and hanging six puzzles  No other materials are needed. Team grouping cards are included for easy team assignments. You can use the “Group Cards” to group students as they walk in the door. For example each student that receives a shark card will be in a group. The students that receive the pirate cards will be in a group and so on. Students practice hands-on, practical problem solving skills all while working within their group. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult puzzles. It’s OK if they don’t escape! The whole goal is teamwork! As a “timed” challenge, students will be engaged from beginning to end. *Disclaimer: There is no final 4 digit code in this activity. If you have purchased some of my other escape rooms, this one is unique and different!
Recycling ESCAPE ROOM - Perfect for Earth Day! Reduce, Reuse, Recycle
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Recycling ESCAPE ROOM - Perfect for Earth Day! Reduce, Reuse, Recycle

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The Recycle Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about recycling. Students will learn about different types of products that can be recycled, how they are recycled and crazy recycling statistics! The Recycle Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about recycling. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity! Students practice hands-on, practical problem solving skills all while learning about recycling. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media. An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
Asia ESCAPE ROOM! Continents and Geography
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Asia ESCAPE ROOM! Continents and Geography

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The Asia Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the continent of Asia. Perfect activity for geography! Students will learn about Asia’s: size, number of countries, location, landforms, landmarks, languages, religion, food and more. The Asia Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Asia. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity! Students practice hands-on, practical problem solving skills all while learning about Asia. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media. An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
Silk Road ESCAPE ROOM: Mongol Empire - Ancient China - Marco Polo
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Silk Road ESCAPE ROOM: Mongol Empire - Ancient China - Marco Polo

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The Silk Road Escape Room will take students on a secret mission around the classroom! This Escape Room has students decode interesting facts about goods exchanged, Chinese dynasties, routes used and Marco Polo. This Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Silk Road. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity! Students practice hands-on, practical problem solving skills all while learning about the Silk Road. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media. An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
Black History Month Escape Room-  No Prep!
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Black History Month Escape Room- No Prep!

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The Black History Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts that honor the achievements of black Americans. This is the perfect activity to introduce Black History Month. Students will learn about Martin Luther King Jr., Harriet Tubman, Jackie Robinson, Phillis Wheatley, Edna Lewis, Booker T. Washington, Billie Holiday and Ruby Bridges. The Black History Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Ruby open her new locker. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts to honor the achievements of black Americans. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about important achievements of black Americans. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end! An answer key and teacher directions are provided. Time needed: 30-60 minutes This is a 30 page pdf
Jamestown Escape Room: U.S History
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Jamestown Escape Room: U.S History

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The Jamestown Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the colony of Jamestown. Sometimes students just need a day of movement around the room! The Jamestown Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to defend Jamestown! The codes include ciphers, Morse code, cryptograms and a final 4 digit combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Jamestown settlement. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final code/combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. An answer key and teacher directions are provided. Time needed: 30-60 minutes
Solar System ESCAPE ROOM! - Earth Science - NO PREP, PRINT & GO!
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Solar System ESCAPE ROOM! - Earth Science - NO PREP, PRINT & GO!

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The Solar System Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Sun, planets, asteroids, moons, comets and dwarf planets. The Solar System Escape Room has students walking around the classroom breaking codes. A fun Astronomy/Science activity. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Solar System. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity! Students practice hands-on, practical problem solving skills all while learning about the Solar System. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media. An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
George Washington Escape Room - No Prep!
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George Washington Escape Room - No Prep!

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The George Washington Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about George Washington. This is the perfect resource to introduce George Washington, to review his accomplishments or celebrate President’s Day. The George Washington Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Washington cross the Delaware River. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about George Washington. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about George Washington. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes