A template to make a powerpoint game based on the mobile game angry birds. Copy and paste the question slides in a random order, then type in your questions. When playing through, students click on the birds to fire them, and only the correct answer will hit the pig.
Calculate the points I'd score by destroying these pigs and then calculate the formulae for calculating the total score. It's designed to make algebra more relevent. Smart board file to save printing once more!
*Update* Sorry, someone deleted everything from Dropbox. The videos are back on now!
Explanation texts unit... see 'Explanation texts unit plan&' first.
Started with Alien Research Centre (hook lesson), then did own Talk for Writing explanation (how does a dishwasher work?); moved on to using Wallace and Gromit &';Cracking Contraptions' videos, chn writing own explanation based on the shared (dishwasher) text. Finally, introduced topic for independent writing, based on the book &'how to catch a star&';.
*Planning frame refers to blank one.*
Flip- chart moves through stages of multiplication as repeated addition and then an array. Can be made more practical (fun) by having a collection of small pairs of socks and lots of real life examples of an array. Also children love the chocolate challenge!
Check out my other resources at - https://www.tes.com/teaching-resources/shop/jreadshaw
I created this code breaking maths lesson for an Ofsted observation. The children thoroughly enjoyed it and had so much fun (whilst still learning).
The children are told that they have been selected by the local police to solve a crime. Unfortunately, all of the money from the school office has been stolen and an artist impression of the suspects has been provided. The children must crack the secret police codes to elimate the innocent suspects (cross them off) and reveal the final two suspects. Once this has been completed the last clue is placed on the IWB. Children get a reward for helping the police!
I have differentiated the 4 ways questions (HIPPO - the highest, MOUSE - the second highest, HA - third highest, LA - lowest) but they could be adapted to any year group! I have also included the lesson plan and PowerPoint to help clarify the task. Enjoy!
1st answer = MAN
2nd answer = HAT
3rd answer = BEARD
4th answer = GLASSES
5th answer = MOUSTACHE
6th answer = GINER
2 SUSPECTS LEFT = Kenny and Eric
THIEF IS = KENNY
*PLEASE NOTE I HAVE ADDED 2 ADDITIONAL DIFFERENTIATED SHEETS AND A POWERPOINT*
A game that can be played in pairs, threes or independently. Please note that this game focuses on times tables facts from 2 to 10 to ensure children are confident in these tables before progressing to the 11s and 12s, which will need to be taught subsequently.
Children need a 'Table Splat' mat and counters (different coloured counters for each child). Children take turns to turn over a card, revealing a times tables question. The child who is the first to place their counter on the correct answer (whilst shouting 'SPLAT!') can leave their counter on the board. The winner is the player with the most counters on the board once all of the times table cards have been used.
Differentiate by choosing the multiplication cards relevant for that child, depending on which times table they are currently working on.
*Update: 6s and 9s have been underlined, to avoid confusion.*