Game Theory for Edexcel Decision Maths D2 FM A LevelQuick View
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Game Theory for Edexcel Decision Maths D2 FM A Level

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PowerPoints to teach the full A Level Further Maths Decision Maths D2 course (Edexcel) Game Theory The set of 8 PowerPoints contains complete, step-by-step instructions and A Level standard examples. These may be used for both teaching and for student revision. Decision Maths is a module that lends itself to PowerPoint instruction – networks grow and develop as information is added, and these PowerPoints model this in real time. Having developed these as a teaching resource, I find the course can be taught in a substantially reduced time, leaving more time for consolidation and practice or for teaching other FM options. My students take no notes in class but, once taught, use the PowerPoints as reminders and revision as they practise. Most PowerPoints contain a handy flowchart for in-class prompts or for private revision. When used under the previous, modular, A Level specification, this module was consistently the highest-scoring module for my students. “S”, year 12, says: “I find these PowerPoints really visual – I can see what is happening. It makes the process of learning much quicker and easier to understand, and I like the fact that I can always go back and replay the lessons, which is helpful. I find them very useful for revision.” The full set of 8 PowerPoints consists of: Decision Analysis Dynamic programming Flows 1 Flows 2 Game Theory Hungarian Allocation Algorithm Recurrence Relations Transportation Algorithm Updated 2022
A level AS Further Mathematics All Discrete Content AQAQuick View
al_robinson76al_robinson76

A level AS Further Mathematics All Discrete Content AQA

10 Resources
These PowerPoints form full lessons of work that together cover the new AS level Further Maths course for the AQA exam board. Together all the PowerPoints include; • A complete set of notes for students • Model examples • Probing questions to test understanding • Class questions including answers • Individual whiteboard work • Links to exercises in ‘AQA approved textbooks by Camb uni Press’ these can easily be edited for your textbook The PowerPoints can be used in the lesson and also given to students that have missed a lesson I have added ‘Further Maths 5 - Matrices Transformation’ and ‘Further Maths 23 - Network Flows’ for free download Please leave a review as it will really help me to improve my resources
Game theory for zero sum games - AS level Further Maths DiscreteQuick View
al_robinson76al_robinson76

Game theory for zero sum games - AS level Further Maths Discrete

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These PowerPoints form full lessons of work that together cover the new AS level Further Maths course for the AQA exam board. Together all the PowerPoints include; • A complete set of notes for students • Model examples • Probing questions to test understanding • Class questions including answers • Individual whiteboard work • Links to exercises in ‘AQA approved textbooks by Camb uni Press’ these can easily be edited for your textbook The PowerPoints can be used in the lesson and also given to students that have missed a lesson I have added ‘Further Maths 5 - Matrices Transformation’ and ‘Further Maths 23 - Network Flows’ for free download Please leave a review as it will really help me to improve my resources Game theory for zero sum games covers; Understand, interpret and construct pay-off matrices Find play-safe strategies and the value of the game Prove the existence or non-existence of a stable solution Identify and make use of dominated strategies Find optimal mixed strategies for a game including use of graphical methods
Mathematics Decision 1 LessonsQuick View
n_s4n_s4

Mathematics Decision 1 Lessons

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This is a set of lessons for Decision Mathematics. The resources include Powerpoints and worksheets. Powerpoint include: Learning objectives Examples animated at each step to support explanations and independent learning Important information written in red boxes to scaffold learning. Worksheets include examples on a word document for students to write on. Topics: Spanning Trees Linear Programming Dijkstra’s Algorithm Chinese Postman Problem Travelling Salesman Problem Matching Sorting Algorithms Graph Theory I hope you enjoy these lessons, where they can be used in the following ways: To deliver a course with reduced planning but not reducing quality of the lesson, as this course can be time consuming writing and preparing examples, where this resource can help. As a basis for an observation lesson to save time preparing resources. To give to students for out of lesson learning. To support teachers who are new to this topic, again to reduce planning time.
Graph theory Complete graphs, adjacency matrices - AS level Further Maths DiscreteQuick View
al_robinson76al_robinson76

Graph theory Complete graphs, adjacency matrices - AS level Further Maths Discrete

