Worksheets I created when we were looking at ordinal numbers. The children have to work out the word from the numbers given. The activities are the same but I have differentiated into low, low middle, middle high and high.
This KS1 Maths lesson helps pupils to understand the concept of ordinal numbers. A series of activities reinforces the idea of first, second, third and so on. In the main activity, pupils have the choice of two races and place the competitors in a suitable order. Further activities teach higher ordinal numbers (from 11th to 20th).
The lesson fulfils these National Curriculum requirements (KS1, Ma2, Number):
* approach problems involving number, and data presented in a variety of forms
* count reliably up to 20 objects at first
A picture of a plain dinosaur with a space for the child’s name to be place underneath. How I used this was - I typed each child’s name into the space and then printed off the dinosaur and laminated it. I created a display of the dinosaurs and everytime the children did something good, e.g. good work, good behaviour, nice sitting on the carpet, etc, they were awarded one spot to go on their dinosaur. (you can get little spotty stickers for very cheap from the stationary box)
Lesson plan, teaching resources and differentiated work for 3 lessons
1) Partitioning numbers into tens and units (MA hundreds)
2) Adding multiples of 10.
3) Using partitioning strategy for addition.
Check out my other resources at - https://www.tes.com/teaching-resources/shop/jreadshaw
A game that can be played in pairs, threes or independently. Please note that this game focuses on times tables facts from 2 to 10 to ensure children are confident in these tables before progressing to the 11s and 12s, which will need to be taught subsequently.
Children need a 'Table Splat' mat and counters (different coloured counters for each child). Children take turns to turn over a card, revealing a times tables question. The child who is the first to place their counter on the correct answer (whilst shouting 'SPLAT!') can leave their counter on the board. The winner is the player with the most counters on the board once all of the times table cards have been used.
Differentiate by choosing the multiplication cards relevant for that child, depending on which times table they are currently working on.
*Update: 6s and 9s have been underlined, to avoid confusion.*
I couldn't find any materials on this when I needed to teach my year 3 class what the equals sign REALLY meant.
I have included the lesson plan I used, the 3 differentiated worksheets and a Powerpoint I made.
Please keep in mind this is for year 3/4 children (as from previous comments) not particularly designed for higher year groups.
Also have included a homework set of resource sheets (could alternatively be used in class as a reinforcement at a later date.)
A Japanese theme game. The children play the game which leads on to - Investigating the frequency score of 2 dice. (What are the best numbers to choose to help you win the game next time?) Lessons include find the odd one out starter activities, success criteria and worksheets. There are also questions to encourage the children’s mathematical thinking. My class find it fun to make up a quick Sumo dance… where they bow to each other before and after each game.