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These PowerPoints form full lessons of work that together cover the new AS level Further Maths course for the AQA exam board. Together all the PowerPoints include; • A complete set of notes for students • Model examples • Probing questions to test understanding • Class questions including answers • Individual whiteboard work • Links to exercises in ‘AQA approved textbooks by Camb uni Press’ these can easily be edited for your textbook The PowerPoints can be used in the lesson and also given to students that have missed a lesson I have added ‘Further Maths 5 - Matrices Transformation’ and ‘Further Maths 23 - Network Flows’ for free download Please leave a review as it will really help me to improve my resources Graph theory Complete graphs, adjacency matrices covers; Understand and use the language of graphs including: ‘vertex’, ‘edge’, ‘trail’, ‘cycle’, ‘connected’, ‘degree’, ‘subgraph’, ‘subdivision’, ‘multiple edge’ and ‘loop’ Understand and use simple graphs, simple-connected graphs and trees. Understand and use complete graphs and bipartite graphs, including adjacency matrices and the complement of a graph
Football Multiplication Game with Match AttaxQuick View
HannahLouisePopeHannahLouisePope

Football Multiplication Game with Match Attax

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Perfect full lesson game for end of unit or end of term fun. This game tests the column addition skills of the children by getting them to roll a dice and multiply either the attacking number, or the defense number, depending on whose turn it is. Multiplication crosses the tens, and can be up-leveled by adding 2 dice so that the children are multiplying 2-digit by 2-digit numbers. The aim of the game is for the children to see who can cross the pitch board game first. Each player has 15 Match Attax cards and different coloured football pieces. The children will take it in turns to be the ‘attacking’ player. They will roll the dice and multiply the number on the dice by the number for ‘attack’ on their player’s card. The opposite player will then roll their dice and multiply that number by the number for the ‘defense’ on their player’s card. The child with the highest score wins and gets to place their football onto the pitch. The children put their cards to the bottom of the pile and it’s now the other child’s turn to be the ‘attacker’. This is continued until one player has reached the opposition’s side of the pitch. Included in the download are - Powerpoint explaining the rules visually to children, instruction sheet for the children, 30 different Match Attax card images on PDF, the football counters pdf and the board game on an A3 word document. Download, print and laminate for a great lesson. I use this at the end of every half-term and the children love it while still keeping a purposeful working environment.
Avengers Fractions card gameQuick View
HannahLouisePopeHannahLouisePope

Avengers Fractions card game

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A Top Trumps based card game testing children’s knowledge of fractions of amounts. With 18 different cards featuring different Marvel Avengers heroes and villians, children will use these cards to play a game of Top Trumps. Each card has 3 different categories. Children will take it in turns to chose a category to compete against. For example, if one child chooses intelligence, they will both try to solve the fraction of amount question in that category. The child with the highest number, wins the other child’s card. The ultimate winner is the person who collects all the cards. Children love this game and it’s a great lesson to do once the children have learnt the basics of finding a fraction of an amount. There’s no need for extra prep and it keeps the children engaged throughout.
The Logo Game 3Quick View
ChloeHarper10ChloeHarper10

The Logo Game 3

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I am a secondary school maths teacher and I use this resource as a brain teasing game to wake students up and get their brains working. Work out the logo - with answers. KS3 KS4 KS5 - All secondary years.
Start of year classroom introduction. 'There is no talent'Quick View
ecooke04ecooke04

Start of year classroom introduction. 'There is no talent'

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A presentation I like to use when i'm introducing myself to a class at the beginning of the year. The powerpoint focuses on three people Andrew Wiles Matthew Syed Conor McGregor. In summary, I focus on how there is no such thing as talent and that hard work is what gets results in mathematics (or anything in life really). I refer to the three people using the side notes in the powerpoint provided. Please feel free to download, share and express improvements that could be made for the presentation. Thanks Cookie.
Thanksgiving No Prep Common Core Math (kindergarten)Quick View
YvonneCrawfordYvonneCrawford

Thanksgiving No Prep Common Core Math (kindergarten)

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Thanksgiving No Prep Common Core Math is a packet of 10 different math worksheets featuring a Thanksgiving theme for the month of November. You can use one worksheet per day as a warm up to your daily classroom lesson. This packet is designed to meet the level of a kindergarten student who is becoming familiar with the common core standards for kindergarten. The common core standards that are covered: K.CC.1 (Counting and Cardinality) K.CC.2 K.CC.3 K.MD.2 (Measurement and Data) K.MD.3 K.G.2 (Geometry) Check out Quick Common Core Math Bundle - The Complete Set (Kindergarten) which includes this booklet and 11 others and comes with a 10% discount. All graphics are original and created by myself. Thanks for stopping by my store, Yvonne Crawford Total Pages 15 Answer Key N/A Teaching Duration N/A
Maths Zone - Mathematical Reasoning for ages 9+ yearsQuick View
edubooksedubooks

Maths Zone - Mathematical Reasoning for ages 9+ years

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The Maths Zone series is designed to add some fun to the traditional strands of the mathematics curriculum by presenting challenging activities and humorous problems to students in a meaningful context. The worksheets are a mix of traditional algorithms and puzzle sheets and are completely original in nature, offering the novelty of a new approach. Classroom teachers and remedial teachers will find this book to be a valuable mathematical resource. Activities can be used as early finisher tasks, whole class lessons, practice and consolidation tasks or as small group challenges. All activities are linked to relevant mathematics outcomes. Mathematical Reasoning contains sections covering logical reasoning, equations, Venn diagrams and other problem solving strategies. Also included are challenging games and activities that explore a variety of mathematical concepts that are based on versions of popular everyday games such as Dominoes, Bingo and calculator activities. This is a Photocopy Master ebook (56 pages) and activity pages may be photocopied for use in the classroom. Our ebooks are in pdf format. Edubooks is an imprint of Ready-Ed Publications. Author: Edward Connor
picture math 5th gradeQuick View
Nazmul1Nazmul1

picture math 5th grade

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Picture Math is a packet of twelve different worksheets where students can use their skills in mathematics to create a series of colorful pictures. Each worksheet is aligned with the Common Core standards for fifth grade mathematics to make it easier for you to incorporate these worksheets into your curriculum. Students should solve the math problems found in each in-dividual shape on each worksheet. As a student completes a problem he or she can color in the shape based on the color key found underneath each picture. When all of the shapes have been colored in, the picture will be revealed.
Floyd's AlgorithmQuick View
DominicOrysDominicOrys

Floyd's Algorithm

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A PowerPoint demonstrating how to use Floyd’s Algorithm for the Decision Maths course. There is a video demonstrating the use of the powerpoint available at the address below: https://youtu.be/3wmsXtSUm8Y
Comparing different denominators fractions gameQuick View
HannahLouisePopeHannahLouisePope

Comparing different denominators fractions game

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A Top Trumps based card game testing children’s knowledge of fractions and tests their ability to compare fractions with different denominators. With 18 different cards featuring different Marvel Avengers heroes and villians, children will use these cards to play a game of Top Trumps. Each card has 3 different categories. Children will take it in turns to chose a category to compete against. For example, if one child chooses intelligence, they will compare the two fractions and have to convert the different denominators to find out which is bigger. The child with the largest fraction wins the other child’s card. The ultimate winner is the person who collects all the cards. Children love this game and it’s a great lesson to do once the children have learnt the basics of converting different denominators to compare fractions. There’s no need for extra prep and it keeps the children engaged throughout.
Summer Activity bundleQuick View
HannahLouisePopeHannahLouisePope

Summer Activity bundle

5 Resources
This bundle includes some of my favourite ways to enjoy summer with a class while also keeping them focused and engaged on their learning. Football Multiplication game. The aim of the game is for the children to see who can cross the pitch board game first. Each player has 15 Match Attax cards and different coloured football pieces. The children will take it in turns to be the ‘attacking’ player. They will roll the dice and multiply the number on the dice by the number for ‘attack’ on their player’s card. The opposite player will then roll their dice and multiply that number by the number for the ‘defense’ on their player’s card. The child with the highest score wins and gets to place their football onto the pitch. The children put their cards to the bottom of the pile and it’s now the other child’s turn to be the ‘attacker’. This is continued until one player has reached the opposition’s side of the pitch. **Avengers fraction card game and Comparing denominators fraction game. ** A Top Trumps based card game testing children’s knowledge of fractions of amounts. With 18 different cards featuring different Marvel Avengers heroes and villians, children will use these cards to play a game of Top Trumps. Each card has 3 different categories. Children will take it in turns to chose a category to compete against. For example, if one child chooses intelligence, they will both try to solve the fraction of amount question in that category. The child with the highest number, wins the other child’s card. The ultimate winner is the person who collects all the cards. Maths Dobble Snap cards game These game cards aim to reinforce the idea that the number of objects remains the same when they are rearranged, providing nothing has been added or taken away. There are 3 different games you can play with them to show cardinality. Dobble, find the matching pair and the cardinality hunt. The instructions included give detailed, visual instructions on how to play these games. You can also use them for simple adding lessons too. We use them to support children with EAL or SEND in a busy year 4/5 classroom. But can be used in any year group, or for specific individual’s planning. Predator, Prey, Producer game. This food chain game gets children to explore food chains in an interactive way. Simply cut the cards out, laminate if you like and then distribute them to the class. There are 32 cards in the set and they all match up to a specific food chain. Once they have found their food chain and put it together, children can then identify which are the producers, the prey and the predators. I have used this with year 4 and year 5 classes before and it’s a great way to visually show them how a food chain works. The cards are editable, so to make it trickier you could remove the text from the bottom of the cards so that the children have to find their own food chains using their previous knowledge of living things and their habitats.
Rock Paper Scissors with a TwistQuick View
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Rock Paper Scissors with a Twist

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Did you know that a classic game Rock Paper Scissors can be improved? This is the case for Winning at Rock Paper Scissors. #1 Round ▸Let your class play as they wish. #2 Round ▸Ask half of your class to follow two new rules which are: If you lose: Play the thing that didn’t come up. If you win: Play the thing that they played with. Print the rules and give them to one player from each pair. #3 Round ▸Record the score for each pair and reveal the rules or present the video . . ⓘ The activity improves working memory and attention.
Graph Theory: Puzzles and GamesQuick View
OpenEdOpenEd

Graph Theory: Puzzles and Games

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This resource is a set of worksheets about games and puzzles based on simple concepts in graph theory. The resource covers: the seven bridges of Konigsberg, the Shannon Switching game and graph vertex colouring. The resource is aimed at a general public level as formal mathematical knowledge is not required beyond counting, but younger audiences would need more guidance. This resource aims to provide a very basic introduction to graph theory. The activities are designed to get participants to become familiar with how problems can be simplified into graph theory problems and how that may be used to find solutions. In this resource: Graph Colouring: solving scheduling and allocating problems using graphs Instructor guide 4 Party Problems 3 Radio Problems Rivers and Bridges: based on the Bridges of Konigsberg problem Instructor guide Matching activity Worksheets for 4 real cities (including Konigsberg) Shannon Switching game: a simple game which is played on a graph Instructor guide PowerPoint explaining the game (with presentation guide) 4 Virus games Simple examples Design your own graph to win the game This resource was originally developed for the Edinburgh International Science Festival with the School of Mathematics. Authors: Francesca Iezzi, Ana McKellar, Lukas Cerny, Benedetta Mussati and Patrick Kinnear (with additional input from other members of the Maths Outreach Team), adapted for wider audiences by Ana McKellar. Unless otherwise stated, all content (including original images) is released under a CC BY-SA 4.0 license. Cover image is Four Color Problem by Jeff Kubina (Flickr) is licenced under CC BY-SA 2.0.
Permutations and CombinationsQuick View
alukosayoenochalukosayoenoch

Permutations and Combinations

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 Do you know that the particular areas that have extensive applications of combinatorics such as permutations and combinations include: communication networks, cryptography and network security; computer architecture; electrical engineering; computational molecular biology; languages both natural and computer; pattern analysis  A permutation is used for the list of data (where the order of the data matters) and the combination is used for a group of data (where the order of data doesn’t matter).  * GCSE, IGCSE, AP, PSAT, and IB - Exam Style Questions which covers all the related concepts required for students to unravel any International Exam Style Permutations and Combinations Questions  * Learner will be able to: Recognise and distinguish between a permutation case and a combination case Know and use the notation n! (With 0! = 1), and the expressions for permutations and combinations of n items taken r at a time Answer simple problems on arrangement and selection Note: cases with repetition of objects or with objects arranged in a circle, or involving both permutations and combinations, are excluded not applicable in GCSE/IGCSE Combinatorics is used frequently in computer science to obtain formulas and estimates in the analysis of algorithms. A mathematician who studies combinatorics is called a combinatorialist